set up a weak link between a line and its reverse to avoid duplications.

This commit is contained in:
Luc Maisonobe 2014-12-02 15:37:15 +01:00
parent 6525cc4035
commit 84cf29ecf3
1 changed files with 36 additions and 3 deletions

View File

@ -80,6 +80,9 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
/** Tolerance below which points are considered identical. */
private final double tolerance;
/** Reverse line. */
private Line reverse;
/** Build a line from two points.
* <p>The line is oriented from p1 to p2</p>
* @param p1 first point
@ -118,6 +121,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
this.sin = sin;
this.originOffset = originOffset;
this.tolerance = tolerance;
this.reverse = null;
}
/** Build a line from two points.
@ -152,6 +156,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
sin = line.sin;
originOffset = line.originOffset;
tolerance = line.tolerance;
reverse = null;
}
/** {@inheritDoc} */
@ -165,6 +170,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
* @param p2 second point
*/
public void reset(final Vector2D p1, final Vector2D p2) {
unlinkReverse();
final double dx = p2.getX() - p1.getX();
final double dy = p2.getY() - p1.getY();
final double d = FastMath.hypot(dx, dy);
@ -186,6 +192,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
* @param alpha angle of the line with respect to abscissa axis
*/
public void reset(final Vector2D p, final double alpha) {
unlinkReverse();
this.angle = MathUtils.normalizeAngle(alpha, FastMath.PI);
cos = FastMath.cos(this.angle);
sin = FastMath.sin(this.angle);
@ -195,6 +202,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
/** Revert the instance.
*/
public void revertSelf() {
unlinkReverse();
if (angle < FastMath.PI) {
angle += FastMath.PI;
} else {
@ -205,14 +213,37 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
originOffset = -originOffset;
}
/** Unset the link between an instance and its reverse.
*/
private void unlinkReverse() {
if (reverse != null) {
reverse.reverse = null;
}
reverse = null;
}
/** Get the reverse of the instance.
* <p>Get a line with reversed orientation with respect to the
* instance. A new object is built, the instance is untouched.</p>
* instance.</p>
* <p>
* As long as neither the instance nor its reverse are modified
* (i.e. as long as none of the {@link #reset(Vector2D, Vector2D)},
* {@link #reset(Vector2D, double)}, {@link #revertSelf()},
* {@link #setAngle(double)} or {@link #setOriginOffset(double)}
* methods are called), then the line and its reverse remain linked
* together so that {@code line.getReverse().getReverse() == line}.
* When one of the line is modified, the link is deleted as both
* instance becomes independent.
* </p>
* @return a new line, with orientation opposite to the instance orientation
*/
public Line getReverse() {
return new Line((angle < FastMath.PI) ? (angle + FastMath.PI) : (angle - FastMath.PI),
-cos, -sin, -originOffset, tolerance);
if (reverse == null) {
reverse = new Line((angle < FastMath.PI) ? (angle + FastMath.PI) : (angle - FastMath.PI),
-cos, -sin, -originOffset, tolerance);
reverse.reverse = this;
}
return reverse;
}
/** Transform a space point into a sub-space point.
@ -383,6 +414,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
* @param angle new angle of the line with respect to the abscissa axis
*/
public void setAngle(final double angle) {
unlinkReverse();
this.angle = MathUtils.normalizeAngle(angle, FastMath.PI);
cos = FastMath.cos(this.angle);
sin = FastMath.sin(this.angle);
@ -399,6 +431,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
* @param offset offset of the origin
*/
public void setOriginOffset(final double offset) {
unlinkReverse();
originOffset = offset;
}