added in user guide a reference to the Vector3DFormat class for input/output.

git-svn-id: https://svn.apache.org/repos/asf/commons/proper/math/branches/MATH_2_0@680034 13f79535-47bb-0310-9956-ffa450edef68
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Luc Maisonobe 2008-07-26 19:47:56 +00:00
parent ac99bbd13c
commit 4da38a0b39
1 changed files with 9 additions and 4 deletions

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@ -45,10 +45,10 @@
<p>
Numerous constructors are available to create vectors. In addition to the
straightforward cartesian coordinates constructor, a constructor using
azimuthal coodinates can build normalized vectors and linear constructors
azimuthal coordinates can build normalized vectors and linear constructors
from one, two, three or four base vectors are also available. Constants have
been defined for the most commons vectors (plus and minus canonical axes and
null vector).
been defined for the most commons vectors (plus and minus canonical axes,
null vector, and special vectors with infinite or NaN coordinates).
</p>
<p>
The generic vectorial space operations are available including dot product,
@ -56,6 +56,11 @@
which have a specific meaning in 3D. The 3D geometry specific cross product
is of course also implemented.
</p>
<p>
<a href="../apidocs/org/apache/commons/math/geometry/Vector3DFormat.html">
org.apache.commons.math.geometry.Vector3DFormat</a> is a specialized format
for formatting output or parsing input with text representation of 3D vectors.
</p>
</subsection>
<subsection name="11.3 Rotations" href="rotations">
<p>
@ -91,7 +96,7 @@
these vectors may vary as well as the semantics of the rotation.
</p>
<p>
For example in an spacecraft attitude simulation tool, users will
For example in a spacecraft attitude simulation tool, users will
often consider the vectors are fixed (say the Earth direction for
example) and the rotation transforms the coordinates coordinates of
this vector in inertial frame into the coordinates of the same vector