Fix javadoc issues

This commit is contained in:
Ray DeCampo 2017-05-13 09:30:43 -04:00
parent e2940dbf8a
commit 2fac0dc774
2 changed files with 6 additions and 6 deletions

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@ -26,9 +26,9 @@ import org.apache.commons.math4.geometry.Space;
* as {@link Hyperplane hyperplanes}. This interface can be used regardless
* of the dimensions differences. As an example, {@link
* org.apache.commons.math4.geometry.euclidean.threed.Line Line} in 3D
* implements Embedding<{@link
* org.apache.commons.math4.geometry.euclidean.threed.Cartesian3D Cartesian3D}, {link
* org.apache.commons.math4.geometry.euclidean.oned.Cartesian1D Cartesian1D}, i.e. it
* implements Embedding&lt;{@link
* org.apache.commons.math4.geometry.euclidean.threed.Cartesian3D Cartesian3D}, {@link
* org.apache.commons.math4.geometry.euclidean.oned.Cartesian1D Cartesian1D}&gt;, i.e. it
* maps directly dimensions 3 and 1.</p>
* <p>In the 3D euclidean space, hyperplanes are 2D planes, and the 1D

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@ -421,7 +421,7 @@ public class SphericalPolygonsSet extends AbstractRegion<Sphere2D, Sphere1D> {
* <p>
* This method is intended as a first test to quickly identify points
* that are guaranteed to be outside of the region, hence performing a full
* {@link #checkPoint(org.apache.commons.math4.geometry.Vector) checkPoint}
* {@link #checkPoint(org.apache.commons.math4.geometry.Point) checkPoint}
* only if the point status remains undecided after the quick check. It is
* is therefore mostly useful to speed up computation for small polygons with
* complex shapes (say a country boundary on Earth), as the spherical cap will
@ -429,7 +429,7 @@ public class SphericalPolygonsSet extends AbstractRegion<Sphere2D, Sphere1D> {
* whereas the full check can be more computing intensive. A typical use case is
* therefore:
* </p>
* <pre>
* <pre>{@code
* // compute region, plus an enclosing spherical cap
* SphericalPolygonsSet complexShape = ...;
* EnclosingBall<Sphere2D, S2Point> cap = complexShape.getEnclosingCap();
@ -451,7 +451,7 @@ public class SphericalPolygonsSet extends AbstractRegion<Sphere2D, Sphere1D> {
* // use l ...
*
* }
* </pre>
* }</pre>
* <p>
* In the special cases of empty or whole sphere polygons, special
* spherical caps are returned, with angular radius set to negative