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Merge pull request #1254 from bobrik/on-the-right
Menu is on the right now
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@ -25,7 +25,7 @@ Druid is a good fit for products that require real-time data ingestion of a sing
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Druid is architected as a grouping of systems each with a distinct role and together they form a working system. The name comes from the Druid class in many role-playing games: it is a shape-shifter, capable of taking many different forms to fulfill various different roles in a group.
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Druid is architected as a grouping of systems each with a distinct role and together they form a working system. The name comes from the Druid class in many role-playing games: it is a shape-shifter, capable of taking many different forms to fulfill various different roles in a group.
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Each of the systems, or components, described below also has a dedicated page with more details. You can find the page in the menu on the left, or click the link in the component's description.
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Each of the systems, or components, described below also has a dedicated page with more details. You can find the page in the menu on the right, or click the link in the component's description.
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The node types that currently exist are:
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The node types that currently exist are:
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@ -21,7 +21,7 @@ The segment propagation diagram for real-time data ingestion can be seen below:
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![Segment Propagation](../img/segmentPropagation.png "Segment Propagation")
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![Segment Propagation](../img/segmentPropagation.png "Segment Propagation")
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You can read about the various components shown in this diagram under the Architecture section (see the menu on the left). Note that some of the names are now outdated.
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You can read about the various components shown in this diagram under the Architecture section (see the menu on the right). Note that some of the names are now outdated.
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### Firehose
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### Firehose
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