MATH-1595: Interface not used anymore within "Commons Math".
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.apache.commons.math4.legacy.random;
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/**
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* Interface extracted from <code>java.util.Random</code>.
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*
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* @since 1.1
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* @deprecated As of 4.0. Please use {@link org.apache.commons.rng.UniformRandomProvider} instead.
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*/
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@Deprecated
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public interface RandomGenerator {
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/**
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* Sets the seed of the underlying random number generator using an
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* <code>int</code> seed.
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* <p>Sequences of values generated starting with the same seeds
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* should be identical.
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* </p>
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* @param seed the seed value
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*/
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void setSeed(int seed);
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/**
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* Sets the seed of the underlying random number generator using an
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* <code>int</code> array seed.
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* <p>Sequences of values generated starting with the same seeds
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* should be identical.
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* </p>
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* @param seed the seed value
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*/
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void setSeed(int[] seed);
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/**
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* Sets the seed of the underlying random number generator using a
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* <code>long</code> seed.
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* <p>Sequences of values generated starting with the same seeds
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* should be identical.
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* </p>
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* @param seed the seed value
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*/
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void setSeed(long seed);
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/**
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* Generates random bytes and places them into a user-supplied
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* byte array. The number of random bytes produced is equal to
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* the length of the byte array.
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*
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* @param bytes the non-null byte array in which to put the
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* random bytes
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*/
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void nextBytes(byte[] bytes);
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/**
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* Returns the next pseudorandom, uniformly distributed <code>int</code>
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* value from this random number generator's sequence.
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* All 2<sup style="font-size: smaller">32</sup> possible {@code int} values
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* should be produced with (approximately) equal probability.
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*
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* @return the next pseudorandom, uniformly distributed <code>int</code>
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* value from this random number generator's sequence
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*/
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int nextInt();
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/**
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* Returns a pseudorandom, uniformly distributed {@code int} value
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* between 0 (inclusive) and the specified value (exclusive), drawn from
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* this random number generator's sequence.
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*
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* @param n the bound on the random number to be returned. Must be
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* positive.
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* @return a pseudorandom, uniformly distributed {@code int}
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* value between 0 (inclusive) and n (exclusive).
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* @throws IllegalArgumentException if n is not positive.
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*/
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int nextInt(int n);
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/**
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* Returns the next pseudorandom, uniformly distributed <code>long</code>
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* value from this random number generator's sequence. All
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* 2<sup style="font-size: smaller">64</sup> possible {@code long} values
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* should be produced with (approximately) equal probability.
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*
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* @return the next pseudorandom, uniformly distributed <code>long</code>
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*value from this random number generator's sequence
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*/
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long nextLong();
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/**
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* Returns the next pseudorandom, uniformly distributed
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* <code>boolean</code> value from this random number generator's
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* sequence.
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*
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* @return the next pseudorandom, uniformly distributed
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* <code>boolean</code> value from this random number generator's
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* sequence
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*/
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boolean nextBoolean();
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/**
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* Returns the next pseudorandom, uniformly distributed <code>float</code>
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* value between <code>0.0</code> and <code>1.0</code> from this random
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* number generator's sequence.
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*
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* @return the next pseudorandom, uniformly distributed <code>float</code>
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* value between <code>0.0</code> and <code>1.0</code> from this
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* random number generator's sequence
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*/
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float nextFloat();
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/**
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* Returns the next pseudorandom, uniformly distributed
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* <code>double</code> value between <code>0.0</code> and
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* <code>1.0</code> from this random number generator's sequence.
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*
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* @return the next pseudorandom, uniformly distributed
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* <code>double</code> value between <code>0.0</code> and
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* <code>1.0</code> from this random number generator's sequence
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*/
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double nextDouble();
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/**
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* Returns the next pseudorandom, Gaussian ("normally") distributed
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* <code>double</code> value with mean <code>0.0</code> and standard
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* deviation <code>1.0</code> from this random number generator's sequence.
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*
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* @return the next pseudorandom, Gaussian ("normally") distributed
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* <code>double</code> value with mean <code>0.0</code> and
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* standard deviation <code>1.0</code> from this random number
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* generator's sequence
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*/
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double nextGaussian();
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}
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