restore JDK5 compatibility

git-svn-id: https://svn.apache.org/repos/asf/poi/trunk@1188233 13f79535-47bb-0310-9956-ffa450edef68
This commit is contained in:
Sergey Vladimirov 2011-10-24 17:02:43 +00:00
parent 8229908f29
commit e2891cf6d9
1 changed files with 8 additions and 8 deletions

View File

@ -260,9 +260,9 @@ public class XSLFConnectorShape extends XSLFSimpleShape {
break;
case ARROW:
GeneralPath arrow = new GeneralPath();
arrow.moveTo(-lineWidth * 3, -lineWidth * 2);
arrow.moveTo((float) (-lineWidth * 3), (float) (-lineWidth * 2));
arrow.lineTo(0, 0);
arrow.lineTo(-lineWidth * 3, lineWidth * 2);
arrow.lineTo((float) (-lineWidth * 3), (float) (lineWidth * 2));
shape = arrow;
at.translate(x2, y2);
at.rotate(alpha);
@ -271,9 +271,9 @@ public class XSLFConnectorShape extends XSLFSimpleShape {
scaleY = tailWidth.ordinal() + 1;
scaleX = tailLength.ordinal() + 1;
GeneralPath triangle = new GeneralPath();
triangle.moveTo(-lineWidth * scaleX, -lineWidth * scaleY/2);
triangle.moveTo((float) (-lineWidth * scaleX), (float) (-lineWidth * scaleY / 2));
triangle.lineTo(0, 0);
triangle.lineTo(-lineWidth * scaleX, lineWidth * scaleY/2);
triangle.lineTo((float) (-lineWidth * scaleX), (float) (lineWidth * scaleY / 2));
triangle.closePath();
shape = triangle;
at.translate(x2, y2);
@ -314,9 +314,9 @@ public class XSLFConnectorShape extends XSLFSimpleShape {
case STEALTH:
case ARROW:
GeneralPath arrow = new GeneralPath();
arrow.moveTo(lineWidth * 3 * scaleX, -lineWidth * scaleY * 2);
arrow.moveTo((float) (lineWidth * 3 * scaleX), (float) (-lineWidth * scaleY * 2));
arrow.lineTo(0, 0);
arrow.lineTo(lineWidth * 3 * scaleX, lineWidth * scaleY * 2);
arrow.lineTo((float) (lineWidth * 3 * scaleX), (float) (lineWidth * scaleY * 2));
shape = arrow;
at.translate(x1, y1);
at.rotate(alpha);
@ -325,9 +325,9 @@ public class XSLFConnectorShape extends XSLFSimpleShape {
scaleY = headWidth.ordinal() + 1;
scaleX = headLength.ordinal() + 1;
GeneralPath triangle = new GeneralPath();
triangle.moveTo(lineWidth * scaleX, -lineWidth * scaleY/2);
triangle.moveTo((float) (lineWidth * scaleX), (float) (-lineWidth * scaleY / 2));
triangle.lineTo(0, 0);
triangle.lineTo(lineWidth * scaleX, lineWidth * scaleY/2);
triangle.lineTo((float) (lineWidth * scaleX), (float) (lineWidth * scaleY / 2));
triangle.closePath();
shape = triangle;
at.translate(x1, y1);