add missing dynamic coordinator configs (#8090)

This commit is contained in:
Vadim Ogievetsky 2019-07-16 17:40:41 -07:00 committed by Clint Wylie
parent 15fbf5983d
commit b80f20f769
4 changed files with 119 additions and 16 deletions

View File

@ -25,7 +25,6 @@ import { HashRouter, Route, Switch } from 'react-router-dom';
import { ExternalLink, HeaderActiveTab, HeaderBar, Loader } from './components';
import { AppToaster } from './singletons/toaster';
import { UrlBaser } from './singletons/url-baser';
import { QueryManager } from './utils';
import { DRUID_DOCS_API, DRUID_DOCS_SQL } from './variables';
import {
@ -45,9 +44,6 @@ type Capabilities = 'working-with-sql' | 'working-without-sql' | 'broken';
export interface ConsoleApplicationProps {
hideLegacy: boolean;
baseURL?: string;
customHeaderName?: string;
customHeaderValue?: string;
}
export interface ConsoleApplicationState {
@ -125,14 +121,6 @@ export class ConsoleApplication extends React.PureComponent<
capabilitiesLoading: true,
};
if (props.baseURL) {
axios.defaults.baseURL = props.baseURL;
UrlBaser.baseURL = props.baseURL;
}
if (props.customHeaderName && props.customHeaderValue) {
axios.defaults.headers.common[props.customHeaderName] = props.customHeaderValue;
}
this.capabilitiesQueryManager = new QueryManager({
processQuery: async () => {
const capabilities = await ConsoleApplication.discoverCapabilities();

View File

@ -16,7 +16,7 @@
* limitations under the License.
*/
import { Intent } from '@blueprintjs/core';
import { Code, Intent } from '@blueprintjs/core';
import { IconNames } from '@blueprintjs/icons';
import axios from 'axios';
import React from 'react';
@ -138,50 +138,153 @@ export class CoordinatorDynamicConfigDialog extends React.PureComponent<
{
name: 'balancerComputeThreads',
type: 'number',
defaultValue: 1,
info: (
<>
Thread pool size for computing moving cost of segments in segment balancing.
Consider increasing this if you have a lot of segments and moving segments starts
to get stuck.
</>
),
},
{
name: 'emitBalancingStats',
type: 'boolean',
info: (
<>
Boolean flag for whether or not we should emit balancing stats. This is an
expensive operation.
</>
),
},
{
name: 'killAllDataSources',
type: 'boolean',
info: (
<>
Send kill tasks for ALL dataSources if property{' '}
<Code>druid.coordinator.kill.on</Code> is true. If this is set to true then{' '}
<Code>killDataSourceWhitelist</Code> must not be specified or be empty list.
</>
),
},
{
name: 'killDataSourceWhitelist',
type: 'string-array',
info: (
<>
List of dataSources for which kill tasks are sent if property{' '}
<Code>druid.coordinator.kill.on</Code> is true. This can be a list of
comma-separated dataSources or a JSON array.
</>
),
},
{
name: 'killPendingSegmentsSkipList',
type: 'string-array',
info: (
<>
List of dataSources for which pendingSegments are NOT cleaned up if property{' '}
<Code>druid.coordinator.kill.pendingSegments.on</Code> is true. This can be a list
of comma-separated dataSources or a JSON array.
</>
),
},
{
name: 'maxSegmentsInNodeLoadingQueue',
type: 'number',
defaultValue: 0,
info: (
<>
The maximum number of segments that could be queued for loading to any given
server. This parameter could be used to speed up segments loading process,
especially if there are "slow" nodes in the cluster (with low loading speed) or if
too much segments scheduled to be replicated to some particular node (faster
loading could be preferred to better segments distribution). Desired value depends
on segments loading speed, acceptable replication time and number of nodes. Value
1000 could be a start point for a rather big cluster. Default value is 0 (loading
queue is unbounded)
</>
),
},
{
name: 'maxSegmentsToMove',
type: 'number',
defaultValue: 5,
info: <>The maximum number of segments that can be moved at any given time.</>,
},
{
name: 'mergeBytesLimit',
type: 'size-bytes',
defaultValue: 524288000,
info: <>The maximum total uncompressed size in bytes of segments to merge.</>,
},
{
name: 'mergeSegmentsLimit',
type: 'number',
defaultValue: 100,
info: <>The maximum number of segments that can be in a single append task.</>,
},
{
name: 'millisToWaitBeforeDeleting',
type: 'number',
defaultValue: 900000,
info: (
<>
How long does the Coordinator need to be active before it can start removing
(marking unused) segments in metadata storage.
</>
),
},
{
name: 'replicantLifetime',
type: 'number',
defaultValue: 15,
info: (
<>
The maximum number of Coordinator runs for a segment to be replicated before we
start alerting.
</>
),
},
{
name: 'replicationThrottleLimit',
type: 'number',
defaultValue: 10,
info: <>The maximum number of segments that can be replicated at one time.</>,
},
{
name: 'decommissioningNodes',
type: 'string-array',
info: (
<>
List of historical servers to 'decommission'. Coordinator will not assign new
segments to 'decommissioning' servers, and segments will be moved away from them
to be placed on non-decommissioning servers at the maximum rate specified by{' '}
<Code>decommissioningMaxPercentOfMaxSegmentsToMove</Code>.
</>
),
},
{
name: 'decommissioningMaxPercentOfMaxSegmentsToMove',
type: 'number',
defaultValue: 70,
info: (
<>
The maximum number of segments that may be moved away from 'decommissioning'
servers to non-decommissioning (that is, active) servers during one Coordinator
run. This value is relative to the total maximum segment movements allowed during
one run which is determined by <Code>maxSegmentsToMove</Code>. If
<Code>decommissioningMaxPercentOfMaxSegmentsToMove</Code> is 0, segments will
neither be moved from or to 'decommissioning' servers, effectively putting them in
a sort of "maintenance" mode that will not participate in balancing or assignment
by load rules. Decommissioning can also become stalled if there are no available
active servers to place the segments. By leveraging the maximum percent of
decommissioning segment movements, an operator can prevent active servers from
overload by prioritizing balancing, or decrease decommissioning time instead. The
value should be between 0 and 100.
</>
),
},
]}
model={dynamicConfig}

View File

@ -16,6 +16,7 @@
* limitations under the License.
*/
import axios from 'axios';
import 'brace'; // Import Ace editor and all the sub components used in the app
import 'brace/ext/language_tools';
import 'brace/theme/solarized_dark';
@ -28,6 +29,7 @@ import './ace-modes/dsql';
import './ace-modes/hjson';
import './bootstrap/react-table-defaults';
import { ConsoleApplication } from './console-application';
import { UrlBaser } from './singletons/url-baser';
import './entry.scss';
@ -40,6 +42,7 @@ interface ConsoleConfig {
baseURL?: string;
customHeaderName?: string;
customHeaderValue?: string;
customHeaders?: Record<string, string>;
}
const consoleConfig: ConsoleConfig = (window as any).consoleConfig;
@ -47,12 +50,20 @@ if (typeof consoleConfig.title === 'string') {
window.document.title = consoleConfig.title;
}
if (consoleConfig.baseURL) {
axios.defaults.baseURL = consoleConfig.baseURL;
UrlBaser.baseURL = consoleConfig.baseURL;
}
if (consoleConfig.customHeaderName && consoleConfig.customHeaderValue) {
axios.defaults.headers.common[consoleConfig.customHeaderName] = consoleConfig.customHeaderValue;
}
if (consoleConfig.customHeaders) {
Object.assign(axios.defaults.headers, consoleConfig.customHeaders);
}
ReactDOM.render(
React.createElement(ConsoleApplication, {
hideLegacy: Boolean(consoleConfig.hideLegacy),
baseURL: consoleConfig.baseURL,
customHeaderName: consoleConfig.customHeaderName,
customHeaderValue: consoleConfig.customHeaderValue,
}) as any,
container,
);

View File

@ -2669,6 +2669,7 @@ export class LoadDataView extends React.PureComponent<LoadDataViewProps, LoadDat
)}
<Button
text="Submit"
rightIcon={IconNames.CLOUD_UPLOAD}
intent={Intent.PRIMARY}
onClick={async () => {
if (['index', 'index_parallel'].includes(deepGet(spec, 'type'))) {