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Add intro developer docs
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layout: doc_page
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# Developing on Druid
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Druid's codebase consists of several major components. For developers interested in learning the code, this document provides
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a high level overview of the main components that make up Druid and the relevant classes to start from to learn the code.
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## Storage Format
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Data in Druid is stored in a custom column format known as a [segment](../design/segments.html). Segments are composed of
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different types of columns. `Column.java` and the classes that extend it is a great place to looking into the storage format.
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## Segment Creation
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Raw data is ingested in `IncrementalIndex.java`, and segments are created in `IndexMerger.java`.
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## Storage Engine
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Druid segments are memory mapped in `IndexIO.java` to be exposed for querying.
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## Query Engine
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Most of the logic related to Druid queries can be found in the Query* classes. Druid leverages query runners to run queries.
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Query runners often embed other query runners and each query runner adds on a layer of logic. A good starting to point trace
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the query logic is to start from `QueryResource.java`.
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## Coordination
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Most of the coordination logic for historical nodes is on the Druid coordinator. The starting point here is `DruidCoordinator.java`.
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Most of the coordination logic for (real-time) ingestion is in the Druid indexing service. The starting point here is `OverlordResource.java`.
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## Real-time Ingestion
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Druid loads data through `FirehoseFactory.java` classes. Firehoses can often wrap other firehoses, where, similar to the
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query runners, each firehose adds a layer of logic. Much of the core management logic is in `RealtimeManager.java` and the
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persist logic is in `RealtimePlumber.java`.
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## Hadoop-based Batch Ingestion
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The two main Hadoop indexing classes are `HadoopDruidDetermineConfigurationJob.java` for the job to determine how many Druid
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segments to create, and `HadoopDruidIndexerJob.java`, which creates Druid segments.
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At some point in the future, we may move the Hadoop ingestion code out of core Druid.
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## Internal UIs
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Druid currently has two internal UIs. One is for the Coordinator and one is for the Overlord.
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At some point in the future, we will likely move the internal UI code out of core Druid.
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## Client Libraries
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We welcome contributions for new client libraries to interact with Druid. See client
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[libraries](../development/libraries.html) for existing client libraries.
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@ -81,6 +81,7 @@ h2. Configuration
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* "Production Zookeeper Configuration":../configuration/zookeeper.html
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* "Production Zookeeper Configuration":../configuration/zookeeper.html
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h2. Development
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h2. Development
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* "Overview":../development/overview.html
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* "Libraries":../development/libraries.html
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* "Libraries":../development/libraries.html
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* "Extending Druid":../development/modules.html
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* "Extending Druid":../development/modules.html
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* "Build From Source":../development/build.html
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* "Build From Source":../development/build.html
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