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<div class="content">
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<h1>Design Overview</h1>
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</td>
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</tr>
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</table>
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<br/>
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<table class="nowrap" border="0" cellspacing="0" cellpadding="2" width="100%">
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<tr><td bgcolor="#294563"><font color="#ffffff"><a name="Introduction"><strong>Introduction</strong></a></font></td></tr>
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</table>
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<p>The purpose of this document is to communicate the overall
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structure and design patters used in Antidote, the GUI for
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Ant. This document is a work in progress, as well as a living
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document, and it is most likely not be in full synchronization with
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the source code. Therefore, if there is any doubt, view the source
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;-)
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</p>
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<br/>
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<table class="nowrap" border="0" cellspacing="0" cellpadding="2" width="100%">
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<tr><td bgcolor="#294563"><font color="#ffffff"><a name="Overview"><strong>Overview</strong></a></font></td></tr>
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</table>
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<p>The Antidote architecture design aims to provide a high level
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of modularity and extensibility. Ideally the components of
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Antidote will be able to be assembled in different configurations
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to provide the type of application or plug-in desired.
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</p>
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<p>To achieve this modularity, a high level of decoupling is
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necessary. The standard UI design approach of providing separation
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of view (presentation) from model (data) is applied, leveraging
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the built-in Ant data model where possible, as well as the
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predefined Swing model interfaces. Furthermore, the architecture
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is highly event driven, whereby modules communicate via a shared
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communications channel.
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</p>
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<p>To a large extent, the configuration of application modules is
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driven by localized configuration files, allowing new modules or
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data views to be added, as well as providing multi-language
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support.
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</p>
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<p>The diagram below conveys a high altitude view of the
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application's structure. As the application grows, new components
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will be plugged in to what will be described as the <code>EventBus</code>
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</p>
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<br/>
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<table class="nowrap" border="0" cellspacing="0" cellpadding="2" width="100%">
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<tr><td bgcolor="#294563"><font color="#ffffff"><a name="Antidote Component Architecture/Event Bus"><strong>Antidote Component Architecture/Event Bus</strong></a></font></td></tr>
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</table>
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<pre class="code">
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+---------------+ +----------------+ +-------------+ +-------------+
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| | | | | | | |
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| ActionManager | | EventResponder | | AntModule | | AntModule |
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| | | | |(ProjectNav) | |(SourceEdit) |
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+---------------+ +----------------+ +-------------+ +-------------+
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| ^ ^ ^
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| | | |
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ActionEvent EventObject AntEvent AntEvent
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| | | |
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v v v v
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/---------------------------------------------------------------------\
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/ \
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< EventBus >
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\ /
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\---------------------------------------------------------------------/
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| ^ ^ ^
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| | | |
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EventObject ChangeEvent BuildEvent EventObject
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| | | |
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v | | v
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+---------------+ +----------------+ +-------------+ +--------------+
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| | | | | | | |
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| Console | | ProjectProxy | | Ant | | (Your Module)|
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| | | | | | | |
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+---------------+ +----------------+ +-------------+ +--------------+
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</pre>
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<p>The backbone of the application is the <TT>EventBus</TT>. Any
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component of the application can post events to the
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<code>EventBus</code>. Components that wish to receive events are
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called <code>BusMember</code>s.
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</p>
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<p>The <code>EventBus</code> will dispatch any object of type
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<code>java.util.Event</code>, which means that Ant <code>BuildEvent</code>
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objects, as well as <code>AWTEvent</code> objects can be posted (if desired). A
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new class of events called <code>AntEvent</code> is defined for Antidote
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specific events, which have the additional capability of being
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canceled mid-dispatch.
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</p>
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<p>Each <code>BusMember</code> must provide a <code>BusFilter</code> instance,
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which is the members' means of telling the bus which
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events it is interested in. This allows a <code>BusMember</code> to,
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say, only receive <code>AntEvent</code> objects.
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</p>
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<p>When a <code>BusMember</code> registers itself with the
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<code>EventBus</code>, it must provide a (so called) <i>interrupt
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level</i> which is a integer value defining a relative ordering
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for dispatching <code>EventObject</code>s to <code>BusMember</code>s. The
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purpose of this is to allow certain <code>BusMember</code> instances
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to see an event before others, and in the case of <code>AntEvent</code>
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objects, keep the event from propagating onward. The
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<code>EventBus</code> class defines the interrupt level constants
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<code>VETOING=1</code>, <code>MONITORING=5</code>, and <code>RESPONDING=10</code> to
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help define categories of members. The implied purpose being that:
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</p>
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<ul>
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<li><code>VETOING</code>: Listens for certain types of events, and
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may process them in a non-default manner to determine if the
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event should be canceled before being dispatched to the
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<code>RESPONDING</code> group.
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</li>
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<li><code>MONITORING</code>: Just listens for events, like a logger
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or status monitor.
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</li>
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<li><code>RESPONDING</code>: Process events in a default manner,
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knowing that the event has passed any <code>VETOING</code> members.
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</li>
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</ul>
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<p>Within a specific interrupt level, the order in which members will
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receive events is undefined. A <code>BusMember</code> may be registered
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at a level that is +/- of one of the defined levels, as long as it
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follows the constraint <code>MONITORING <= interruptLevel <=
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MAX_INTERRUPT</code>.
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</p>
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<br/>
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<table class="nowrap" border="0" cellspacing="0" cellpadding="2" width="100%">
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<tr><td bgcolor="#294563"><font color="#ffffff"><a name="Actions and ActionManager"><strong>Actions and ActionManager</strong></a></font></td></tr>
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</table>
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<p>Extensive use of the <code>javax.swing.Action</code> interface is
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made for defining the set of menu and tool bar options that are
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available. The configuration file <code>action.properties</code>
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exists to define what should appear in the menu and toolbar, how
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it is displayed, and the <code>Action</code> command name that is
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dispatched when the user invokes that action. A class called
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<code>ActionManager</code> exists for not only processing the
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configuration file, but also for dispatching invoked action events
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to the <code>EventBus</code>, and for controlling the enabled state of
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an <code>Action</code>. When a new menu item or toolbar button is
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desired, first it is added to the <code>action.properties</code> file,
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and then the code to respond to it is added to the
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<code>EventResponder</code> (see below).
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</p>
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<br/>
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<table class="nowrap" border="0" cellspacing="0" cellpadding="2" width="100%">
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<tr><td bgcolor="#294563"><font color="#ffffff"><a name="Commands and EventResponder"><strong>Commands and EventResponder</strong></a></font></td></tr>
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</table>
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<p>At some point in the stages of event processing, an event may
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require the data model to be modified, or some other task be
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performed. The <code>Command</code> interface is defined to classify
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code which performs some task or operation. This is distinct from
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an <code>Action</code>, which is a user request for an operation. A
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<code>Command</code> class is the encapsulation of the operation
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itself.
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</p>
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<p>When an <code>Action</code> generates an <code>ActionEvent</code>, the
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event is posted to the <code>EventBus</code> which delivers the event
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to all interested <code>BusMember</code>s. It eventually makes it to
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the <code>EventResponder</code> instance (registered at the
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<code>RESPONDING</code> interrupt level), which is responsible for
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translating specific events into <code>Command</code> objects, and
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then executing the <code>Command</code> object. For example, when the
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user selects the "Open..." menu option, an <code>ActionEvent</code> is
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generated by the Swing <code>MenuItem</code> class, which is then
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posted to the <code>EventBus</code> by the <code>ActionManager</code>. The
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<code>ActionEvent</code> is delivered to the <code>EventResponder</code>,
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which converts the <code>ActionEvent</code> into a <code>Command</code>
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instance. The <code>EventResponder</code> then calls the method
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<code>Command.execute()</code> to invoke the command (which displays a
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dialog for selecting a file to open).
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</p>
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<p>When adding new <code>Action</code>s or general tasks to the
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application, a <code>Command</code> object should be created to
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encapsulate the behavior. This includes most operations which
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modify the state of the data model.
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</p>
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<p>The purpose of this encapsulation is to allow the clean
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separation of making a request, and servicing a request. Due to
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various conditions in the application state, the actually response
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to a request may change, as well as who services it. This
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design approach facilitates that.
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</p>
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<br/>
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<table class="nowrap" border="0" cellspacing="0" cellpadding="2" width="100%">
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<tr><td bgcolor="#294563"><font color="#ffffff"><a name="Data Model and Views"><strong>Data Model and Views</strong></a></font></td></tr>
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</table>
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<p><i>NB: This part of the architecture is not fleshed out very well. There
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needs to be a discussion of the degree to which the Antidote development
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should be able to impose changes on the Ant data model, and to what level
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that model should be mirrored in the Antidote code base. The coupling
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between them should be kept low, and at the same time changes to one should
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affect the other minimally. Still, features like property change events and
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bean introspection (or BeanInfo) may be needed to be added to the Ant data
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model. Right now the data model is encapsulated in the package
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<code>org.apache.tools.ant.gui.acs</code> (where "<code>acs</code>" stands for "Ant Construction Set").</i>
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</p>
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<br/>
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<table class="nowrap" border="0" cellspacing="0" cellpadding="2" width="100%">
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<tr><td bgcolor="#294563"><font color="#ffffff"><a name="Application Context"><strong>Application Context</strong></a></font></td></tr>
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</table>
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<p>In order to keep the coupling among application modules to a
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minimum, a single point of reference is needed for coordination
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and data sharing. The class <code>AppContext</code> is the catch-all
|
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class for containing the application state. Most modules and
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<code>Command</code> classes require an instance of the
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<code>AppContext</code> class. Because all state information in
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contained in an <code>AppContext</code> instance, multiple instances
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of Antidote can run inside the same JVM as long as each has it's
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own <code>AppContext</code>. (Interestingly, two instances of the
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Antidote could conceivably share an <code>AppContext</code> instance
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through RMI, allowing remote interaction/collaboration.)
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</p>
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<br/>
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<table class="nowrap" border="0" cellspacing="0" cellpadding="2" width="100%">
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<tr><td bgcolor="#294563"><font color="#ffffff"><a name="Configuration and ResourceManager"><strong>Configuration and ResourceManager</strong></a></font></td></tr>
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</table>
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<p>Full "i18n" support should be assumed in modern applications,
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and all user viewable strings should be defined in a configuration
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file. For Antidote this configuration file is
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<code>antidote.properties</code>, which is located (with other UI
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resources) in the sub-package "resources".
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</p>
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<p>To aid in the lookup of text properties, as well as other
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resources like icons, a class called <code>ResourceManager</code> is
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defined. There are various convenience methods attached to this
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class, which will likely grow to make looking up configuration
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values as easy as possible.
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</p>
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<p>The organization of configuration properties is based on the
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fully qualified path of the class that requires the property. For
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example, the "about" box contains a messages, so it looks for the
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property "<code>org.apache.tools.ant.gui.About.message</code>" for the text
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message it should display. Therefore, the <code>ResourceManager</code>
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method <code>getString()</code> takes a <code>Class</code> instance as
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well as a <code>String</code> key. Please see the
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<code>ResourceManager</code> documentation for more information. Given
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this support, no user visible strings should appear in the source
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code itself.
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</p>
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<td colspan="2" bgcolor="#CFDCED" class="copyright" align="center"><font size="2" face="Arial, Helvetica, Sans-Serif">Copyright © 2000-2003 The Apache Software Foundation. All rights reserved.<script type="text/javascript" language="JavaScript"><!--
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document.write(" - "+"Last Published: " + document.lastModified);
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