druid/web-console/README.md

123 lines
5.0 KiB
Markdown
Raw Normal View History

<!--
~ Licensed to the Apache Software Foundation (ASF) under one
~ or more contributor license agreements. See the NOTICE file
~ distributed with this work for additional information
~ regarding copyright ownership. The ASF licenses this file
~ to you under the Apache License, Version 2.0 (the
~ "License"); you may not use this file except in compliance
~ with the License. You may obtain a copy of the License at
~
~ http://www.apache.org/licenses/LICENSE-2.0
~
~ Unless required by applicable law or agreed to in writing,
~ software distributed under the License is distributed on an
~ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
~ KIND, either express or implied. See the License for the
~ specific language governing permissions and limitations
~ under the License.
-->
# Apache Druid web console
This is the Druid web console that servers as a data management interface for Druid.
## Developing the console
### Getting started
1. You need to be within the `web-console` directory
2. Install the modules with `npm install`
3. Run `npm run compile` to compile the scss files (this usually needs to be done only once)
4. Run `npm start` will start in development mode and will proxy druid requests to `localhost:8888`
**Note:** you can provide an environment variable to proxy to a different Druid host like so: `druid_host=1.2.3.4:8888 npm start`
**Note:** you can provide an environment variable use webpack-bundle-analyzer as a plugin in the build script or like so: `BUNDLE_ANALYZER_PLUGIN='TRUE' npm start`
To try the console in (say) coordinator mode you could run it as such:
`druid_host=localhost:8081 npm start`
### Developing
You should use a TypeScript friendly IDE (such as [WebStorm](https://www.jetbrains.com/webstorm/), or [VS Code](https://code.visualstudio.com/)) to develop the web console.
The console relies on [tslint](https://palantir.github.io/tslint/), [sass-lint](https://github.com/sasstools/sass-lint), and [prettier](https://prettier.io/) to enforce the code style.
If you are going to do any non-trivial development you should set up file watchers in your IDE to automatically fix your code as you type.
If you do not set up auto file watchers then even a trivial change such as a typo fix might draw the ire of the code style enforcement (it might require some lines to be re-wrapped).
If you find yourself in that position you should run on or more of:
- `npm run tslint-fix`
- `npm run sasslint-fix`
- `npm run prettify`
To get your code into an acceptable state.
### Updating the list of license files
If you change the dependencies of the console in any way please run `script/licenses` (from the web-console directory).
It will analyze the changes and update the `../licenses` file as needed.
2020-05-13 19:41:04 -04:00
Please be conscious of not introducing dependencies on packages with Apache incompatible licenses.
### Running end-to-end tests
2020-05-13 19:41:04 -04:00
From the web-console directory:
1. Build druid distribution: `script/druid build`
2. Start druid cluster: `script/druid start`
3. Run end-to-end tests: `npm run test-e2e`
4. Stop druid cluster: `script/druid stop`
If you already have a druid cluster running on the standard ports, the steps to build/start/stop a druid cluster can
be skipped.
#### Screenshots for debugging
2020-05-13 19:41:04 -04:00
`e2e-tests/util/debug.ts:saveScreenshotIfError()` is used to save a screenshot of the web console
when the test fails. For example, if `e2e-tests/tutorial-batch.spec.ts` fails, it will create
2020-05-13 19:41:04 -04:00
`load-data-from-local-disk-error-screenshot.png`.
#### Disabling headless mode
2020-05-13 19:41:04 -04:00
Disabling headless mode while running the tests can be helpful. This can be done via the `DRUID_E2E_TEST_HEADLESS`
environment variable, which defaults to `true`.
2020-05-13 19:41:04 -04:00
Like so: `DRUID_E2E_TEST_HEADLESS=false npm run test-e2e`
#### Running against alternate web console
2020-05-13 19:41:04 -04:00
The environment variable `DRUID_E2E_TEST_UNIFIED_CONSOLE_PORT` can be used to target a web console running on a
non-default port (i.e., not port `8888`). For example, this environment variable can be used to target the
development mode of the web console (started via `npm start`), which runs on port `18081`.
## Description of the directory structure
As part of this directory:
- `assets/` - The images (and other assets) used within the console
- `e2e-tests/` - End-to-end tests for the console
- `lib/` - A place where some overrides to the react-table stylus files live, this is outside of the normal SCSS build system.
- `public/` - The compiled destination for the files powering this console
- `script/` - Some helper bash scripts for running this console
- `src/` - This directory (together with `lib`) constitutes all the source code for this console
## List of non SQL data reading APIs used
```
GET /status
GET /druid/indexer/v1/supervisor?full
POST /druid/indexer/v1/worker
GET /druid/indexer/v1/workers
GET /druid/indexer/v1/tasks
GET /druid/coordinator/v1/loadqueue?simple
GET /druid/coordinator/v1/config
GET /druid/coordinator/v1/metadata/datasources?includeUnused
GET /druid/coordinator/v1/rules
GET /druid/coordinator/v1/config/compaction
GET /druid/coordinator/v1/tiers
```