Use a generator with a low overhead.
Thanks to Alex Herbert.
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@ -1085,7 +1085,7 @@ public class KolmogorovSmirnovTest {
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if (hasTies(x, y)) {
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// Add jitter using a fixed seed (so same arguments always give same results),
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// low-initialization-overhead generator.
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final UniformRandomProvider rng = RandomSource.create(RandomSource.TWO_CMRES, 76543217);
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final UniformRandomProvider rng = RandomSource.create(RandomSource.SPLIT_MIX_64, 76543217);
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// It is theoretically possible that jitter does not break ties, so repeat
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// until all ties are gone. Bound the loop and throw MIE if bound is exceeded.
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