discourse/vendor/assets/javascripts/highlightjs/languages/gml.min.js

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hljs.registerLanguage("gml",function(){"use strict";return function(e){return{name:"GML",aliases:["gml","GML"],case_insensitive:!1,keywords:{keyword:"begin end if then else while do for break continue with until repeat exit and or xor not return mod div switch case default var globalvar enum #macro #region #endregion",built_in:"is_real is_string is_array is_undefined is_int32 is_int64 is_ptr is_vec3 is_vec4 is_matrix is_bool typeof variable_global_exists variable_global_get variable_global_set variable_instance_exists variable_instance_get variable_instance_set variable_instance_get_names array_length_1d array_length_2d array_height_2d array_equals array_create array_copy random random_range irandom irandom_range random_set_seed random_get_seed randomize randomise choose abs round floor ceil sign frac sqrt sqr exp ln log2 log10 sin cos tan arcsin arccos arctan arctan2 dsin dcos dtan darcsin darccos darctan darctan2 degtorad radtodeg power logn min max mean median clamp lerp dot_product dot_product_3d dot_product_normalised dot_product_3d_normalised dot_product_normalized dot_product_3d_normalized math_set_epsilon math_get_epsilon angle_difference point_distance_3d point_distance point_direction lengthdir_x lengthdir_y real string int64 ptr string_format chr ansi_char ord string_length string_byte_length string_pos string_copy string_char_at string_ord_at string_byte_at string_set_byte_at string_delete string_insert string_lower string_upper string_repeat string_letters string_digits string_lettersdigits string_replace string_replace_all string_count string_hash_to_newline clipboard_has_text clipboard_set_text clipboard_get_text date_current_datetime date_create_datetime date_valid_datetime date_inc_year date_inc_month date_inc_week date_inc_day date_inc_hour date_inc_minute date_inc_second date_get_year date_get_month date_get_week date_get_day date_get_hour date_get_minute date_get_second date_get_weekday date_get_day_of_year date_get_hour_of_year date_get_minute_of_year date_get_second_of_year date_year_span date_month_span date_week_span date_day_span date_hour_span date_minute_span date_second_span date_compare_datetime date_compare_date date_compare_time date_date_of date_time_of date_datetime_string date_date_string date_time_string date_days_in_month date_days_in_year date_leap_year date_is_today date_set_timezone date_get_timezone game_set_speed game_get_speed motion_set motion_add place_free place_empty place_meeting place_snapped move_random move_snap move_towards_point move_contact_solid move_contact_all move_outside_solid move_outside_all move_bounce_solid move_bounce_all move_wrap distance_to_point distance_to_object position_empty position_meeting path_start path_end mp_linear_step mp_potential_step mp_linear_step_object mp_potential_step_object mp_potential_settings mp_linear_path mp_potential_path mp_linear_path_object mp_potential_path_object mp_grid_create mp_grid_destroy mp_grid_clear_all mp_grid_clear_cell mp_grid_clear_rectangle mp_grid_add_cell mp_grid_get_cell mp_grid_add_rectangle mp_grid_add_instances mp_grid_path mp_grid_draw mp_grid_to_ds_grid collision_point collision_rectangle collision_circle collision_ellipse collision_line collision_point_list collision_rectangle_list collision_circle_list collision_ellipse_list collision_line_list instance_position_list instance_place_list point_in_rectangle point_in_triangle point_in_circle rectangle_in_rectangle rectangle_in_triangle rectangle_in_circle instance_find instance_exists instance_number instance_position instance_nearest instance_furthest instance_place instance_create_depth instance_create_layer instance_copy instance_change instance_destroy position_destroy position_change instance_id_get instance_deactivate_all instance_deactivate_object instance_deactivate_region instance_activate_all instance_activate_object instance_activate_region room_goto room_goto_previous room_goto_next room_previous room_next room_restart game_end game_restart game_load game_save game_save_buffer game_load_buffer event_perform event_user event_perform_object eve