Efficiency improvement and unit test (thanks to Sean Owen).


git-svn-id: https://svn.apache.org/repos/asf/commons/proper/math/trunk@1440734 13f79535-47bb-0310-9956-ffa450edef68
This commit is contained in:
Gilles Sadowski 2013-01-30 23:27:41 +00:00
parent 92ed793e3e
commit 8204809676
3 changed files with 80 additions and 12 deletions

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@ -55,6 +55,9 @@ This is a minor release: It combines bug fixes and new features.
Changes to existing features were made in a backwards-compatible
way such as to allow drop-in replacement of the v3.1[.1] JAR file.
">
<action dev="erans" type="update" issue="MATH-931" due-to="Sean Owen">
Greater efficiency in "UnitSphereRandomVectorGenerator".
</action>
<action dev="tn" type="fix" issue="MATH-930">
Improved class javadoc wrt convergence criteria and added
additional constructors to override the default epsilon and cut-off

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@ -59,18 +59,17 @@ public class UnitSphereRandomVectorGenerator
/** {@inheritDoc} */
public double[] nextVector() {
final double[] v = new double[dimension];
double normSq;
do {
normSq = 0;
for (int i = 0; i < dimension; i++) {
final double comp = 2 * rand.nextDouble() - 1;
v[i] = comp;
normSq += comp * comp;
}
} while (normSq > 1);
// See http://mathworld.wolfram.com/SpherePointPicking.html for example.
// Pick a point by choosing a standard Gaussian for each element, and then
// normalizing to unit length.
double normSq = 0;
for (int i = 0; i < dimension; i++) {
final double comp = rand.nextGaussian();
v[i] = comp;
normSq += comp * comp;
}
final double f = 1 / FastMath.sqrt(normSq);
for (int i = 0; i < dimension; i++) {
@ -78,7 +77,5 @@ public class UnitSphereRandomVectorGenerator
}
return v;
}
}

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@ -0,0 +1,68 @@
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.math3.random;
import org.apache.commons.math3.util.FastMath;
import org.junit.Assert;
import org.junit.Test;
public class UnitSphereRandomVectorGeneratorTest {
/**
* Test the distribution of points from {@link UnitSphereRandomVectorGenerator#nextVector()}
* in two dimensions.
*/
@Test
public void test2DDistribution() {
RandomGenerator rg = new JDKRandomGenerator();
rg.setSeed(17399225432l);
UnitSphereRandomVectorGenerator generator = new UnitSphereRandomVectorGenerator(2, rg);
// In 2D, angles with a given vector should be uniformly distributed
int[] angleBuckets = new int[100];
int steps = 1000000;
for (int i = 0; i < steps; ++i) {
final double[] v = generator.nextVector();
Assert.assertEquals(2, v.length);
Assert.assertEquals(1, length(v), 1e-10);
// Compute angle formed with vector (1,0)
// Cosine of angle is their dot product, because both are unit length
// Dot product here is just the first element of the vector by construction
final double angle = FastMath.acos(v[0]);
final int bucket = (int) (angleBuckets.length * (angle / FastMath.PI));
++angleBuckets[bucket];
}
// Simplistic test for roughly even distribution
final int expectedBucketSize = steps / angleBuckets.length;
for (int bucket : angleBuckets) {
Assert.assertTrue("Bucket count " + bucket + " vs expected " + expectedBucketSize,
FastMath.abs(expectedBucketSize - bucket) < 350);
}
}
/**
* @return length (L2 norm) of given vector
*/
private static double length(double[] vector) {
double total = 0;
for (double d : vector) {
total += d * d;
}
return FastMath.sqrt(total);
}
}