mirror of https://github.com/apache/lucene.git
Flesh out the additional method needed in Plane, as well as intersection logic.
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b9c2bf7d28
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d287ecaeed
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@ -120,8 +120,27 @@ class GeoComplexPolygon extends GeoBasePolygon {
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@Override
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public boolean intersects(final Plane p, final GeoPoint[] notablePoints, final Membership... bounds) {
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// MHL
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return false;
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// Create the intersector
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final EdgeIterator intersector = new IntersectorEdgeIterator(p, notablePoints, bounds);
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// First, compute the bounds for the the plane
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final XYZBounds xyzBounds = new XYZBounds();
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p.recordBounds(xyzBounds);
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// Figure out which tree likely works best
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final double xDelta = xyzBounds.getMaximumX() - xyzBounds.getMinimumX();
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final double yDelta = xyzBounds.getMaximumY() - xyzBounds.getMinimumY();
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final double zDelta = xyzBounds.getMaximumZ() - xyzBounds.getMinimumZ();
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// Select the smallest range
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if (xDelta <= yDelta && xDelta <= zDelta) {
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// Drill down in x
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return !xtree.traverse(intersector, xyzBounds.getMinimumX(), xyzBounds.getMaximumX());
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} else if (yDelta <= xDelta && yDelta <= zDelta) {
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// Drill down in y
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return !ytree.traverse(intersector, xyzBounds.getMinimumY(), xyzBounds.getMaximumY());
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} else if (zDelta <= xDelta && zDelta <= yDelta) {
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// Drill down in z
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return !ztree.traverse(intersector, xyzBounds.getMinimumZ(), xyzBounds.getMaximumZ());
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}
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return true;
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}
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@ -153,6 +172,7 @@ class GeoComplexPolygon extends GeoBasePolygon {
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private static class Edge {
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public final GeoPoint startPoint;
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public final GeoPoint endPoint;
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public final GeoPoint[] notablePoints;
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public final SidedPlane startPlane;
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public final SidedPlane endPlane;
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public final Plane plane;
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@ -163,6 +183,7 @@ class GeoComplexPolygon extends GeoBasePolygon {
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public Edge(final PlanetModel pm, final GeoPoint startPoint, final GeoPoint endPoint) {
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this.startPoint = startPoint;
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this.endPoint = endPoint;
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this.notablePoints = new GeoPoint[]{startPoint, endPoint};
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this.plane = new Plane(startPoint, endPoint);
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this.startPlane = new SidedPlane(endPoint, plane, startPoint);
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this.endPlane = new SidedPlane(startPoint, plane, endPoint);
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@ -193,10 +214,11 @@ class GeoComplexPolygon extends GeoBasePolygon {
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/**
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* Compare an edge.
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* @param edge is the edge to compare.
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* @param value is the value to compare.
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* @param minValue is the minimum value to compare (bottom of the range)
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* @param maxValue is the maximum value to compare (top of the range)
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* @return -1 if "less" than this one, 0 if overlaps, or 1 if "greater".
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*/
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public int compare(final Edge edge, final double value);
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public int compare(final Edge edge, final double minValue, final double maxValue);
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}
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@ -263,10 +285,10 @@ class GeoComplexPolygon extends GeoBasePolygon {
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}
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}
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public boolean traverse(final EdgeIterator edgeIterator, final TraverseComparator edgeComparator, final double value) {
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public boolean traverse(final EdgeIterator edgeIterator, final TraverseComparator edgeComparator, final double minValue, final double maxValue) {
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Node currentNode = this;
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while (currentNode != null) {
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final int result = edgeComparator.compare(currentNode.edge, value);
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final int result = edgeComparator.compare(currentNode.edge, minValue, maxValue);
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if (result < 0) {
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currentNode = lesser;
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} else if (result > 0) {
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@ -298,11 +320,11 @@ class GeoComplexPolygon extends GeoBasePolygon {
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}
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}
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public boolean traverse(final EdgeIterator edgeIterator, final double value) {
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public boolean traverse(final EdgeIterator edgeIterator, final double minValue, final double maxValue) {
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if (rootNode == null) {
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return true;
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}
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return rootNode.traverse(edgeIterator, this, value);
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return rootNode.traverse(edgeIterator, this, minValue, maxValue);
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}
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@Override
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@ -316,10 +338,10 @@ class GeoComplexPolygon extends GeoBasePolygon {
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}
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@Override
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public int compare(final Edge edge, final double value) {
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if (edge.planeBounds.getMinimumZ() > value) {
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public int compare(final Edge edge, final double minValue, final double maxValue) {
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if (edge.planeBounds.getMinimumZ() > maxValue) {
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return -1;
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} else if (edge.planeBounds.getMaximumZ() < value) {
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} else if (edge.planeBounds.getMaximumZ() < minValue) {
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return 1;
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}
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return 0;
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@ -343,11 +365,11 @@ class GeoComplexPolygon extends GeoBasePolygon {
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}
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}
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public boolean traverse(final EdgeIterator edgeIterator, final double value) {
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public boolean traverse(final EdgeIterator edgeIterator, final double minValue, final double maxValue) {
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if (rootNode == null) {
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return true;
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}
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return rootNode.traverse(edgeIterator, this, value);
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return rootNode.traverse(edgeIterator, this, minValue, maxValue);
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}
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@Override
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@ -361,10 +383,10 @@ class GeoComplexPolygon extends GeoBasePolygon {
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}
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@Override
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public int compare(final Edge edge, final double value) {
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if (edge.planeBounds.getMinimumY() > value) {
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public int compare(final Edge edge, final double minValue, final double maxValue) {
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if (edge.planeBounds.getMinimumY() > maxValue) {
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return -1;
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} else if (edge.planeBounds.getMaximumY() < value) {
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} else if (edge.planeBounds.getMaximumY() < minValue) {
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return 1;
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}
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return 0;
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@ -388,11 +410,11 @@ class GeoComplexPolygon extends GeoBasePolygon {
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}
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}
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public boolean traverse(final EdgeIterator edgeIterator, final double value) {
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public boolean traverse(final EdgeIterator edgeIterator, final double minValue, final double maxValue) {
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if (rootNode == null) {
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return true;
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}
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return rootNode.traverse(edgeIterator, this, value);
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return rootNode.traverse(edgeIterator, this, minValue, maxValue);
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}
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@Override
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@ -406,10 +428,10 @@ class GeoComplexPolygon extends GeoBasePolygon {
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}
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@Override
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public int compare(final Edge edge, final double value) {
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if (edge.planeBounds.getMinimumX() > value) {
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public int compare(final Edge edge, final double minValue, final double maxValue) {
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if (edge.planeBounds.getMinimumX() > maxValue) {
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return -1;
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} else if (edge.planeBounds.getMaximumX() < value) {
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} else if (edge.planeBounds.getMaximumX() < minValue) {
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return 1;
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}
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return 0;
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@ -417,6 +439,27 @@ class GeoComplexPolygon extends GeoBasePolygon {
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}
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/** Assess whether edge intersects the provided plane plus bounds.
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*/
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private class IntersectorEdgeIterator implements EdgeIterator {
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private final Plane plane;
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private final GeoPoint[] notablePoints;
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private final Membership[] bounds;
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public IntersectorEdgeIterator(final Plane plane, final GeoPoint[] notablePoints, final Membership... bounds) {
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this.plane = plane;
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this notablePoints = notablePoints;
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this.bounds = bounds;
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}
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@Override
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public boolean matches(final Edge edge) {
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return !plane.intersects(planetModel, edge.plane, notablePoints, edge.notablePoints, bounds, edge.startPlane, edge.endPlane);
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}
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}
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@Override
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public boolean equals(Object o) {
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// MHL
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@ -426,6 +469,7 @@ class GeoComplexPolygon extends GeoBasePolygon {
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@Override
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public int hashCode() {
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// MHL
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return 0;
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}
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@Override
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@ -614,11 +614,11 @@ public class Plane extends Vector {
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}
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/**
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* Public version of findIntersections.
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* Find the intersection points between two planes, given a set of bounds.
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* @param planetModel is the planet model.
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* @param q is the plane to intersect with.
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* @param bounds are the bounds to consider to determine legal intersection points.
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* @return the set of legal intersection points.
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* @return the set of legal intersection points, or null if the planes are numerically identical.
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*/
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public GeoPoint[] findIntersections(final PlanetModel planetModel, final Plane q, final Membership... bounds) {
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if (isNumericallyIdentical(q)) {
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@ -627,6 +627,23 @@ public class Plane extends Vector {
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return findIntersections(planetModel, q, bounds, NO_BOUNDS);
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}
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/**
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* Find the points between two planes, where one plane crosses the other, given a set of bounds.
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* Crossing is not just intersection; the planes cannot touch at just one point on the ellipsoid,
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* but must cross at two.
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*
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* @param planetModel is the planet model.
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* @param q is the plane to intersect with.
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* @param bounds are the bounds to consider to determine legal intersection points.
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* @return the set of legal crossing points, or null if the planes are numerically identical.
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*/
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public GeoPoint[] findCrossings(final PlanetModel planetModel, final Plane q, final Membership... bounds) {
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if (isNumericallyIdentical(q)) {
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return null;
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}
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return findCrossings(planetModel, q, bounds, NO_BOUNDS);
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}
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/**
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* Find the intersection points between two planes, given a set of bounds.
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*
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@ -755,6 +772,124 @@ public class Plane extends Vector {
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}
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}
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/**
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* Find the points between two planes, where one plane crosses the other, given a set of bounds.
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* Crossing is not just intersection; the planes cannot touch at just one point on the ellipsoid,
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* but must cross at two.
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*
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* @param planetModel is the planet model to use in finding points.
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* @param q is the plane to intersect with.
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* @param bounds is the set of bounds.
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* @param moreBounds is another set of bounds.
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* @return the intersection point(s) on the ellipsoid, if there are any.
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*/
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protected GeoPoint[] findCrosses(final PlanetModel planetModel, final Plane q, final Membership[] bounds, final Membership[] moreBounds) {
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// This code in this method is very similar to findIntersections(), but eliminates the cases where
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// crossings are detected.
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// Unnormalized, unchecked...
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final Vector lineVector = new Vector(y * q.z - z * q.y, z * q.x - x * q.z, x * q.y - y * q.x);
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if (Math.abs(lineVector.x) < MINIMUM_RESOLUTION && Math.abs(lineVector.y) < MINIMUM_RESOLUTION && Math.abs(lineVector.z) < MINIMUM_RESOLUTION) {
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// Degenerate case: parallel planes
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return NO_POINTS;
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}
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// The line will have the equation: A t + A0 = x, B t + B0 = y, C t + C0 = z.
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// We have A, B, and C. In order to come up with A0, B0, and C0, we need to find a point that is on both planes.
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// To do this, we find the largest vector value (either x, y, or z), and look for a point that solves both plane equations
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// simultaneous. For example, let's say that the vector is (0.5,0.5,1), and the two plane equations are:
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// 0.7 x + 0.3 y + 0.1 z + 0.0 = 0
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// and
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// 0.9 x - 0.1 y + 0.2 z + 4.0 = 0
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// Then we'd pick z = 0, so the equations to solve for x and y would be:
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// 0.7 x + 0.3y = 0.0
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// 0.9 x - 0.1y = -4.0
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// ... which can readily be solved using standard linear algebra. Generally:
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// Q0 x + R0 y = S0
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// Q1 x + R1 y = S1
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// ... can be solved by Cramer's rule:
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// x = det(S0 R0 / S1 R1) / det(Q0 R0 / Q1 R1)
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// y = det(Q0 S0 / Q1 S1) / det(Q0 R0 / Q1 R1)
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// ... where det( a b / c d ) = ad - bc, so:
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// x = (S0 * R1 - R0 * S1) / (Q0 * R1 - R0 * Q1)
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// y = (Q0 * S1 - S0 * Q1) / (Q0 * R1 - R0 * Q1)
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double x0;
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double y0;
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double z0;
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// We try to maximize the determinant in the denominator
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final double denomYZ = this.y * q.z - this.z * q.y;
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final double denomXZ = this.x * q.z - this.z * q.x;
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final double denomXY = this.x * q.y - this.y * q.x;
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if (Math.abs(denomYZ) >= Math.abs(denomXZ) && Math.abs(denomYZ) >= Math.abs(denomXY)) {
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// X is the biggest, so our point will have x0 = 0.0
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if (Math.abs(denomYZ) < MINIMUM_RESOLUTION_SQUARED) {
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return NO_POINTS;
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}
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final double denom = 1.0 / denomYZ;
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x0 = 0.0;
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y0 = (-this.D * q.z - this.z * -q.D) * denom;
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z0 = (this.y * -q.D + this.D * q.y) * denom;
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} else if (Math.abs(denomXZ) >= Math.abs(denomXY) && Math.abs(denomXZ) >= Math.abs(denomYZ)) {
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// Y is the biggest, so y0 = 0.0
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if (Math.abs(denomXZ) < MINIMUM_RESOLUTION_SQUARED) {
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return NO_POINTS;
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}
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final double denom = 1.0 / denomXZ;
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x0 = (-this.D * q.z - this.z * -q.D) * denom;
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y0 = 0.0;
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z0 = (this.x * -q.D + this.D * q.x) * denom;
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} else {
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// Z is the biggest, so Z0 = 0.0
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if (Math.abs(denomXY) < MINIMUM_RESOLUTION_SQUARED) {
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return NO_POINTS;
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}
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final double denom = 1.0 / denomXY;
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x0 = (-this.D * q.y - this.y * -q.D) * denom;
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y0 = (this.x * -q.D + this.D * q.x) * denom;
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z0 = 0.0;
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}
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// Once an intersecting line is determined, the next step is to intersect that line with the ellipsoid, which
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// will yield zero, one, or two points.
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// The ellipsoid equation: 1,0 = x^2/a^2 + y^2/b^2 + z^2/c^2
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// 1.0 = (At+A0)^2/a^2 + (Bt+B0)^2/b^2 + (Ct+C0)^2/c^2
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// A^2 t^2 / a^2 + 2AA0t / a^2 + A0^2 / a^2 + B^2 t^2 / b^2 + 2BB0t / b^2 + B0^2 / b^2 + C^2 t^2 / c^2 + 2CC0t / c^2 + C0^2 / c^2 - 1,0 = 0.0
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// [A^2 / a^2 + B^2 / b^2 + C^2 / c^2] t^2 + [2AA0 / a^2 + 2BB0 / b^2 + 2CC0 / c^2] t + [A0^2 / a^2 + B0^2 / b^2 + C0^2 / c^2 - 1,0] = 0.0
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// Use the quadratic formula to determine t values and candidate point(s)
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final double A = lineVector.x * lineVector.x * planetModel.inverseAbSquared +
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lineVector.y * lineVector.y * planetModel.inverseAbSquared +
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lineVector.z * lineVector.z * planetModel.inverseCSquared;
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final double B = 2.0 * (lineVector.x * x0 * planetModel.inverseAbSquared + lineVector.y * y0 * planetModel.inverseAbSquared + lineVector.z * z0 * planetModel.inverseCSquared);
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final double C = x0 * x0 * planetModel.inverseAbSquared + y0 * y0 * planetModel.inverseAbSquared + z0 * z0 * planetModel.inverseCSquared - 1.0;
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final double BsquaredMinus = B * B - 4.0 * A * C;
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if (Math.abs(BsquaredMinus) < MINIMUM_RESOLUTION_SQUARED) {
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// One point of intersection: cannot be a crossing.
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return NO_POINTS;
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} else if (BsquaredMinus > 0.0) {
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final double inverse2A = 1.0 / (2.0 * A);
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// Two solutions
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final double sqrtTerm = Math.sqrt(BsquaredMinus);
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final double t1 = (-B + sqrtTerm) * inverse2A;
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final double t2 = (-B - sqrtTerm) * inverse2A;
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GeoPoint point1 = new GeoPoint(lineVector.x * t1 + x0, lineVector.y * t1 + y0, lineVector.z * t1 + z0);
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GeoPoint point2 = new GeoPoint(lineVector.x * t2 + x0, lineVector.y * t2 + y0, lineVector.z * t2 + z0);
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//verifyPoint(planetModel, point1, q);
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//verifyPoint(planetModel, point2, q);
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//System.err.println(" "+point1+" and "+point2);
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if (point1.isWithin(bounds, moreBounds)) {
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if (point2.isWithin(bounds, moreBounds))
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return new GeoPoint[]{point1, point2};
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return new GeoPoint[]{point1};
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}
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if (point2.isWithin(bounds, moreBounds))
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return new GeoPoint[]{point2};
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return NO_POINTS;
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} else {
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// No solutions.
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return NO_POINTS;
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}
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}
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/*
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protected void verifyPoint(final PlanetModel planetModel, final GeoPoint point, final Plane q) {
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if (!evaluateIsZero(point))
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