Avoid multiple accesses to the same array's location.
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@ -91,10 +91,14 @@ public class SplineInterpolator implements UnivariateInterpolator {
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final double[] z = new double[n + 1];
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double g = 0;
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for (int i = 1; i < n; i++) {
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g = 2d * (x[i+1] - x[i - 1]) - h[i - 1] * mu[i -1];
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mu[i] = h[i] / g;
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z[i] = (3d * (y[i + 1] * h[i - 1] - y[i] * (x[i + 1] - x[i - 1])+ y[i - 1] * h[i]) /
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(h[i - 1] * h[i]) - h[i - 1] * z[i - 1]) / g;
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final double xIp1 = x[i + 1];
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final double xIm1 = x[i - 1];
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final double hIm1 = h[i - 1];
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final double hI = h[i];
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g = 2d * (xIp1 - xIm1) - hIm1 * mu[i -1];
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mu[i] = hI / g;
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z[i] = (3d * (y[i + 1] * hIm1 - y[i] * (xIp1 - xIm1)+ y[i - 1] * hI) /
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(hIm1 * hI) - hIm1 * z[i - 1]) / g;
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}
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// cubic spline coefficients -- b is linear, c quadratic, d is cubic (original y's are constants)
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@ -103,9 +107,12 @@ public class SplineInterpolator implements UnivariateInterpolator {
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final double[] d = new double[n];
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for (int j = n -1; j >=0; j--) {
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c[j] = z[j] - mu[j] * c[j + 1];
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b[j] = (y[j + 1] - y[j]) / h[j] - h[j] * (c[j + 1] + 2d * c[j]) / 3d;
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d[j] = (c[j + 1] - c[j]) / (3d * h[j]);
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final double cJp1 = c[j + 1];
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final double cJ = z[j] - mu[j] * cJp1;
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final double hJ = h[j];
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b[j] = (y[j + 1] - y[j]) / hJ - hJ * (cJp1 + 2d * cJ) / 3d;
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c[j] = cJ;
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d[j] = (cJp1 - cJ) / (3d * hJ);
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}
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final PolynomialFunction[] polynomials = new PolynomialFunction[n];
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