* @return a new normalized vector orthogonal to the instance
* @exception MathArithmeticException if the norm of the instance is null
@@ -423,8 +423,8 @@ public class Cartesian3D implements Serializable, Point, Vector, Vector v) {
final Cartesian3D v3 = (Cartesian3D) v;
diff --git a/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/FieldRotation.java b/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/FieldRotation.java
index 6392e3f83..d3853c0c5 100644
--- a/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/FieldRotation.java
+++ b/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/FieldRotation.java
@@ -815,9 +815,9 @@ public class FieldRotation> implements Serializabl
} else {
if (order == RotationOrder.XYZ) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (theta) cos (psi), -cos (theta) sin (psi), sin (theta)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// sin (theta), -sin (phi) cos (theta), cos (phi) cos (theta)
// and we can choose to have theta in the interval [-PI/2 ; +PI/2]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -831,9 +831,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.XZY) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (psi) cos (theta), -sin (psi), cos (psi) sin (theta)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// -sin (psi), cos (phi) cos (psi), sin (phi) cos (psi)
// and we can choose to have psi in the interval [-PI/2 ; +PI/2]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -847,9 +847,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.YXZ) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// cos (phi) sin (psi), cos (phi) cos (psi), -sin (phi)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// sin (theta) cos (phi), -sin (phi), cos (theta) cos (phi)
// and we can choose to have phi in the interval [-PI/2 ; +PI/2]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -863,9 +863,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.YZX) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// sin (psi), cos (psi) cos (phi), -cos (psi) sin (phi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (theta) cos (psi), sin (psi), -sin (theta) cos (psi)
// and we can choose to have psi in the interval [-PI/2 ; +PI/2]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -879,9 +879,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.ZXY) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// -cos (phi) sin (theta), sin (phi), cos (phi) cos (theta)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// -sin (psi) cos (phi), cos (psi) cos (phi), sin (phi)
// and we can choose to have phi in the interval [-PI/2 ; +PI/2]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -895,9 +895,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.ZYX) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// -sin (theta), cos (theta) sin (phi), cos (theta) cos (phi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (psi) cos (theta), sin (psi) cos (theta), -sin (theta)
// and we can choose to have theta in the interval [-PI/2 ; +PI/2]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -911,9 +911,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.XYX) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (theta), sin (phi2) sin (theta), cos (phi2) sin (theta)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (theta), sin (theta) sin (phi1), -sin (theta) cos (phi1)
// and we can choose to have theta in the interval [0 ; PI]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -927,9 +927,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.XZX) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (psi), -cos (phi2) sin (psi), sin (phi2) sin (psi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (psi), sin (psi) cos (phi1), sin (psi) sin (phi1)
// and we can choose to have psi in the interval [0 ; PI]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -943,9 +943,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.YXY) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// sin (phi) sin (theta2), cos (phi), -sin (phi) cos (theta2)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// sin (theta1) sin (phi), cos (phi), cos (theta1) sin (phi)
// and we can choose to have phi in the interval [0 ; PI]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -959,9 +959,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.YZY) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// sin (psi) cos (theta2), cos (psi), sin (psi) sin (theta2)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// -cos (theta1) sin (psi), cos (psi), sin (theta1) sin (psi)
// and we can choose to have psi in the interval [0 ; PI]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -975,9 +975,9 @@ public class FieldRotation> implements Serializabl
} else if (order == RotationOrder.ZXZ) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// sin (phi) sin (psi2), sin (phi) cos (psi2), cos (phi)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// sin (psi1) sin (phi), -cos (psi1) sin (phi), cos (phi)
// and we can choose to have phi in the interval [0 ; PI]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -991,9 +991,9 @@ public class FieldRotation> implements Serializabl
} else { // last possibility is ZYZ
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// -sin (theta) cos (psi2), sin (theta) sin (psi2), cos (theta)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// cos (psi1) sin (theta), sin (psi1) sin (theta), cos (theta)
// and we can choose to have theta in the interval [0 ; PI]
FieldVector3D v1 = applyTo(Cartesian3D.PLUS_K);
diff --git a/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/FieldVector3D.java b/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/FieldVector3D.java
index ac3162286..6f93fddc5 100644
--- a/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/FieldVector3D.java
+++ b/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/FieldVector3D.java
@@ -535,9 +535,9 @@ public class FieldVector3D> implements Serializabl
* following example shows how to build a frame having the k axis
* aligned with the known vector u :
*
- * Vector3D k = u.normalize();
- * Vector3D i = k.orthogonal();
- * Vector3D j = Vector3D.crossProduct(k, i);
+ * Cartesian3D k = u.normalize();
+ * Cartesian3D i = k.orthogonal();
+ * Cartesian3D j = Cartesian3D.crossProduct(k, i);
*
* @return a new normalized vector orthogonal to the instance
* @exception MathArithmeticException if the norm of the instance is null
@@ -707,8 +707,8 @@ public class FieldVector3D> implements Serializabl
*
* @param other Object to test for equality to this
* @return true if two 3D vector objects are equal, false if
- * object is null, not an instance of Vector3D, or
- * not equal to this Vector3D instance
+ * object is null, not an instance of FieldVector3D, or
+ * not equal to this FieldVector3D instance
*
*/
@Override
@@ -776,7 +776,7 @@ public class FieldVector3D> implements Serializabl
/** Compute the cross-product of the instance with another vector.
* @param v other vector
- * @return the cross product this ^ v as a new Vector3D
+ * @return the cross product this ^ v as a new FieldVector3D
*/
public FieldVector3D crossProduct(final FieldVector3D v) {
return new FieldVector3D<>(x.linearCombination(y, v.z, z.negate(), v.y),
@@ -786,7 +786,7 @@ public class FieldVector3D> implements Serializabl
/** Compute the cross-product of the instance with another vector.
* @param v other vector
- * @return the cross product this ^ v as a new Vector3D
+ * @return the cross product this ^ v as a new FieldVector3D
*/
public FieldVector3D crossProduct(final Cartesian3D v) {
return new FieldVector3D<>(x.linearCombination(v.getZ(), y, -v.getY(), z),
diff --git a/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/Rotation.java b/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/Rotation.java
index 63e701735..a14eb6f14 100644
--- a/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/Rotation.java
+++ b/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/Rotation.java
@@ -72,8 +72,8 @@ import org.apache.commons.math4.util.MathArrays;
* class does not push the user towards one specific definition and hence does not
* provide methods like projectVectorIntoDestinationFrame or
* computeTransformedDirection. It provides simpler and more generic
- * methods: {@link #applyTo(Vector3D) applyTo(Vector3D)} and {@link
- * #applyInverseTo(Vector3D) applyInverseTo(Vector3D)}.
+ * methods: {@link #applyTo(Cartesian3D) applyTo(Cartesian3D)} and {@link
+ * #applyInverseTo(Cartesian3D) applyInverseTo(Cartesian3D)}.
*
*
Since a rotation is basically a vectorial operator, several rotations can be
* composed together and the composite operation r = r1 o
@@ -153,13 +153,13 @@ public class Rotation implements Serializable {
/** Build a rotation from an axis and an angle.
*
* Calling this constructor is equivalent to call
- * {@link #Rotation(Vector3D, double, RotationConvention)
+ * {@link #Rotation(Cartesian3D, double, RotationConvention)
* new Rotation(axis, angle, RotationConvention.VECTOR_OPERATOR)}
*
* @param axis axis around which to rotate
* @param angle rotation angle.
* @exception MathIllegalArgumentException if the axis norm is zero
- * @deprecated as of 3.6, replaced with {@link #Rotation(Vector3D, double, RotationConvention)}
+ * @deprecated as of 3.6, replaced with {@link #Rotation(Cartesian3D, double, RotationConvention)}
*/
@Deprecated
public Rotation(Cartesian3D axis, double angle) throws MathIllegalArgumentException {
@@ -518,7 +518,7 @@ public class Rotation implements Serializable {
* {@link #getAxis(RotationConvention) getAxis(RotationConvention.VECTOR_OPERATOR)}
*
* @return normalized axis of the rotation
- * @see #Rotation(Vector3D, double, RotationConvention)
+ * @see #Rotation(Cartesian3D, double, RotationConvention)
* @deprecated as of 3.6, replaced with {@link #getAxis(RotationConvention)}
*/
@Deprecated
@@ -534,7 +534,7 @@ public class Rotation implements Serializable {
*
* @param convention convention to use for the semantics of the angle
* @return normalized axis of the rotation
- * @see #Rotation(Vector3D, double, RotationConvention)
+ * @see #Rotation(Cartesian3D, double, RotationConvention)
* @since 3.6
*/
public Cartesian3D getAxis(final RotationConvention convention) {
@@ -554,7 +554,7 @@ public class Rotation implements Serializable {
/** Get the angle of the rotation.
* @return angle of the rotation (between 0 and π)
- * @see #Rotation(Vector3D, double)
+ * @see #Rotation(Cartesian3D, double)
*/
public double getAngle() {
if ((q0 < -0.1) || (q0 > 0.1)) {
@@ -628,9 +628,9 @@ public class Rotation implements Serializable {
if (convention == RotationConvention.VECTOR_OPERATOR) {
if (order == RotationOrder.XYZ) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// sin (theta), -cos (theta) sin (phi), cos (theta) cos (phi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (psi) cos (theta), -sin (psi) cos (theta), sin (theta)
// and we can choose to have theta in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -646,9 +646,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.XZY) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// -sin (psi), cos (psi) cos (phi), cos (psi) sin (phi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (theta) cos (psi), -sin (psi), sin (theta) cos (psi)
// and we can choose to have psi in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -664,9 +664,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.YXZ) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// cos (phi) sin (theta), -sin (phi), cos (phi) cos (theta)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// sin (psi) cos (phi), cos (psi) cos (phi), -sin (phi)
// and we can choose to have phi in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -682,9 +682,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.YZX) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (psi) cos (theta), sin (psi), -cos (psi) sin (theta)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// sin (psi), cos (phi) cos (psi), -sin (phi) cos (psi)
// and we can choose to have psi in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -700,9 +700,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.ZXY) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// -cos (phi) sin (psi), cos (phi) cos (psi), sin (phi)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// -sin (theta) cos (phi), sin (phi), cos (theta) cos (phi)
// and we can choose to have phi in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -718,9 +718,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.ZYX) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (theta) cos (psi), cos (theta) sin (psi), -sin (theta)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// -sin (theta), sin (phi) cos (theta), cos (phi) cos (theta)
// and we can choose to have theta in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -736,9 +736,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.XYX) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (theta), sin (phi1) sin (theta), -cos (phi1) sin (theta)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (theta), sin (theta) sin (phi2), sin (theta) cos (phi2)
// and we can choose to have theta in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -754,9 +754,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.XZX) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (psi), cos (phi1) sin (psi), sin (phi1) sin (psi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (psi), -sin (psi) cos (phi2), sin (psi) sin (phi2)
// and we can choose to have psi in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -772,9 +772,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.YXY) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// sin (theta1) sin (phi), cos (phi), cos (theta1) sin (phi)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// sin (phi) sin (theta2), cos (phi), -sin (phi) cos (theta2)
// and we can choose to have phi in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -790,9 +790,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.YZY) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// -cos (theta1) sin (psi), cos (psi), sin (theta1) sin (psi)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// sin (psi) cos (theta2), cos (psi), sin (psi) sin (theta2)
// and we can choose to have psi in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -808,9 +808,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.ZXZ) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// sin (psi1) sin (phi), -cos (psi1) sin (phi), cos (phi)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// sin (phi) sin (psi2), sin (phi) cos (psi2), cos (phi)
// and we can choose to have phi in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -826,9 +826,9 @@ public class Rotation implements Serializable {
} else { // last possibility is ZYZ
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// cos (psi1) sin (theta), sin (psi1) sin (theta), cos (theta)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// -sin (theta) cos (psi2), sin (theta) sin (psi2), cos (theta)
// and we can choose to have theta in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -846,9 +846,9 @@ public class Rotation implements Serializable {
} else {
if (order == RotationOrder.XYZ) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (theta) cos (psi), -cos (theta) sin (psi), sin (theta)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// sin (theta), -sin (phi) cos (theta), cos (phi) cos (theta)
// and we can choose to have theta in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -864,9 +864,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.XZY) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (psi) cos (theta), -sin (psi), cos (psi) sin (theta)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// -sin (psi), cos (phi) cos (psi), sin (phi) cos (psi)
// and we can choose to have psi in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -882,9 +882,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.YXZ) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// cos (phi) sin (psi), cos (phi) cos (psi), -sin (phi)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// sin (theta) cos (phi), -sin (phi), cos (theta) cos (phi)
// and we can choose to have phi in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -900,9 +900,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.YZX) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// sin (psi), cos (psi) cos (phi), -cos (psi) sin (phi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (theta) cos (psi), sin (psi), -sin (theta) cos (psi)
// and we can choose to have psi in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -918,9 +918,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.ZXY) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// -cos (phi) sin (theta), sin (phi), cos (phi) cos (theta)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// -sin (psi) cos (phi), cos (psi) cos (phi), sin (phi)
// and we can choose to have phi in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -936,9 +936,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.ZYX) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// -sin (theta), cos (theta) sin (phi), cos (theta) cos (phi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (psi) cos (theta), sin (psi) cos (theta), -sin (theta)
// and we can choose to have theta in the interval [-PI/2 ; +PI/2]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -954,9 +954,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.XYX) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (theta), sin (phi2) sin (theta), cos (phi2) sin (theta)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (theta), sin (theta) sin (phi1), -sin (theta) cos (phi1)
// and we can choose to have theta in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -972,9 +972,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.XZX) {
- // r (Vector3D.plusI) coordinates are :
+ // r (Cartesian3D.plusI) coordinates are :
// cos (psi), -cos (phi2) sin (psi), sin (phi2) sin (psi)
- // (-r) (Vector3D.plusI) coordinates are :
+ // (-r) (Cartesian3D.plusI) coordinates are :
// cos (psi), sin (psi) cos (phi1), sin (psi) sin (phi1)
// and we can choose to have psi in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_I);
@@ -990,9 +990,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.YXY) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// sin (phi) sin (theta2), cos (phi), -sin (phi) cos (theta2)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// sin (theta1) sin (phi), cos (phi), cos (theta1) sin (phi)
// and we can choose to have phi in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -1008,9 +1008,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.YZY) {
- // r (Vector3D.plusJ) coordinates are :
+ // r (Cartesian3D.plusJ) coordinates are :
// sin (psi) cos (theta2), cos (psi), sin (psi) sin (theta2)
- // (-r) (Vector3D.plusJ) coordinates are :
+ // (-r) (Cartesian3D.plusJ) coordinates are :
// -cos (theta1) sin (psi), cos (psi), sin (theta1) sin (psi)
// and we can choose to have psi in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_J);
@@ -1026,9 +1026,9 @@ public class Rotation implements Serializable {
} else if (order == RotationOrder.ZXZ) {
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// sin (phi) sin (psi2), sin (phi) cos (psi2), cos (phi)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// sin (psi1) sin (phi), -cos (psi1) sin (phi), cos (phi)
// and we can choose to have phi in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_K);
@@ -1044,9 +1044,9 @@ public class Rotation implements Serializable {
} else { // last possibility is ZYZ
- // r (Vector3D.plusK) coordinates are :
+ // r (Cartesian3D.plusK) coordinates are :
// -sin (theta) cos (psi2), sin (theta) sin (psi2), cos (theta)
- // (-r) (Vector3D.plusK) coordinates are :
+ // (-r) (Cartesian3D.plusK) coordinates are :
// cos (psi1) sin (theta), sin (psi1) sin (theta), cos (theta)
// and we can choose to have theta in the interval [0 ; PI]
Cartesian3D v1 = applyTo(Cartesian3D.PLUS_K);
diff --git a/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/RotationConvention.java b/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/RotationConvention.java
index d9871c52c..0c4eb8095 100644
--- a/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/RotationConvention.java
+++ b/src/main/java/org/apache/commons/math4/geometry/euclidean/threed/RotationConvention.java
@@ -31,10 +31,10 @@ public enum RotationConvention {
*
*
* This means that if we define rotation r is a 90 degrees rotation around
- * the Z axis, the image of vector {@link Vector3D#PLUS_I} would be
- * {@link Vector3D#PLUS_J}, the image of vector {@link Vector3D#PLUS_J}
- * would be {@link Vector3D#MINUS_I}, the image of vector {@link Vector3D#PLUS_K}
- * would be {@link Vector3D#PLUS_K}, and the image of vector with coordinates (1, 2, 3)
+ * the Z axis, the image of vector {@link Cartesian3D#PLUS_I} would be
+ * {@link Cartesian3D#PLUS_J}, the image of vector {@link Cartesian3D#PLUS_J}
+ * would be {@link Cartesian3D#MINUS_I}, the image of vector {@link Cartesian3D#PLUS_K}
+ * would be {@link Cartesian3D#PLUS_K}, and the image of vector with coordinates (1, 2, 3)
* would be vector (-2, 1, 3). This means that the vector rotates counterclockwise.
*
*
@@ -58,10 +58,10 @@ public enum RotationConvention {
*
*
* This means that if we define rotation r is a 90 degrees rotation around
- * the Z axis, the image of vector {@link Vector3D#PLUS_I} would be
- * {@link Vector3D#MINUS_J}, the image of vector {@link Vector3D#PLUS_J}
- * would be {@link Vector3D#PLUS_I}, the image of vector {@link Vector3D#PLUS_K}
- * would be {@link Vector3D#PLUS_K}, and the image of vector with coordinates (1, 2, 3)
+ * the Z axis, the image of vector {@link Cartesian3D#PLUS_I} would be
+ * {@link Cartesian3D#MINUS_J}, the image of vector {@link Cartesian3D#PLUS_J}
+ * would be {@link Cartesian3D#PLUS_I}, the image of vector {@link Cartesian3D#PLUS_K}
+ * would be {@link Cartesian3D#PLUS_K}, and the image of vector with coordinates (1, 2, 3)
* would be vector (2, -1, 3). This means that the coordinates of the vector rotates
* clockwise, because they are expressed with respect to a destination frame that is rotated
* counterclockwise.
diff --git a/src/main/java/org/apache/commons/math4/geometry/partitioning/Embedding.java b/src/main/java/org/apache/commons/math4/geometry/partitioning/Embedding.java
index d5f58baed..ae48f1112 100644
--- a/src/main/java/org/apache/commons/math4/geometry/partitioning/Embedding.java
+++ b/src/main/java/org/apache/commons/math4/geometry/partitioning/Embedding.java
@@ -27,7 +27,7 @@ import org.apache.commons.math4.geometry.Space;
* of the dimensions differences. As an example, {@link
* org.apache.commons.math4.geometry.euclidean.threed.Line Line} in 3D
* implements Embedding<{@link
- * org.apache.commons.math4.geometry.euclidean.threed.Vector3D Vector3D}, {link
+ * org.apache.commons.math4.geometry.euclidean.threed.Cartesian3D Cartesian3D}, {link
* org.apache.commons.math4.geometry.euclidean.oned.Vector1D Vector1D}, i.e. it
* maps directly dimensions 3 and 1.
diff --git a/src/main/java/org/apache/commons/math4/geometry/spherical/twod/Circle.java b/src/main/java/org/apache/commons/math4/geometry/spherical/twod/Circle.java
index ab8c2c58e..38059672c 100644
--- a/src/main/java/org/apache/commons/math4/geometry/spherical/twod/Circle.java
+++ b/src/main/java/org/apache/commons/math4/geometry/spherical/twod/Circle.java
@@ -147,7 +147,7 @@ public class Circle implements Hyperplane, Embedding point) {
@@ -256,7 +256,7 @@ public class Circle implements Hyperplane, Embedding point) {
diff --git a/src/main/java/org/apache/commons/math4/geometry/spherical/twod/SphericalPolygonsSet.java b/src/main/java/org/apache/commons/math4/geometry/spherical/twod/SphericalPolygonsSet.java
index 0f5d11540..83c693645 100644
--- a/src/main/java/org/apache/commons/math4/geometry/spherical/twod/SphericalPolygonsSet.java
+++ b/src/main/java/org/apache/commons/math4/geometry/spherical/twod/SphericalPolygonsSet.java
@@ -435,7 +435,7 @@ public class SphericalPolygonsSet extends AbstractRegion {
* EnclosingBall cap = complexShape.getEnclosingCap();
*
* // check lots of points
- * for (Vector3D p : points) {
+ * for (Cartesian3D p : points) {
*
* final Location l;
* if (cap.contains(p)) {
diff --git a/src/site/design/threeD.puml b/src/site/design/threeD.puml
index 43175f632..de13ded5e 100644
--- a/src/site/design/threeD.puml
+++ b/src/site/design/threeD.puml
@@ -64,7 +64,7 @@
package threed #DDDBD8 {
class Euclidean3D
- class Vector3D
+ class Cartesian3D
class Line
class SubLine
class Plane
@@ -72,7 +72,7 @@
class PolyhedronsSet
Space <|.. Euclidean3D
- Vector_S_ <|.. Vector3D
+ Vector_S_ <|.. Cartesian3D
Hyperplane_S_ <|.. Plane
SubHyperplane_S_ <|.. SubPlane
Region_S_ <|.. PolyhedronsSet
diff --git a/src/site/xdoc/userguide/geometry.xml b/src/site/xdoc/userguide/geometry.xml
index fc6c6352b..ab9c55131 100644
--- a/src/site/xdoc/userguide/geometry.xml
+++ b/src/site/xdoc/userguide/geometry.xml
@@ -78,8 +78,8 @@
Vector1D,
- Vector2D and
- Vector3D provide simple vector types. One important feature is
+ Vector2D and
+ Cartesian3D provide simple vector types. One important feature is
that instances of these classes are guaranteed
to be immutable, this greatly simplifies modeling dynamical systems
with changing states: once a vector has been computed, a reference to it
@@ -109,7 +109,7 @@
Rotation represents 3D rotations.
- Rotation instances are also immutable objects, as Vector3D instances.
+ Rotation instances are also immutable objects, as Cartesian3D instances.
Rotations can be represented by several different mathematical
@@ -174,8 +174,8 @@
definition and hence does not provide methods like
projectVectorIntoDestinationFrame or
computeTransformedDirection. It provides simpler and more
- generic methods: applyTo(Vector3D) and
- applyInverseTo(Vector3D).
+ generic methods: applyTo(Cartesian3D) and
+ applyInverseTo(Cartesian3D).
Since a rotation is basically a vectorial operator, several
@@ -303,7 +303,7 @@ PolygonsSet empty = new PolygonsSet(new BSPTree<Euclidean2D>(false), toler
constructor is:
The vertices list contains all the vertices of the polyhedrons, the facets list defines the facets,