added in user guide a reference to the Vector3DFormat class for input/output.
git-svn-id: https://svn.apache.org/repos/asf/commons/proper/math/branches/MATH_2_0@680034 13f79535-47bb-0310-9956-ffa450edef68
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<p>
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Numerous constructors are available to create vectors. In addition to the
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straightforward cartesian coordinates constructor, a constructor using
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azimuthal coodinates can build normalized vectors and linear constructors
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azimuthal coordinates can build normalized vectors and linear constructors
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from one, two, three or four base vectors are also available. Constants have
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been defined for the most commons vectors (plus and minus canonical axes and
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null vector).
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been defined for the most commons vectors (plus and minus canonical axes,
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null vector, and special vectors with infinite or NaN coordinates).
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</p>
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<p>
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The generic vectorial space operations are available including dot product,
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which have a specific meaning in 3D. The 3D geometry specific cross product
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is of course also implemented.
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</p>
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<p>
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<a href="../apidocs/org/apache/commons/math/geometry/Vector3DFormat.html">
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org.apache.commons.math.geometry.Vector3DFormat</a> is a specialized format
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for formatting output or parsing input with text representation of 3D vectors.
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</p>
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</subsection>
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<subsection name="11.3 Rotations" href="rotations">
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<p>
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these vectors may vary as well as the semantics of the rotation.
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</p>
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<p>
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For example in an spacecraft attitude simulation tool, users will
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For example in a spacecraft attitude simulation tool, users will
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often consider the vectors are fixed (say the Earth direction for
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example) and the rotation transforms the coordinates coordinates of
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this vector in inertial frame into the coordinates of the same vector
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