Added distance to point to 2D Line and Segment.
Patch provided by Curtis Jensen applied with minor modifications. JIRA: MATH-641 git-svn-id: https://svn.apache.org/repos/asf/commons/proper/math/trunk@1392022 13f79535-47bb-0310-9956-ffa450edef68
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pom.xml
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pom.xml
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@ -192,6 +192,9 @@
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<contributor>
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<contributor>
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<name>Matthias Hummel</name>
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<name>Matthias Hummel</name>
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</contributor>
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</contributor>
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<contributor>
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<name>Curtis Jensen</name>
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</contributor>
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<contributor>
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<contributor>
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<name>Ismael Juma</name>
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<name>Ismael Juma</name>
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</contributor>
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</contributor>
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@ -52,8 +52,11 @@ If the output is not quite correct, check for invisible trailing spaces!
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<body>
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<body>
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<release version="3.1" date="TBD" description="
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<release version="3.1" date="TBD" description="
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">
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">
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<action dev="luc" type="fix" issue="MATH-641" due-to="Curtis Jensen">
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Added distance to point to 2D Line and Segment.
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</action>
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<action dev="erans" type="fix" issue="MATH-783">
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<action dev="erans" type="fix" issue="MATH-783">
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"PowellOptimizer" (package "o.a.c.m.optimization.direct") uses
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"PowellOptimizer" (package "o.a.c.m.optimization.direct") uses
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"BrentOptimizer" as its internal line search optimizer. The fix
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"BrentOptimizer" as its internal line search optimizer. The fix
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forces the convergence criterion of "BrentOptimizer" to use
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forces the convergence criterion of "BrentOptimizer" to use
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function values (instead of domain values).
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function values (instead of domain values).
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@ -263,6 +263,18 @@ public class Line implements Hyperplane<Euclidean2D>, Embedding<Euclidean2D, Euc
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return FastMath.abs(getOffset(p)) < 1.0e-10;
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return FastMath.abs(getOffset(p)) < 1.0e-10;
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}
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}
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/** Compute the distance between the instance and a point.
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* This is a shortcut for invoking FastMath.abs(getOffset(p)),
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* and provides consistency with what is in the
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* org.apache.commons.math3.geometry.euclidean.threed.Line class.
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*
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* @param p to check
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* @return distance between the instance and the point
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*/
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public double distance(final Vector2D p) {
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return FastMath.abs(getOffset(p));
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}
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/** Check the instance is parallel to another line.
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/** Check the instance is parallel to another line.
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* @param line other line to check
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* @param line other line to check
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* @return true if the instance is parallel to the other line
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* @return true if the instance is parallel to the other line
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@ -16,6 +16,7 @@
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*/
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*/
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package org.apache.commons.math3.geometry.euclidean.twod;
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package org.apache.commons.math3.geometry.euclidean.twod;
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import org.apache.commons.math3.util.FastMath;
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/** Simple container for a two-points segment.
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/** Simple container for a two-points segment.
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* @version $Id$
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* @version $Id$
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@ -64,4 +65,43 @@ public class Segment {
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return line;
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return line;
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}
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}
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/**
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* Calculates the shortest distance from a point to this line segment.
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* <p>
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* If the perpendicular extension from the point to the line does not
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* cross in the bounds of the line segment, the shortest distance to
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* the two end points will be returned.
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* </p>
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*
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* Algorithm adapted from: http://www.codeguru.com/forum/printthread.php?s=cc8cf0596231f9a7dba4da6e77c29db3&t=194400&pp=15&page=1
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*/
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public double distance(final Vector2D p) {
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final double deltaX = end.getX() - start.getX();
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final double deltaY = end.getY() - start.getY();
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final double r = ((p.getX() - start.getX()) * deltaX + (p.getY() - start.getY()) * deltaY) /
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(deltaX * deltaX + deltaY * deltaY);
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// r == 0 => P = startPt
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// r == 1 => P = endPt
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// r < 0 => P is on the backward extension of the segment
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// r > 1 => P is on the forward extension of the segment
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// 0 < r < 1 => P is on the segment
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// if point isn't on the line segment, just return the shortest distance to the end points
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if (r < 0 || r > 1) {
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final double dist1 = getStart().distance(p);
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final double dist2 = getEnd().distance(p);
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return FastMath.min(dist1, dist2);
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}
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else {
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// find point on line and see if it is in the line segment
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final double px = start.getX() + r * deltaX;
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final double py = start.getY() + r * deltaY;
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final Vector2D interPt = new Vector2D(px, py);
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return interPt.distance(p);
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}
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}
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}
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}
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@ -63,6 +63,13 @@ public class LineTest {
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Assert.assertEquals(+5.0, l.getOffset(new Vector2D(-5, 2)), 1.0e-10);
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Assert.assertEquals(+5.0, l.getOffset(new Vector2D(-5, 2)), 1.0e-10);
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}
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}
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@Test
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public void testDistance() {
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Line l = new Line(new Vector2D(2, 1), new Vector2D(-2, -2));
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Assert.assertEquals(+5.0, l.distance(new Vector2D(5, -3)), 1.0e-10);
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Assert.assertEquals(+5.0, l.distance(new Vector2D(-5, 2)), 1.0e-10);
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}
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@Test
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@Test
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public void testPointAt() {
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public void testPointAt() {
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Line l = new Line(new Vector2D(2, 1), new Vector2D(-2, -2));
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Line l = new Line(new Vector2D(2, 1), new Vector2D(-2, -2));
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@ -0,0 +1,45 @@
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.apache.commons.math3.geometry.euclidean.twod;
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import org.apache.commons.math3.geometry.euclidean.twod.Line;
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import org.apache.commons.math3.geometry.euclidean.twod.Vector2D;
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import org.apache.commons.math3.util.FastMath;
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import org.junit.Assert;
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import org.junit.Test;
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public class SegmentTest {
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@Test
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public void testDistance() {
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Vector2D start = new Vector2D(2, 2);
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Vector2D end = new Vector2D(-2, -2);
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Segment segment = new Segment(start, end, new Line(start, end));
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// distance to center of segment
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Assert.assertEquals(FastMath.sqrt(2), segment.distance(new Vector2D(1, -1)), 1.0e-10);
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// distance a point on segment
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Assert.assertEquals(FastMath.sin(Math.PI / 4.0), segment.distance(new Vector2D(0, -1)), 1.0e-10);
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// distance to end point
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Assert.assertEquals(FastMath.sqrt(8), segment.distance(new Vector2D(0, 4)), 1.0e-10);
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// distance to start point
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Assert.assertEquals(FastMath.sqrt(8), segment.distance(new Vector2D(0, -4)), 1.0e-10);
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}
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}
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