lucene/solr/webapp/web/js/jquery.sammy.js

1841 lines
65 KiB
JavaScript

// name: sammy
// version: 0.6.2
(function($, window) {
var Sammy,
PATH_REPLACER = "([^\/]+)",
PATH_NAME_MATCHER = /:([\w\d]+)/g,
QUERY_STRING_MATCHER = /\?([^#]*)$/,
// mainly for making `arguments` an Array
_makeArray = function(nonarray) { return Array.prototype.slice.call(nonarray); },
// borrowed from jQuery
_isFunction = function( obj ) { return Object.prototype.toString.call(obj) === "[object Function]"; },
_isArray = function( obj ) { return Object.prototype.toString.call(obj) === "[object Array]"; },
_decode = decodeURIComponent,
_encode = encodeURIComponent,
_escapeHTML = function(s) {
return String(s).replace(/&(?!\w+;)/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;');
},
_routeWrapper = function(verb) {
return function(path, callback) { return this.route.apply(this, [verb, path, callback]); };
},
_template_cache = {},
loggers = [];
// `Sammy` (also aliased as $.sammy) is not only the namespace for a
// number of prototypes, its also a top level method that allows for easy
// creation/management of `Sammy.Application` instances. There are a
// number of different forms for `Sammy()` but each returns an instance
// of `Sammy.Application`. When a new instance is created using
// `Sammy` it is added to an Object called `Sammy.apps`. This
// provides for an easy way to get at existing Sammy applications. Only one
// instance is allowed per `element_selector` so when calling
// `Sammy('selector')` multiple times, the first time will create
// the application and the following times will extend the application
// already added to that selector.
//
// ### Example
//
// // returns the app at #main or a new app
// Sammy('#main')
//
// // equivilent to "new Sammy.Application", except appends to apps
// Sammy();
// Sammy(function() { ... });
//
// // extends the app at '#main' with function.
// Sammy('#main', function() { ... });
//
Sammy = function() {
var args = _makeArray(arguments),
app, selector;
Sammy.apps = Sammy.apps || {};
if (args.length === 0 || args[0] && _isFunction(args[0])) { // Sammy()
return Sammy.apply(Sammy, ['body'].concat(args));
} else if (typeof (selector = args.shift()) == 'string') { // Sammy('#main')
app = Sammy.apps[selector] || new Sammy.Application();
app.element_selector = selector;
if (args.length > 0) {
$.each(args, function(i, plugin) {
app.use(plugin);
});
}
// if the selector changes make sure the refrence in Sammy.apps changes
if (app.element_selector != selector) {
delete Sammy.apps[selector];
}
Sammy.apps[app.element_selector] = app;
return app;
}
};
Sammy.VERSION = '0.6.2';
// Add to the global logger pool. Takes a function that accepts an
// unknown number of arguments and should print them or send them somewhere
// The first argument is always a timestamp.
Sammy.addLogger = function(logger) {
loggers.push(logger);
};
// Sends a log message to each logger listed in the global
// loggers pool. Can take any number of arguments.
// Also prefixes the arguments with a timestamp.
Sammy.log = function() {
var args = _makeArray(arguments);
args.unshift("[" + Date() + "]");
$.each(loggers, function(i, logger) {
logger.apply(Sammy, args);
});
};
if (typeof window.console != 'undefined') {
if (_isFunction(window.console.log.apply)) {
Sammy.addLogger(function() {
window.console.log.apply(window.console, arguments);
});
} else {
Sammy.addLogger(function() {
window.console.log(arguments);
});
}
} else if (typeof console != 'undefined') {
Sammy.addLogger(function() {
console.log.apply(console, arguments);
});
}
$.extend(Sammy, {
makeArray: _makeArray,
isFunction: _isFunction,
isArray: _isArray
})
// Sammy.Object is the base for all other Sammy classes. It provides some useful
// functionality, including cloning, iterating, etc.
Sammy.Object = function(obj) { // constructor
return $.extend(this, obj || {});
};
$.extend(Sammy.Object.prototype, {
// Escape HTML in string, use in templates to prevent script injection.
// Also aliased as `h()`
escapeHTML: _escapeHTML,
h: _escapeHTML,
// Returns a copy of the object with Functions removed.
toHash: function() {
var json = {};
$.each(this, function(k,v) {
if (!_isFunction(v)) {
json[k] = v;
}
});
return json;
},
// Renders a simple HTML version of this Objects attributes.
// Does not render functions.
// For example. Given this Sammy.Object:
//
// var s = new Sammy.Object({first_name: 'Sammy', last_name: 'Davis Jr.'});
// s.toHTML() //=> '<strong>first_name</strong> Sammy<br /><strong>last_name</strong> Davis Jr.<br />'
//
toHTML: function() {
var display = "";
$.each(this, function(k, v) {
if (!_isFunction(v)) {
display += "<strong>" + k + "</strong> " + v + "<br />";
}
});
return display;
},
// Returns an array of keys for this object. If `attributes_only`
// is true will not return keys that map to a `function()`
keys: function(attributes_only) {
var keys = [];
for (var property in this) {
if (!_isFunction(this[property]) || !attributes_only) {
keys.push(property);
}
}
return keys;
},
// Checks if the object has a value at `key` and that the value is not empty
has: function(key) {
return this[key] && $.trim(this[key].toString()) != '';
},
// convenience method to join as many arguments as you want
// by the first argument - useful for making paths
join: function() {
var args = _makeArray(arguments);
var delimiter = args.shift();
return args.join(delimiter);
},
// Shortcut to Sammy.log
log: function() {
Sammy.log.apply(Sammy, arguments);
},
// Returns a string representation of this object.
// if `include_functions` is true, it will also toString() the
// methods of this object. By default only prints the attributes.
toString: function(include_functions) {
var s = [];
$.each(this, function(k, v) {
if (!_isFunction(v) || include_functions) {
s.push('"' + k + '": ' + v.toString());
}
});
return "Sammy.Object: {" + s.join(',') + "}";
}
});
// The HashLocationProxy is the default location proxy for all Sammy applications.
// A location proxy is a prototype that conforms to a simple interface. The purpose
// of a location proxy is to notify the Sammy.Application its bound to when the location
// or 'external state' changes. The HashLocationProxy considers the state to be
// changed when the 'hash' (window.location.hash / '#') changes. It does this in two
// different ways depending on what browser you are using. The newest browsers
// (IE, Safari > 4, FF >= 3.6) support a 'onhashchange' DOM event, thats fired whenever
// the location.hash changes. In this situation the HashLocationProxy just binds
// to this event and delegates it to the application. In the case of older browsers
// a poller is set up to track changes to the hash. Unlike Sammy 0.3 or earlier,
// the HashLocationProxy allows the poller to be a global object, eliminating the
// need for multiple pollers even when thier are multiple apps on the page.
Sammy.HashLocationProxy = function(app, run_interval_every) {
this.app = app;
// set is native to false and start the poller immediately
this.is_native = false;
this._startPolling(run_interval_every);
};
Sammy.HashLocationProxy.prototype = {
// bind the proxy events to the current app.
bind: function() {
var proxy = this, app = this.app;
$(window).bind('hashchange.' + this.app.eventNamespace(), function(e, non_native) {
// if we receive a native hash change event, set the proxy accordingly
// and stop polling
if (proxy.is_native === false && !non_native) {
Sammy.log('native hash change exists, using');
proxy.is_native = true;
window.clearInterval(Sammy.HashLocationProxy._interval);
}
app.trigger('location-changed');
});
if (!Sammy.HashLocationProxy._bindings) {
Sammy.HashLocationProxy._bindings = 0;
}
Sammy.HashLocationProxy._bindings++;
},
// unbind the proxy events from the current app
unbind: function() {
$(window).unbind('hashchange.' + this.app.eventNamespace());
Sammy.HashLocationProxy._bindings--;
if (Sammy.HashLocationProxy._bindings <= 0) {
window.clearInterval(Sammy.HashLocationProxy._interval);
}
},
// get the current location from the hash.
getLocation: function() {
// Bypass the `window.location.hash` attribute. If a question mark
// appears in the hash IE6 will strip it and all of the following
// characters from `window.location.hash`.
var matches = window.location.toString().match(/^[^#]*(#.+)$/);
return matches ? matches[1] : '';
},
// set the current location to `new_location`
setLocation: function(new_location) {
return (window.location = new_location);
},
_startPolling: function(every) {
// set up interval
var proxy = this;
if (!Sammy.HashLocationProxy._interval) {
if (!every) { every = 10; }
var hashCheck = function() {
var current_location = proxy.getLocation();
if (!Sammy.HashLocationProxy._last_location ||
current_location != Sammy.HashLocationProxy._last_location) {
window.setTimeout(function() {
$(window).trigger('hashchange', [true]);
}, 13);
}
Sammy.HashLocationProxy._last_location = current_location;
};
hashCheck();
Sammy.HashLocationProxy._interval = window.setInterval(hashCheck, every);
}
}
};
// Sammy.Application is the Base prototype for defining 'applications'.
// An 'application' is a collection of 'routes' and bound events that is
// attached to an element when `run()` is called.
// The only argument an 'app_function' is evaluated within the context of the application.
Sammy.Application = function(app_function) {
var app = this;
this.routes = {};
this.listeners = new Sammy.Object({});
this.arounds = [];
this.befores = [];
// generate a unique namespace
this.namespace = (new Date()).getTime() + '-' + parseInt(Math.random() * 1000, 10);
this.context_prototype = function() { Sammy.EventContext.apply(this, arguments); };
this.context_prototype.prototype = new Sammy.EventContext();
if (_isFunction(app_function)) {
app_function.apply(this, [this]);
}
// set the location proxy if not defined to the default (HashLocationProxy)
if (!this._location_proxy) {
this.setLocationProxy(new Sammy.HashLocationProxy(this, this.run_interval_every));
}
if (this.debug) {
this.bindToAllEvents(function(e, data) {
app.log(app.toString(), e.cleaned_type, data || {});
});
}
};
Sammy.Application.prototype = $.extend({}, Sammy.Object.prototype, {
// the four route verbs
ROUTE_VERBS: ['get','post','put','delete'],
// An array of the default events triggered by the
// application during its lifecycle
APP_EVENTS: ['run',
'unload',
'lookup-route',
'run-route',
'route-found',
'event-context-before',
'event-context-after',
'changed',
'error',
'check-form-submission',
'redirect',
'location-changed'],
_last_route: null,
_location_proxy: null,
_running: false,
// Defines what element the application is bound to. Provide a selector
// (parseable by `jQuery()`) and this will be used by `$element()`
element_selector: 'body',
// When set to true, logs all of the default events using `log()`
debug: false,
// When set to true, and the error() handler is not overriden, will actually
// raise JS errors in routes (500) and when routes can't be found (404)
raise_errors: false,
// The time in milliseconds that the URL is queried for changes
run_interval_every: 50,
// The default template engine to use when using `partial()` in an
// `EventContext`. `template_engine` can either be a string that
// corresponds to the name of a method/helper on EventContext or it can be a function
// that takes two arguments, the content of the unrendered partial and an optional
// JS object that contains interpolation data. Template engine is only called/refered
// to if the extension of the partial is null or unknown. See `partial()`
// for more information
template_engine: null,
// //=> Sammy.Application: body
toString: function() {
return 'Sammy.Application:' + this.element_selector;
},
// returns a jQuery object of the Applications bound element.
$element: function(selector) {
return selector ? $(this.element_selector).find(selector) : $(this.element_selector);
},
// `use()` is the entry point for including Sammy plugins.
// The first argument to use should be a function() that is evaluated
// in the context of the current application, just like the `app_function`
// argument to the `Sammy.Application` constructor.
//
// Any additional arguments are passed to the app function sequentially.
//
// For much more detail about plugins, check out:
// http://code.quirkey.com/sammy/doc/plugins.html
//
// ### Example
//
// var MyPlugin = function(app, prepend) {
//
// this.helpers({
// myhelper: function(text) {
// alert(prepend + " " + text);
// }
// });
//
// };
//
// var app = $.sammy(function() {
//
// this.use(MyPlugin, 'This is my plugin');
//
// this.get('#/', function() {
// this.myhelper('and dont you forget it!');
// //=> Alerts: This is my plugin and dont you forget it!
// });
//
// });
//
// If plugin is passed as a string it assumes your are trying to load
// Sammy."Plugin". This is the prefered way of loading core Sammy plugins
// as it allows for better error-messaging.
//
// ### Example
//
// $.sammy(function() {
// this.use('Mustache'); //=> Sammy.Mustache
// this.use('Storage'); //=> Sammy.Storage
// });
//
use: function() {
// flatten the arguments
var args = _makeArray(arguments),
plugin = args.shift(),
plugin_name = plugin || '';
try {
args.unshift(this);
if (typeof plugin == 'string') {
plugin_name = 'Sammy.' + plugin;
plugin = Sammy[plugin];
}
plugin.apply(this, args);
} catch(e) {
if (typeof plugin === 'undefined') {
this.error("Plugin Error: called use() but plugin (" + plugin_name.toString() + ") is not defined", e);
} else if (!_isFunction(plugin)) {
this.error("Plugin Error: called use() but '" + plugin_name.toString() + "' is not a function", e);
} else {
this.error("Plugin Error", e);
}
}
return this;
},
// Sets the location proxy for the current app. By default this is set to
// a new `Sammy.HashLocationProxy` on initialization. However, you can set
// the location_proxy inside you're app function to give your app a custom
// location mechanism. See `Sammy.HashLocationProxy` and `Sammy.DataLocationProxy`
// for examples.
//
// `setLocationProxy()` takes an initialized location proxy.
//
// ### Example
//
// // to bind to data instead of the default hash;
// var app = $.sammy(function() {
// this.setLocationProxy(new Sammy.DataLocationProxy(this));
// });
//
setLocationProxy: function(new_proxy) {
var original_proxy = this._location_proxy;
this._location_proxy = new_proxy;
if (this.isRunning()) {
if (original_proxy) {
// if there is already a location proxy, unbind it.
original_proxy.unbind();
}
this._location_proxy.bind();
}
},
// `route()` is the main method for defining routes within an application.
// For great detail on routes, check out: http://code.quirkey.com/sammy/doc/routes.html
//
// This method also has aliases for each of the different verbs (eg. `get()`, `post()`, etc.)
//
// ### Arguments
//
// * `verb` A String in the set of ROUTE_VERBS or 'any'. 'any' will add routes for each
// of the ROUTE_VERBS. If only two arguments are passed,
// the first argument is the path, the second is the callback and the verb
// is assumed to be 'any'.
// * `path` A Regexp or a String representing the path to match to invoke this verb.
// * `callback` A Function that is called/evaluated whent the route is run see: `runRoute()`.
// It is also possible to pass a string as the callback, which is looked up as the name
// of a method on the application.
//
route: function(verb, path, callback) {
var app = this, param_names = [], add_route, path_match;
// if the method signature is just (path, callback)
// assume the verb is 'any'
if (!callback && _isFunction(path)) {
path = verb;
callback = path;
verb = 'any';
}
verb = verb.toLowerCase(); // ensure verb is lower case
// if path is a string turn it into a regex
if (path.constructor == String) {
// Needs to be explicitly set because IE will maintain the index unless NULL is returned,
// which means that with two consecutive routes that contain params, the second set of params will not be found and end up in splat instead of params
// https://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Global_Objects/RegExp/lastIndex
PATH_NAME_MATCHER.lastIndex = 0;
// find the names
while ((path_match = PATH_NAME_MATCHER.exec(path)) !== null) {
param_names.push(path_match[1]);
}
// replace with the path replacement
path = new RegExp("^" + path.replace(PATH_NAME_MATCHER, PATH_REPLACER) + "$");
}
// lookup callback
if (typeof callback == 'string') {
callback = app[callback];
}
add_route = function(with_verb) {
var r = {verb: with_verb, path: path, callback: callback, param_names: param_names};
// add route to routes array
app.routes[with_verb] = app.routes[with_verb] || [];
// place routes in order of definition
app.routes[with_verb].push(r);
};
if (verb === 'any') {
$.each(this.ROUTE_VERBS, function(i, v) { add_route(v); });
} else {
add_route(verb);
}
// return the app
return this;
},
// Alias for route('get', ...)
get: _routeWrapper('get'),
// Alias for route('post', ...)
post: _routeWrapper('post'),
// Alias for route('put', ...)
put: _routeWrapper('put'),
// Alias for route('delete', ...)
del: _routeWrapper('delete'),
// Alias for route('any', ...)
any: _routeWrapper('any'),
// `mapRoutes` takes an array of arrays, each array being passed to route()
// as arguments, this allows for mass definition of routes. Another benefit is
// this makes it possible/easier to load routes via remote JSON.
//
// ### Example
//
// var app = $.sammy(function() {
//
// this.mapRoutes([
// ['get', '#/', function() { this.log('index'); }],
// // strings in callbacks are looked up as methods on the app
// ['post', '#/create', 'addUser'],
// // No verb assumes 'any' as the verb
// [/dowhatever/, function() { this.log(this.verb, this.path)}];
// ]);
// })
//
mapRoutes: function(route_array) {
var app = this;
$.each(route_array, function(i, route_args) {
app.route.apply(app, route_args);
});
return this;
},
// A unique event namespace defined per application.
// All events bound with `bind()` are automatically bound within this space.
eventNamespace: function() {
return ['sammy-app', this.namespace].join('-');
},
// Works just like `jQuery.fn.bind()` with a couple noteable differences.
//
// * It binds all events to the application element
// * All events are bound within the `eventNamespace()`
// * Events are not actually bound until the application is started with `run()`
// * callbacks are evaluated within the context of a Sammy.EventContext
//
// See http://code.quirkey.com/sammy/docs/events.html for more info.
//
bind: function(name, data, callback) {
var app = this;
// build the callback
// if the arity is 2, callback is the second argument
if (typeof callback == 'undefined') { callback = data; }
var listener_callback = function() {
// pull off the context from the arguments to the callback
var e, context, data;
e = arguments[0];
data = arguments[1];
if (data && data.context) {
context = data.context;
delete data.context;
} else {
context = new app.context_prototype(app, 'bind', e.type, data, e.target);
}
e.cleaned_type = e.type.replace(app.eventNamespace(), '');
callback.apply(context, [e, data]);
};
// it could be that the app element doesnt exist yet
// so attach to the listeners array and then run()
// will actually bind the event.
if (!this.listeners[name]) { this.listeners[name] = []; }
this.listeners[name].push(listener_callback);
if (this.isRunning()) {
// if the app is running
// *actually* bind the event to the app element
this._listen(name, listener_callback);
}
return this;
},
// Triggers custom events defined with `bind()`
//
// ### Arguments
//
// * `name` The name of the event. Automatically prefixed with the `eventNamespace()`
// * `data` An optional Object that can be passed to the bound callback.
// * `context` An optional context/Object in which to execute the bound callback.
// If no context is supplied a the context is a new `Sammy.EventContext`
//
trigger: function(name, data) {
this.$element().trigger([name, this.eventNamespace()].join('.'), [data]);
return this;
},
// Reruns the current route
refresh: function() {
this.last_location = null;
this.trigger('location-changed');
return this;
},
// Takes a single callback that is pushed on to a stack.
// Before any route is run, the callbacks are evaluated in order within
// the current `Sammy.EventContext`
//
// If any of the callbacks explicitly return false, execution of any
// further callbacks and the route itself is halted.
//
// You can also provide a set of options that will define when to run this
// before based on the route it proceeds.
//
// ### Example
//
// var app = $.sammy(function() {
//
// // will run at #/route but not at #/
// this.before('#/route', function() {
// //...
// });
//
// // will run at #/ but not at #/route
// this.before({except: {path: '#/route'}}, function() {
// this.log('not before #/route');
// });
//
// this.get('#/', function() {});
//
// this.get('#/route', function() {});
//
// });
//
// See `contextMatchesOptions()` for a full list of supported options
//
before: function(options, callback) {
if (_isFunction(options)) {
callback = options;
options = {};
}
this.befores.push([options, callback]);
return this;
},
// A shortcut for binding a callback to be run after a route is executed.
// After callbacks have no guarunteed order.
after: function(callback) {
return this.bind('event-context-after', callback);
},
// Adds an around filter to the application. around filters are functions
// that take a single argument `callback` which is the entire route
// execution path wrapped up in a closure. This means you can decide whether
// or not to proceed with execution by not invoking `callback` or,
// more usefuly wrapping callback inside the result of an asynchronous execution.
//
// ### Example
//
// The most common use case for around() is calling a _possibly_ async function
// and executing the route within the functions callback:
//
// var app = $.sammy(function() {
//
// var current_user = false;
//
// function checkLoggedIn(callback) {
// // /session returns a JSON representation of the logged in user
// // or an empty object
// if (!current_user) {
// $.getJSON('/session', function(json) {
// if (json.login) {
// // show the user as logged in
// current_user = json;
// // execute the route path
// callback();
// } else {
// // show the user as not logged in
// current_user = false;
// // the context of aroundFilters is an EventContext
// this.redirect('#/login');
// }
// });
// } else {
// // execute the route path
// callback();
// }
// };
//
// this.around(checkLoggedIn);
//
// });
//
around: function(callback) {
this.arounds.push(callback);
return this;
},
// Returns `true` if the current application is running.
isRunning: function() {
return this._running;
},
// Helpers extends the EventContext prototype specific to this app.
// This allows you to define app specific helper functions that can be used
// whenever you're inside of an event context (templates, routes, bind).
//
// ### Example
//
// var app = $.sammy(function() {
//
// helpers({
// upcase: function(text) {
// return text.toString().toUpperCase();
// }
// });
//
// get('#/', function() { with(this) {
// // inside of this context I can use the helpers
// $('#main').html(upcase($('#main').text());
// }});
//
// });
//
//
// ### Arguments
//
// * `extensions` An object collection of functions to extend the context.
//
helpers: function(extensions) {
$.extend(this.context_prototype.prototype, extensions);
return this;
},
// Helper extends the event context just like `helpers()` but does it
// a single method at a time. This is especially useful for dynamically named
// helpers
//
// ### Example
//
// // Trivial example that adds 3 helper methods to the context dynamically
// var app = $.sammy(function(app) {
//
// $.each([1,2,3], function(i, num) {
// app.helper('helper' + num, function() {
// this.log("I'm helper number " + num);
// });
// });
//
// this.get('#/', function() {
// this.helper2(); //=> I'm helper number 2
// });
// });
//
// ### Arguments
//
// * `name` The name of the method
// * `method` The function to be added to the prototype at `name`
//
helper: function(name, method) {
this.context_prototype.prototype[name] = method;
return this;
},
// Actually starts the application's lifecycle. `run()` should be invoked
// within a document.ready block to ensure the DOM exists before binding events, etc.
//
// ### Example
//
// var app = $.sammy(function() { ... }); // your application
// $(function() { // document.ready
// app.run();
// });
//
// ### Arguments
//
// * `start_url` Optionally, a String can be passed which the App will redirect to
// after the events/routes have been bound.
run: function(start_url) {
if (this.isRunning()) { return false; }
var app = this;
// actually bind all the listeners
$.each(this.listeners.toHash(), function(name, callbacks) {
$.each(callbacks, function(i, listener_callback) {
app._listen(name, listener_callback);
});
});
this.trigger('run', {start_url: start_url});
this._running = true;
// set last location
this.last_location = null;
if (this.getLocation() == '' && typeof start_url != 'undefined') {
this.setLocation(start_url);
}
// check url
this._checkLocation();
this._location_proxy.bind();
this.bind('location-changed', function() {
app._checkLocation();
});
// bind to submit to capture post/put/delete routes
/*
this.bind('submit', function(e) {
var returned = app._checkFormSubmission($(e.target).closest('form'));
return (returned === false) ? e.preventDefault() : false;
});
*/
// bind unload to body unload
$(window).bind('beforeunload', function() {
app.unload();
});
// trigger html changed
return this.trigger('changed');
},
// The opposite of `run()`, un-binds all event listeners and intervals
// `run()` Automaticaly binds a `onunload` event to run this when
// the document is closed.
unload: function() {
if (!this.isRunning()) { return false; }
var app = this;
this.trigger('unload');
// clear interval
this._location_proxy.unbind();
// unbind form submits
this.$element().unbind('submit').removeClass(app.eventNamespace());
// unbind all events
$.each(this.listeners.toHash() , function(name, listeners) {
$.each(listeners, function(i, listener_callback) {
app._unlisten(name, listener_callback);
});
});
this._running = false;
return this;
},
// Will bind a single callback function to every event that is already
// being listened to in the app. This includes all the `APP_EVENTS`
// as well as any custom events defined with `bind()`.
//
// Used internally for debug logging.
bindToAllEvents: function(callback) {
var app = this;
// bind to the APP_EVENTS first
$.each(this.APP_EVENTS, function(i, e) {
app.bind(e, callback);
});
// next, bind to listener names (only if they dont exist in APP_EVENTS)
$.each(this.listeners.keys(true), function(i, name) {
if (app.APP_EVENTS.indexOf(name) == -1) {
app.bind(name, callback);
}
});
return this;
},
// Returns a copy of the given path with any query string after the hash
// removed.
routablePath: function(path) {
return path.replace(QUERY_STRING_MATCHER, '');
},
// Given a verb and a String path, will return either a route object or false
// if a matching route can be found within the current defined set.
lookupRoute: function(verb, path) {
var app = this, routed = false;
this.trigger('lookup-route', {verb: verb, path: path});
if (typeof this.routes[verb] != 'undefined') {
$.each(this.routes[verb], function(i, route) {
if (app.routablePath(path).match(route.path)) {
routed = route;
return false;
}
});
}
return routed;
},
// First, invokes `lookupRoute()` and if a route is found, parses the
// possible URL params and then invokes the route's callback within a new
// `Sammy.EventContext`. If the route can not be found, it calls
// `notFound()`. If `raise_errors` is set to `true` and
// the `error()` has not been overriden, it will throw an actual JS
// error.
//
// You probably will never have to call this directly.
//
// ### Arguments
//
// * `verb` A String for the verb.
// * `path` A String path to lookup.
// * `params` An Object of Params pulled from the URI or passed directly.
//
// ### Returns
//
// Either returns the value returned by the route callback or raises a 404 Not Found error.
//
runRoute: function(verb, path, params, target) {
var app = this,
route = this.lookupRoute(verb, path),
context,
wrapped_route,
arounds,
around,
befores,
before,
callback_args,
path_params,
final_returned;
this.log('runRoute', [verb, path].join(' '));
this.trigger('run-route', {verb: verb, path: path, params: params});
if (typeof params == 'undefined') { params = {}; }
$.extend(params, this._parseQueryString(path));
if (route) {
this.trigger('route-found', {route: route});
// pull out the params from the path
if ((path_params = route.path.exec(this.routablePath(path))) !== null) {
// first match is the full path
path_params.shift();
// for each of the matches
$.each(path_params, function(i, param) {
// if theres a matching param name
if (route.param_names[i]) {
// set the name to the match
params[route.param_names[i]] = _decode(param);
} else {
// initialize 'splat'
if (!params.splat) { params.splat = []; }
params.splat.push(_decode(param));
}
});
}
// set event context
context = new this.context_prototype(this, verb, path, params, target);
// ensure arrays
arounds = this.arounds.slice(0);
befores = this.befores.slice(0);
// set the callback args to the context + contents of the splat
callback_args = [context].concat(params.splat);
// wrap the route up with the before filters
wrapped_route = function() {
var returned;
while (befores.length > 0) {
before = befores.shift();
// check the options
if (app.contextMatchesOptions(context, before[0])) {
returned = before[1].apply(context, [context]);
if (returned === false) { return false; }
}
}
app.last_route = route;
context.trigger('event-context-before', {context: context});
returned = route.callback.apply(context, callback_args);
context.trigger('event-context-after', {context: context});
return returned;
};
$.each(arounds.reverse(), function(i, around) {
var last_wrapped_route = wrapped_route;
wrapped_route = function() { return around.apply(context, [last_wrapped_route]); };
});
try {
final_returned = wrapped_route();
} catch(e) {
this.error(['500 Error', verb, path].join(' '), e);
}
return final_returned;
} else {
return this.notFound(verb, path);
}
},
// Matches an object of options against an `EventContext` like object that
// contains `path` and `verb` attributes. Internally Sammy uses this
// for matching `before()` filters against specific options. You can set the
// object to _only_ match certain paths or verbs, or match all paths or verbs _except_
// those that match the options.
//
// ### Example
//
// var app = $.sammy(),
// context = {verb: 'get', path: '#/mypath'};
//
// // match against a path string
// app.contextMatchesOptions(context, '#/mypath'); //=> true
// app.contextMatchesOptions(context, '#/otherpath'); //=> false
// // equivilent to
// app.contextMatchesOptions(context, {only: {path:'#/mypath'}}); //=> true
// app.contextMatchesOptions(context, {only: {path:'#/otherpath'}}); //=> false
// // match against a path regexp
// app.contextMatchesOptions(context, /path/); //=> true
// app.contextMatchesOptions(context, /^path/); //=> false
// // match only a verb
// app.contextMatchesOptions(context, {only: {verb:'get'}}); //=> true
// app.contextMatchesOptions(context, {only: {verb:'post'}}); //=> false
// // match all except a verb
// app.contextMatchesOptions(context, {except: {verb:'post'}}); //=> true
// app.contextMatchesOptions(context, {except: {verb:'get'}}); //=> false
// // match all except a path
// app.contextMatchesOptions(context, {except: {path:'#/otherpath'}}); //=> true
// app.contextMatchesOptions(context, {except: {path:'#/mypath'}}); //=> false
//
contextMatchesOptions: function(context, match_options, positive) {
// empty options always match
var options = match_options;
if (typeof options === 'undefined' || options == {}) {
return true;
}
if (typeof positive === 'undefined') {
positive = true;
}
// normalize options
if (typeof options === 'string' || _isFunction(options.test)) {
options = {path: options};
}
if (options.only) {
return this.contextMatchesOptions(context, options.only, true);
} else if (options.except) {
return this.contextMatchesOptions(context, options.except, false);
}
var path_matched = true, verb_matched = true;
if (options.path) {
// wierd regexp test
if (_isFunction(options.path.test)) {
path_matched = options.path.test(context.path);
} else {
path_matched = (options.path.toString() === context.path);
}
}
if (options.verb) {
verb_matched = options.verb === context.verb;
}
return positive ? (verb_matched && path_matched) : !(verb_matched && path_matched);
},
// Delegates to the `location_proxy` to get the current location.
// See `Sammy.HashLocationProxy` for more info on location proxies.
getLocation: function() {
return this._location_proxy.getLocation();
},
// Delegates to the `location_proxy` to set the current location.
// See `Sammy.HashLocationProxy` for more info on location proxies.
//
// ### Arguments
//
// * `new_location` A new location string (e.g. '#/')
//
setLocation: function(new_location) {
return this._location_proxy.setLocation(new_location);
},
// Swaps the content of `$element()` with `content`
// You can override this method to provide an alternate swap behavior
// for `EventContext.partial()`.
//
// ### Example
//
// var app = $.sammy(function() {
//
// // implements a 'fade out'/'fade in'
// this.swap = function(content) {
// this.$element().hide('slow').html(content).show('slow');
// }
//
// get('#/', function() {
// this.partial('index.html.erb') // will fade out and in
// });
//
// });
//
swap: function(content) {
return this.$element().html(content);
},
// a simple global cache for templates. Uses the same semantics as
// `Sammy.Cache` and `Sammy.Storage` so can easily be replaced with
// a persistant storage that lasts beyond the current request.
templateCache: function(key, value) {
if (typeof value != 'undefined') {
return _template_cache[key] = value;
} else {
return _template_cache[key];
}
},
// clear the templateCache
clearTemplateCache: function() {
return _template_cache = {};
},
// This thows a '404 Not Found' error by invoking `error()`.
// Override this method or `error()` to provide custom
// 404 behavior (i.e redirecting to / or showing a warning)
notFound: function(verb, path) {
var ret = this.error(['404 Not Found', verb, path].join(' '));
return (verb === 'get') ? ret : true;
},
// The base error handler takes a string `message` and an `Error`
// object. If `raise_errors` is set to `true` on the app level,
// this will re-throw the error to the browser. Otherwise it will send the error
// to `log()`. Override this method to provide custom error handling
// e.g logging to a server side component or displaying some feedback to the
// user.
error: function(message, original_error) {
if (!original_error) { original_error = new Error(); }
original_error.message = [message, original_error.message].join(' ');
this.trigger('error', {message: original_error.message, error: original_error});
if (this.raise_errors) {
throw(original_error);
} else {
this.log(original_error.message, original_error);
}
},
_checkLocation: function() {
var location, returned;
// get current location
location = this.getLocation();
// compare to see if hash has changed
if (!this.last_location || this.last_location[0] != 'get' || this.last_location[1] != location) {
// reset last location
this.last_location = ['get', location];
// lookup route for current hash
returned = this.runRoute('get', location);
}
return returned;
},
_getFormVerb: function(form) {
var $form = $(form), verb, $_method;
$_method = $form.find('input[name="_method"]');
if ($_method.length > 0) { verb = $_method.val(); }
if (!verb) { verb = $form[0].getAttribute('method'); }
return $.trim(verb.toString().toLowerCase());
},
_checkFormSubmission: function(form) {
var $form, path, verb, params, returned;
this.trigger('check-form-submission', {form: form});
$form = $(form);
path = $form.attr('action');
verb = this._getFormVerb($form);
if (!verb || verb == '') { verb = 'get'; }
this.log('_checkFormSubmission', $form, path, verb);
if (verb === 'get') {
this.setLocation(path + '?' + this._serializeFormParams($form));
returned = false;
} else {
params = $.extend({}, this._parseFormParams($form));
returned = this.runRoute(verb, path, params, form.get(0));
};
return (typeof returned == 'undefined') ? false : returned;
},
_serializeFormParams: function($form) {
var queryString = "",
fields = $form.serializeArray(),
i;
if (fields.length > 0) {
queryString = this._encodeFormPair(fields[0].name, fields[0].value);
for (i = 1; i < fields.length; i++) {
queryString = queryString + "&" + this._encodeFormPair(fields[i].name, fields[i].value);
}
}
return queryString;
},
_encodeFormPair: function(name, value){
return _encode(name) + "=" + _encode(value);
},
_parseFormParams: function($form) {
var params = {},
form_fields = $form.serializeArray(),
i;
for (i = 0; i < form_fields.length; i++) {
params = this._parseParamPair(params, form_fields[i].name, form_fields[i].value);
}
return params;
},
_parseQueryString: function(path) {
var params = {}, parts, pairs, pair, i;
parts = path.match(QUERY_STRING_MATCHER);
if (parts) {
pairs = parts[1].split('&');
for (i = 0; i < pairs.length; i++) {
pair = pairs[i].split('=');
params = this._parseParamPair(params, _decode(pair[0]), _decode(pair[1]));
}
}
return params;
},
_parseParamPair: function(params, key, value) {
if (params[key]) {
if (_isArray(params[key])) {
params[key].push(value);
} else {
params[key] = [params[key], value];
}
} else {
params[key] = value;
}
return params;
},
_listen: function(name, callback) {
return this.$element().bind([name, this.eventNamespace()].join('.'), callback);
},
_unlisten: function(name, callback) {
return this.$element().unbind([name, this.eventNamespace()].join('.'), callback);
}
});
// `Sammy.RenderContext` is an object that makes sequential template loading,
// rendering and interpolation seamless even when dealing with asyncronous
// operations.
//
// `RenderContext` objects are not usually created directly, rather they are
// instatiated from an `Sammy.EventContext` by using `render()`, `load()` or
// `partial()` which all return `RenderContext` objects.
//
// `RenderContext` methods always returns a modified `RenderContext`
// for chaining (like jQuery itself).
//
// The core magic is in the `then()` method which puts the callback passed as
// an argument into a queue to be executed once the previous callback is complete.
// All the methods of `RenderContext` are wrapped in `then()` which allows you
// to queue up methods by chaining, but maintaing a guarunteed execution order
// even with remote calls to fetch templates.
//
Sammy.RenderContext = function(event_context) {
this.event_context = event_context;
this.callbacks = [];
this.previous_content = null;
this.content = null;
this.next_engine = false;
this.waiting = false;
};
Sammy.RenderContext.prototype = $.extend({}, Sammy.Object.prototype, {
// The "core" of the `RenderContext` object, adds the `callback` to the
// queue. If the context is `waiting` (meaning an async operation is happening)
// then the callback will be executed in order, once the other operations are
// complete. If there is no currently executing operation, the `callback`
// is executed immediately.
//
// The value returned from the callback is stored in `content` for the
// subsiquent operation. If you return `false`, the queue will pause, and
// the next callback in the queue will not be executed until `next()` is
// called. This allows for the guarunteed order of execution while working
// with async operations.
//
// If then() is passed a string instead of a function, the string is looked
// up as a helper method on the event context.
//
// ### Example
//
// this.get('#/', function() {
// // initialize the RenderContext
// // Even though `load()` executes async, the next `then()`
// // wont execute until the load finishes
// this.load('myfile.txt')
// .then(function(content) {
// // the first argument to then is the content of the
// // prev operation
// $('#main').html(content);
// });
// });
//
then: function(callback) {
if (!_isFunction(callback)) {
// if a string is passed to then, assume we want to call
// a helper on the event context in its context
if (typeof callback === 'string' && callback in this.event_context) {
var helper = this.event_context[callback];
callback = function(content) {
return helper.apply(this.event_context, [content]);
};
} else {
return this;
}
}
var context = this;
if (this.waiting) {
this.callbacks.push(callback);
} else {
this.wait();
window.setTimeout(function() {
var returned = callback.apply(context, [context.content, context.previous_content]);
if (returned !== false) {
context.next(returned);
}
}, 13);
}
return this;
},
// Pause the `RenderContext` queue. Combined with `next()` allows for async
// operations.
//
// ### Example
//
// this.get('#/', function() {
// this.load('mytext.json')
// .then(function(content) {
// var context = this,
// data = JSON.parse(content);
// // pause execution
// context.wait();
// // post to a url
// $.post(data.url, {}, function(response) {
// context.next(JSON.parse(response));
// });
// })
// .then(function(data) {
// // data is json from the previous post
// $('#message').text(data.status);
// });
// });
wait: function() {
this.waiting = true;
},
// Resume the queue, setting `content` to be used in the next operation.
// See `wait()` for an example.
next: function(content) {
this.waiting = false;
if (typeof content !== 'undefined') {
this.previous_content = this.content;
this.content = content;
}
if (this.callbacks.length > 0) {
this.then(this.callbacks.shift());
}
},
// Load a template into the context.
// The `location` can either be a string specifiying the remote path to the
// file, a jQuery object, or a DOM element.
//
// No interpolation happens by default, the content is stored in
// `content`.
//
// In the case of a path, unless the option `{cache: false}` is passed the
// data is stored in the app's `templateCache()`.
//
// If a jQuery or DOM object is passed the `innerHTML` of the node is pulled in.
// This is useful for nesting templates as part of the initial page load wrapped
// in invisible elements or `<script>` tags. With template paths, the template
// engine is looked up by the extension. For DOM/jQuery embedded templates,
// this isnt possible, so there are a couple of options:
//
// * pass an `{engine:}` option.
// * define the engine in the `data-engine` attribute of the passed node.
// * just store the raw template data and use `interpolate()` manually
//
// If a `callback` is passed it is executed after the template load.
load: function(location, options, callback) {
var context = this;
return this.then(function() {
var should_cache, cached, is_json, location_array;
if (_isFunction(options)) {
callback = options;
options = {};
} else {
options = $.extend({}, options);
}
if (callback) { this.then(callback); }
if (typeof location === 'string') {
// its a path
is_json = (location.match(/\.json$/) || options.json);
should_cache = ((is_json && options.cache === true) || options.cache !== false);
context.next_engine = context.event_context.engineFor(location);
delete options.cache;
delete options.json;
if (options.engine) {
context.next_engine = options.engine;
delete options.engine;
}
if (should_cache && (cached = this.event_context.app.templateCache(location))) {
return cached;
}
this.wait();
$.ajax($.extend({
url: location,
data: {},
dataType: is_json ? 'json' : null,
type: 'get',
success: function(data) {
if (should_cache) {
context.event_context.app.templateCache(location, data);
}
context.next(data);
}
}, options));
return false;
} else {
// its a dom/jQuery
if (location.nodeType) {
return location.innerHTML;
}
if (location.selector) {
// its a jQuery
context.next_engine = location.attr('data-engine');
if (options.clone === false) {
return location.remove()[0].innerHTML.toString();
} else {
return location[0].innerHTML.toString();
}
}
}
});
},
// `load()` a template and then `interpolate()` it with data.
//
// ### Example
//
// this.get('#/', function() {
// this.render('mytemplate.template', {name: 'test'});
// });
//
render: function(location, data, callback) {
if (_isFunction(location) && !data) {
return this.then(location);
} else {
if (!data && this.content) { data = this.content; }
return this.load(location)
.interpolate(data, location)
.then(callback);
}
},
// `render()` the the `location` with `data` and then `swap()` the
// app's `$element` with the rendered content.
partial: function(location, data) {
return this.render(location, data).swap();
},
// defers the call of function to occur in order of the render queue.
// The function can accept any number of arguments as long as the last
// argument is a callback function. This is useful for putting arbitrary
// asynchronous functions into the queue. The content passed to the
// callback is passed as `content` to the next item in the queue.
//
// === Example
//
// this.send($.getJSON, '/app.json')
// .then(function(json) {
// $('#message).text(json['message']);
// });
//
//
send: function() {
var context = this,
args = _makeArray(arguments),
fun = args.shift();
if (_isArray(args[0])) { args = args[0]; }
return this.then(function(content) {
args.push(function(response) { context.next(response); });
context.wait();
fun.apply(fun, args);
return false;
});
},
// itterates over an array, applying the callback for each item item. the
// callback takes the same style of arguments as `jQuery.each()` (index, item).
// The return value of each callback is collected as a single string and stored
// as `content` to be used in the next iteration of the `RenderContext`.
collect: function(array, callback, now) {
var context = this;
var coll = function() {
if (_isFunction(array)) {
callback = array;
array = this.content;
}
var contents = [], doms = false;
$.each(array, function(i, item) {
var returned = callback.apply(context, [i, item]);
if (returned.jquery && returned.length == 1) {
returned = returned[0];
doms = true;
}
contents.push(returned);
return returned;
});
return doms ? contents : contents.join('');
};
return now ? coll() : this.then(coll);
},
// loads a template, and then interpolates it for each item in the `data`
// array. If a callback is passed, it will call the callback with each
// item in the array _after_ interpolation
renderEach: function(location, name, data, callback) {
if (_isArray(name)) {
callback = data;
data = name;
name = null;
}
return this.load(location).then(function(content) {
var rctx = this;
if (!data) {
data = _isArray(this.previous_content) ? this.previous_content : [];
}
if (callback) {
$.each(data, function(i, value) {
var idata = {}, engine = this.next_engine || location;
name ? (idata[name] = value) : (idata = value);
callback(value, rctx.event_context.interpolate(content, idata, engine));
});
} else {
return this.collect(data, function(i, value) {
var idata = {}, engine = this.next_engine || location;
name ? (idata[name] = value) : (idata = value);
return this.event_context.interpolate(content, idata, engine);
}, true);
}
});
},
// uses the previous loaded `content` and the `data` object to interpolate
// a template. `engine` defines the templating/interpolation method/engine
// that should be used. If `engine` is not passed, the `next_engine` is
// used. If `retain` is `true`, the final interpolated data is appended to
// the `previous_content` instead of just replacing it.
interpolate: function(data, engine, retain) {
var context = this;
return this.then(function(content, prev) {
if (!data && prev) { data = prev; }
if (this.next_engine) {
engine = this.next_engine;
this.next_engine = false;
}
var rendered = context.event_context.interpolate(content, data, engine);
return retain ? prev + rendered : rendered;
});
},
// executes `EventContext#swap()` with the `content`
swap: function() {
return this.then(function(content) {
this.event_context.swap(content);
}).trigger('changed', {});
},
// Same usage as `jQuery.fn.appendTo()` but uses `then()` to ensure order
appendTo: function(selector) {
return this.then(function(content) {
$(selector).append(content);
}).trigger('changed', {});
},
// Same usage as `jQuery.fn.prependTo()` but uses `then()` to ensure order
prependTo: function(selector) {
return this.then(function(content) {
$(selector).prepend(content);
}).trigger('changed', {});
},
// Replaces the `$(selector)` using `html()` with the previously loaded
// `content`
replace: function(selector) {
return this.then(function(content) {
$(selector).html(content);
}).trigger('changed', {});
},
// trigger the event in the order of the event context. Same semantics
// as `Sammy.EventContext#trigger()`. If data is ommitted, `content`
// is sent as `{content: content}`
trigger: function(name, data) {
return this.then(function(content) {
if (typeof data == 'undefined') { data = {content: content}; }
this.event_context.trigger(name, data);
});
}
});
// `Sammy.EventContext` objects are created every time a route is run or a
// bound event is triggered. The callbacks for these events are evaluated within a `Sammy.EventContext`
// This within these callbacks the special methods of `EventContext` are available.
//
// ### Example
//
// $.sammy(function() {
// // The context here is this Sammy.Application
// this.get('#/:name', function() {
// // The context here is a new Sammy.EventContext
// if (this.params['name'] == 'sammy') {
// this.partial('name.html.erb', {name: 'Sammy'});
// } else {
// this.redirect('#/somewhere-else')
// }
// });
// });
//
// Initialize a new EventContext
//
// ### Arguments
//
// * `app` The `Sammy.Application` this event is called within.
// * `verb` The verb invoked to run this context/route.
// * `path` The string path invoked to run this context/route.
// * `params` An Object of optional params to pass to the context. Is converted
// to a `Sammy.Object`.
// * `target` a DOM element that the event that holds this context originates
// from. For post, put and del routes, this is the form element that triggered
// the route.
//
Sammy.EventContext = function(app, verb, path, params, target) {
this.app = app;
this.verb = verb;
this.path = path;
this.params = new Sammy.Object(params);
this.target = target;
};
Sammy.EventContext.prototype = $.extend({}, Sammy.Object.prototype, {
// A shortcut to the app's `$element()`
$element: function() {
return this.app.$element(_makeArray(arguments).shift());
},
// Look up a templating engine within the current app and context.
// `engine` can be one of the following:
//
// * a function: should conform to `function(content, data) { return interploated; }`
// * a template path: 'template.ejs', looks up the extension to match to
// the `ejs()` helper
// * a string referering to the helper: "mustache" => `mustache()`
//
// If no engine is found, use the app's default `template_engine`
//
engineFor: function(engine) {
var context = this, engine_match;
// if path is actually an engine function just return it
if (_isFunction(engine)) { return engine; }
// lookup engine name by path extension
engine = (engine || context.app.template_engine).toString();
if ((engine_match = engine.match(/\.([^\.]+)$/))) {
engine = engine_match[1];
}
// set the engine to the default template engine if no match is found
if (engine && _isFunction(context[engine])) {
return context[engine];
}
if (context.app.template_engine) {
return this.engineFor(context.app.template_engine);
}
return function(content, data) { return content; };
},
// using the template `engine` found with `engineFor()`, interpolate the
// `data` into `content`
interpolate: function(content, data, engine) {
return this.engineFor(engine).apply(this, [content, data]);
},
// Create and return a `Sammy.RenderContext` calling `render()` on it.
// Loads the template and interpolate the data, however does not actual
// place it in the DOM.
//
// ### Example
//
// // mytemplate.mustache <div class="name">{{name}}</div>
// render('mytemplate.mustache', {name: 'quirkey'});
// // sets the `content` to <div class="name">quirkey</div>
// render('mytemplate.mustache', {name: 'quirkey'})
// .appendTo('ul');
// // appends the rendered content to $('ul')
//
render: function(location, data, callback) {
return new Sammy.RenderContext(this).render(location, data, callback);
},
// Create and return a `Sammy.RenderContext` calling `renderEach()` on it.
// Loads the template and interpolates the data for each item,
// however does not actual place it in the DOM.
//
// ### Example
//
// // mytemplate.mustache <div class="name">{{name}}</div>
// renderEach('mytemplate.mustache', [{name: 'quirkey'}, {name: 'endor'}])
// // sets the `content` to <div class="name">quirkey</div><div class="name">endor</div>
// renderEach('mytemplate.mustache', [{name: 'quirkey'}, {name: 'endor'}]).appendTo('ul');
// // appends the rendered content to $('ul')
//
renderEach: function(location, name, data, callback) {
return new Sammy.RenderContext(this).renderEach(location, name, data, callback);
},
// create a new `Sammy.RenderContext` calling `load()` with `location` and
// `options`. Called without interpolation or placement, this allows for
// preloading/caching the templates.
load: function(location, options, callback) {
return new Sammy.RenderContext(this).load(location, options, callback);
},
// `render()` the the `location` with `data` and then `swap()` the
// app's `$element` with the rendered content.
partial: function(location, data) {
return new Sammy.RenderContext(this).partial(location, data);
},
// create a new `Sammy.RenderContext` calling `send()` with an arbitrary
// function
send: function() {
var rctx = new Sammy.RenderContext(this);
return rctx.send.apply(rctx, arguments);
},
// Changes the location of the current window. If `to` begins with
// '#' it only changes the document's hash. If passed more than 1 argument
// redirect will join them together with forward slashes.
//
// ### Example
//
// redirect('#/other/route');
// // equivilent to
// redirect('#', 'other', 'route');
//
redirect: function() {
var to, args = _makeArray(arguments),
current_location = this.app.getLocation();
if (args.length > 1) {
args.unshift('/');
to = this.join.apply(this, args);
} else {
to = args[0];
}
this.trigger('redirect', {to: to});
this.app.last_location = [this.verb, this.path];
this.app.setLocation(to);
if (current_location == to) {
this.app.trigger('location-changed');
}
},
// Triggers events on `app` within the current context.
trigger: function(name, data) {
if (typeof data == 'undefined') { data = {}; }
if (!data.context) { data.context = this; }
return this.app.trigger(name, data);
},
// A shortcut to app's `eventNamespace()`
eventNamespace: function() {
return this.app.eventNamespace();
},
// A shortcut to app's `swap()`
swap: function(contents) {
return this.app.swap(contents);
},
// Raises a possible `notFound()` error for the current path.
notFound: function() {
return this.app.notFound(this.verb, this.path);
},
// Default JSON parsing uses jQuery's `parseJSON()`. Include `Sammy.JSON`
// plugin for the more conformant "crockford special".
json: function(string) {
return $.parseJSON(string);
},
// //=> Sammy.EventContext: get #/ {}
toString: function() {
return "Sammy.EventContext: " + [this.verb, this.path, this.params].join(' ');
}
});
// An alias to Sammy
$.sammy = window.Sammy = Sammy;
})(jQuery, window);