HBASE-18390 Sleep too long when finding region location failed
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@ -73,20 +73,6 @@ public class ConnectionUtils {
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}
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/**
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* Adds / subs an up to 50% jitter to a pause time. Minimum is 1.
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* @param pause the expected pause.
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* @param jitter the jitter ratio, between 0 and 1, exclusive.
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*/
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public static long addJitter(final long pause, final float jitter) {
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float lag = pause * (ThreadLocalRandom.current().nextFloat() - 0.5f) * jitter;
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long newPause = pause + (long) lag;
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if (newPause <= 0) {
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return 1;
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}
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return newPause;
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}
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/**
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* @param conn The connection for which to replace the generator.
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* @param cnm Replaces the nonce generator used, for testing.
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@ -50,8 +50,6 @@ public abstract class RegionAdminServiceCallable<T> implements RetryingCallable<
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protected final byte[] row;
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protected final int replicaId;
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protected final static int MIN_WAIT_DEAD_SERVER = 10000;
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public RegionAdminServiceCallable(ClusterConnection connection,
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RpcControllerFactory rpcControllerFactory, TableName tableName, byte[] row) {
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this(connection, rpcControllerFactory, null, tableName, row);
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@ -138,12 +136,7 @@ public abstract class RegionAdminServiceCallable<T> implements RetryingCallable<
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@Override
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public long sleep(long pause, int tries) {
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long sleep = ConnectionUtils.getPauseTime(pause, tries);
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if (sleep < MIN_WAIT_DEAD_SERVER
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&& (location == null || connection.isDeadServer(location.getServerName()))) {
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sleep = ConnectionUtils.addJitter(MIN_WAIT_DEAD_SERVER, 0.10f);
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}
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return sleep;
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return ConnectionUtils.getPauseTime(pause, tries);
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}
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public static RegionLocations getRegionLocations(
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@ -51,8 +51,6 @@ public abstract class RegionServerCallable<T> implements RetryingCallable<T> {
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protected HRegionLocation location;
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private ClientService.BlockingInterface stub;
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protected final static int MIN_WAIT_DEAD_SERVER = 10000;
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/**
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* @param connection Connection to use.
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* @param tableName Table name to which <code>row</code> belongs.
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@ -134,12 +132,7 @@ public abstract class RegionServerCallable<T> implements RetryingCallable<T> {
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@Override
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public long sleep(long pause, int tries) {
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long sleep = ConnectionUtils.getPauseTime(pause, tries);
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if (sleep < MIN_WAIT_DEAD_SERVER
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&& (location == null || getConnection().isDeadServer(location.getServerName()))) {
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sleep = ConnectionUtils.addJitter(MIN_WAIT_DEAD_SERVER, 0.10f);
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}
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return sleep;
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return ConnectionUtils.getPauseTime(pause, tries);
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}
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/**
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@ -54,26 +54,6 @@ public class TestConnectionUtils {
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assertTrue(retyTimeSet.size() > (retries.length * 0.80));
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}
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@Test
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public void testAddJitter() {
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long basePause = 10000;
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long maxTimeExpected = (long) (basePause * 1.25f);
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long minTimeExpected = (long) (basePause * 0.75f);
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int testTries = 100;
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Set<Long> timeSet = new TreeSet<Long>();
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for (int i = 0; i < testTries; i++) {
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long withJitter = ConnectionUtils.addJitter(basePause, 0.5f);
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assertTrue(withJitter >= minTimeExpected);
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assertTrue(withJitter <= maxTimeExpected);
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// Add the long to the set
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timeSet.add(withJitter);
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}
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//Make sure that most are unique. some overlap will happen
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assertTrue(timeSet.size() > (testTries * 0.90));
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}
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@Test
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public void testGetPauseTime() {
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long pauseTime;
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