Merge pull request #1254 from bobrik/on-the-right

Menu is on the right now
This commit is contained in:
Fangjin Yang 2015-03-31 15:58:57 -07:00
commit 834fd71e34
2 changed files with 2 additions and 2 deletions

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@ -25,7 +25,7 @@ Druid is a good fit for products that require real-time data ingestion of a sing
Druid is architected as a grouping of systems each with a distinct role and together they form a working system. The name comes from the Druid class in many role-playing games: it is a shape-shifter, capable of taking many different forms to fulfill various different roles in a group. Druid is architected as a grouping of systems each with a distinct role and together they form a working system. The name comes from the Druid class in many role-playing games: it is a shape-shifter, capable of taking many different forms to fulfill various different roles in a group.
Each of the systems, or components, described below also has a dedicated page with more details. You can find the page in the menu on the left, or click the link in the component's description. Each of the systems, or components, described below also has a dedicated page with more details. You can find the page in the menu on the right, or click the link in the component's description.
The node types that currently exist are: The node types that currently exist are:

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@ -21,7 +21,7 @@ The segment propagation diagram for real-time data ingestion can be seen below:
![Segment Propagation](../img/segmentPropagation.png "Segment Propagation") ![Segment Propagation](../img/segmentPropagation.png "Segment Propagation")
You can read about the various components shown in this diagram under the Architecture section (see the menu on the left). Note that some of the names are now outdated. You can read about the various components shown in this diagram under the Architecture section (see the menu on the right). Note that some of the names are now outdated.
### Firehose ### Firehose