HBASE-26832 Avoid repeated releasing of flushed wal entries in AsyncFSWAL#syncCompleted (#4281)
Signed-off-by: Xiaolin Ha <haxiaolin@apache.org>
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@ -161,7 +161,7 @@ public class AsyncFSWAL extends AbstractFSWAL<AsyncWriter> {
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private static final int MAX_EPOCH = 0x3FFFFFFF;
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// the lowest bit is waitingRoll, which means new writer is created and we are waiting for old
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// writer to be closed.
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// the second lowest bit is writerBorken which means the current writer is broken and rollWriter
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// the second lowest bit is writerBroken which means the current writer is broken and rollWriter
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// is needed.
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// all other bits are the epoch number of the current writer, this is used to detect whether the
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// writer is still the one when you issue the sync.
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@ -343,7 +343,38 @@ public class AsyncFSWAL extends AbstractFSWAL<AsyncWriter> {
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}
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}
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private void syncCompleted(AsyncWriter writer, long processedTxid, long startTimeNs) {
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private void syncCompleted(long epochWhenSync, AsyncWriter writer, long processedTxid,
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long startTimeNs) {
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// Please see the last several comments on HBASE-22761, it is possible that we get a
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// syncCompleted which acks a previous sync request after we received a syncFailed on the same
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// writer. So here we will also check on the epoch and state, if the epoch has already been
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// changed, i.e, we have already rolled the writer, or the writer is already broken, we should
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// just skip here, to avoid mess up the state or accidentally release some WAL entries and
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// cause data corruption.
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// The syncCompleted call is on the critical write path so we should try our best to make it
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// fast. So here we do not hold consumeLock, for increasing performance. It is safe because
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// there are only 3 possible situations:
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// 1. For normal case, the only place where we change epochAndState is when rolling the writer.
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// Before rolling actually happen, we will only change the state to waitingRoll which is another
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// bit than writerBroken, and when we actually change the epoch, we can make sure that there is
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// no out going sync request. So we will always pass the check here and there is no problem.
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// 2. The writer is broken, but we have not called syncFailed yet. In this case, since
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// syncFailed and syncCompleted are executed in the same thread, we will just face the same
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// situation with #1.
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// 3. The writer is broken, and syncFailed has been called. Then when we arrive here, there are
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// only 2 possible situations:
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// a. we arrive before we actually roll the writer, then we will find out the writer is broken
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// and give up.
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// b. we arrive after we actually roll the writer, then we will find out the epoch is changed
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// and give up.
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// For both #a and #b, we do not need to hold the consumeLock as we will always update the
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// epochAndState as a whole.
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// So in general, for all the cases above, we do not need to hold the consumeLock.
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int epochAndState = this.epochAndState;
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if (epoch(epochAndState) != epochWhenSync || writerBroken(epochAndState)) {
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LOG.warn("Got a sync complete call after the writer is broken, skip");
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return;
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}
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highestSyncedTxid.set(processedTxid);
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for (Iterator<FSWALEntry> iter = unackedAppends.iterator(); iter.hasNext();) {
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FSWALEntry entry = iter.next();
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@ -399,7 +430,7 @@ public class AsyncFSWAL extends AbstractFSWAL<AsyncWriter> {
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if (error != null) {
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syncFailed(epoch, error);
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} else {
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syncCompleted(writer, currentHighestProcessedAppendTxid, startTimeNs);
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syncCompleted(epoch, writer, currentHighestProcessedAppendTxid, startTimeNs);
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}
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}, consumeExecutor);
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}
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