improved consistency between Vector3D and RealMatrix API (multiply -> scalarMultiply)
improved javadoc git-svn-id: https://svn.apache.org/repos/asf/commons/proper/math/trunk@627998 13f79535-47bb-0310-9956-ffa450edef68
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@ -232,16 +232,16 @@ public class Vector3D
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return new Vector3D(x - factor * v.x, y - factor * v.y, z - factor * v.z);
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}
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/** Normalize the instance.
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/** Get a normalized vector aligned with the instance.
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* @return a new normalized vector
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* @exception ArithmeticException if the norm is null
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* @exception ArithmeticException if the norm is zero
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*/
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public Vector3D normalize() {
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double s = getNorm();
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if (s == 0) {
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throw new ArithmeticException("null norm");
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throw new ArithmeticException("cannot normalize a zero norm vector");
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}
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return multiply(1 / s);
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return scalarMultiply(1 / s);
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}
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/** Get a vector orthogonal to the instance.
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@ -323,7 +323,7 @@ public class Vector3D
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* @param a scalar
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* @return a new vector
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*/
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public Vector3D multiply(double a) {
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public Vector3D scalarMultiply(double a) {
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return new Vector3D(a * x, a * y, a * z);
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}
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@ -357,6 +357,7 @@ public class Vector3D
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private final double z;
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/** Serializable version identifier */
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private static final long serialVersionUID = 7318440192750283659L;
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private static final long serialVersionUID = -5721105387745193385L;
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}
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@ -98,7 +98,7 @@ public class RotationTest
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Vector3D u = new Vector3D(3, 2, 1);
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Vector3D v = new Vector3D(-4, 2, 2);
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Rotation r = new Rotation(u, v);
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checkVector(r.applyTo(u.multiply(v.getNorm())), v.multiply(u.getNorm()));
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checkVector(r.applyTo(u.scalarMultiply(v.getNorm())), v.scalarMultiply(u.getNorm()));
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checkAngle(new Rotation(u, u.negate()).getAngle(), Math.PI);
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@ -84,10 +84,10 @@ public class Vector3DTest
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public void testScalarProduct() {
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Vector3D v = new Vector3D(1, 2, 3);
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v = v.multiply(3);
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v = v.scalarMultiply(3);
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checkVector(v, 3, 6, 9);
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checkVector(v.multiply(0.5), 1.5, 3, 4.5);
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checkVector(v.scalarMultiply(0.5), 1.5, 3, 4.5);
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}
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@ -125,7 +125,7 @@ public class Vector3DTest
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Vector3D k = v1.normalize();
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Vector3D i = k.orthogonal();
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Vector3D v2 = k.multiply(Math.cos(1.2)).add(i.multiply(Math.sin(1.2)));
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Vector3D v2 = k.scalarMultiply(Math.cos(1.2)).add(i.scalarMultiply(Math.sin(1.2)));
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assertTrue(Math.abs(Vector3D.angle(v1, v2) - 1.2) < 1.0e-12);
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