# Apache Druid web console This is the Druid web console that servers as a data management interface for Druid. ## Developing the console ### Getting started 1. You need to be within the `web-console` directory 2. Install the modules with `npm install` 3. Run `npm run compile` to compile the scss files (this usually needs to be done only once) 4. Run `npm start` will start in development mode and will proxy druid requests to `localhost:8888` **Note:** you can provide an environment variable to proxy to a different Druid host like so: `druid_host=1.2.3.4:8888 npm start` **Note:** you can provide an environment variable use webpack-bundle-analyzer as a plugin in the build script or like so: `BUNDLE_ANALYZER_PLUGIN='TRUE' npm start` To try the console in (say) coordinator mode you could run it as such: `druid_host=localhost:8081 npm start` ### Developing You should use a TypeScript friendly IDE (such as [WebStorm](https://www.jetbrains.com/webstorm/), or [VS Code](https://code.visualstudio.com/)) to develop the web console. The console relies on [eslint](https://eslint.org) (and various plugins), [sass-lint](https://github.com/sasstools/sass-lint), and [prettier](https://prettier.io/) to enforce code style. If you are going to do any non-trivial development you should set up your IDE to automatically lint and fix your code as you make changes. #### Configuring WebStorm - **Preferences | Languages & Frameworks | JavaScript | Code Quality Tools | ESLint** - Select "Automatic ESLint Configuration" - Check "Run eslint --fix on save" - **Preferences | Languages & Frameworks | JavaScript | Prettier** - Set "Run for files" to `{**/*,*}.{js,ts,jsx,tsx,css,scss}` - Check "On code reformat" - Check "On save" #### Configuring VS Code - Install `dbaeumer.vscode-eslint` extension - Install `esbenp.prettier-vscode` extension - Open User Settings (JSON) and set the following: ```json "editor.defaultFormatter": "esbenp.prettier-vscode", "editor.formatOnSave": true, "editor.codeActionsOnSave": { "source.fixAll.eslint": true } ``` #### Auto-fixing manually It is also possible to auto-fix and format code without making IDE changes by running the following script: - `npm run autofix` — run code linters and formatter You could also run fixers individually: - `npm run eslint-fix` — run code linter and fix issues - `npm run sasslint-fix` — run style linter and fix issues - `npm run prettify` — reformat code and styles ### Updating the list of license files If you change the dependencies of the console in any way please run `script/licenses` (from the web-console directory). It will analyze the changes and update the `../licenses` file as needed. Please be conscious of not introducing dependencies on packages with Apache incompatible licenses. ### Running end-to-end tests From the web-console directory: 1. Build druid distribution: `script/druid build` 2. Start druid cluster: `script/druid start` 3. Run end-to-end tests: `npm run test-e2e` 4. Stop druid cluster: `script/druid stop` If you already have a druid cluster running on the standard ports, the steps to build/start/stop a druid cluster can be skipped. #### Screenshots for debugging `e2e-tests/util/debug.ts:saveScreenshotIfError()` is used to save a screenshot of the web console when the test fails. For example, if `e2e-tests/tutorial-batch.spec.ts` fails, it will create `load-data-from-local-disk-error-screenshot.png`. #### Disabling headless mode Disabling headless mode while running the tests can be helpful. This can be done via the `DRUID_E2E_TEST_HEADLESS` environment variable, which defaults to `true`. Like so: `DRUID_E2E_TEST_HEADLESS=false npm run test-e2e` #### Running against alternate web console The environment variable `DRUID_E2E_TEST_UNIFIED_CONSOLE_PORT` can be used to target a web console running on a non-default port (i.e., not port `8888`). For example, this environment variable can be used to target the development mode of the web console (started via `npm start`), which runs on port `18081`. Like so: `DRUID_E2E_TEST_UNIFIED_CONSOLE_PORT=18081 npm run test-e2e` #### Running and debugging a single e2e test using Jest and Playwright - Run - `jest --config jest.e2e.config.js e2e-tests/tutorial-batch.spec.ts` - Debug - `PWDEBUG=console jest --config jest.e2e.config.js e2e-tests/tutorial-batch.spec.ts` ## Description of the directory structure As part of this directory: - `assets/` - The images (and other assets) used within the console - `e2e-tests/` - End-to-end tests for the console - `lib/` - A place where keywords and generated docs live. - `public/` - The compiled destination for the files powering this console - `script/` - Some helper bash scripts for running this console - `src/` - This directory (together with `lib`) constitutes all the source code for this console ## List of non SQL data reading APIs used ``` GET /status GET /druid/indexer/v1/supervisor?full POST /druid/indexer/v1/worker GET /druid/indexer/v1/workers GET /druid/indexer/v1/tasks GET /druid/coordinator/v1/loadqueue?simple GET /druid/coordinator/v1/config GET /druid/coordinator/v1/metadata/datasources?includeUnused GET /druid/coordinator/v1/rules GET /druid/coordinator/v1/config/compaction GET /druid/coordinator/v1/tiers ```