set up a weak link between a line and its reverse to avoid duplications.
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@ -80,6 +80,9 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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/** Tolerance below which points are considered identical. */
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private final double tolerance;
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/** Reverse line. */
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private Line reverse;
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/** Build a line from two points.
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* <p>The line is oriented from p1 to p2</p>
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* @param p1 first point
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@ -118,6 +121,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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this.sin = sin;
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this.originOffset = originOffset;
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this.tolerance = tolerance;
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this.reverse = null;
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}
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/** Build a line from two points.
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@ -152,6 +156,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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sin = line.sin;
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originOffset = line.originOffset;
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tolerance = line.tolerance;
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reverse = null;
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}
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/** {@inheritDoc} */
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@ -165,6 +170,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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* @param p2 second point
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*/
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public void reset(final Vector2D p1, final Vector2D p2) {
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unlinkReverse();
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final double dx = p2.getX() - p1.getX();
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final double dy = p2.getY() - p1.getY();
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final double d = FastMath.hypot(dx, dy);
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@ -186,6 +192,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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* @param alpha angle of the line with respect to abscissa axis
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*/
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public void reset(final Vector2D p, final double alpha) {
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unlinkReverse();
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this.angle = MathUtils.normalizeAngle(alpha, FastMath.PI);
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cos = FastMath.cos(this.angle);
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sin = FastMath.sin(this.angle);
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@ -195,6 +202,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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/** Revert the instance.
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*/
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public void revertSelf() {
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unlinkReverse();
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if (angle < FastMath.PI) {
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angle += FastMath.PI;
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} else {
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@ -205,14 +213,37 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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originOffset = -originOffset;
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}
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/** Unset the link between an instance and its reverse.
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*/
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private void unlinkReverse() {
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if (reverse != null) {
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reverse.reverse = null;
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}
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reverse = null;
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}
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/** Get the reverse of the instance.
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* <p>Get a line with reversed orientation with respect to the
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* instance. A new object is built, the instance is untouched.</p>
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* instance.</p>
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* <p>
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* As long as neither the instance nor its reverse are modified
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* (i.e. as long as none of the {@link #reset(Vector2D, Vector2D)},
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* {@link #reset(Vector2D, double)}, {@link #revertSelf()},
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* {@link #setAngle(double)} or {@link #setOriginOffset(double)}
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* methods are called), then the line and its reverse remain linked
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* together so that {@code line.getReverse().getReverse() == line}.
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* When one of the line is modified, the link is deleted as both
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* instance becomes independent.
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* </p>
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* @return a new line, with orientation opposite to the instance orientation
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*/
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public Line getReverse() {
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return new Line((angle < FastMath.PI) ? (angle + FastMath.PI) : (angle - FastMath.PI),
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if (reverse == null) {
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reverse = new Line((angle < FastMath.PI) ? (angle + FastMath.PI) : (angle - FastMath.PI),
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-cos, -sin, -originOffset, tolerance);
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reverse.reverse = this;
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}
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return reverse;
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}
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/** Transform a space point into a sub-space point.
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@ -383,6 +414,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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* @param angle new angle of the line with respect to the abscissa axis
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*/
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public void setAngle(final double angle) {
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unlinkReverse();
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this.angle = MathUtils.normalizeAngle(angle, FastMath.PI);
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cos = FastMath.cos(this.angle);
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sin = FastMath.sin(this.angle);
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@ -399,6 +431,7 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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* @param offset offset of the origin
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*/
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public void setOriginOffset(final double offset) {
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unlinkReverse();
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originOffset = offset;
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}
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