2024-06-04 23:27:06 -04:00
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# frozen_string_literal: true
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VALID_DIRECTIONS = %w[up down]
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2024-07-02 18:45:37 -04:00
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class Flags::ReorderFlag
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2024-06-04 23:27:06 -04:00
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include Service::Base
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DEV: Have `contract` take a block in services
Currently in services, the `contract` step is only used to define where
the contract will be called in the execution flow. Then, a `Contract`
class has to be defined with validations in it.
This patch allows the `contract` step to take a block containing
validations, attributes, etc. directly. No need to then open a
`Contract` class later in the service.
It also has a nice side effect, as it’s now easy to define multiples
contracts inside the same service. Before, we had the `class_name:`
option, but it wasn’t really useful as you had to redefine a complete
new contract class.
Now, when using a name for the contract other than `default`, a new
contract will be created automatically using the provided name.
Example:
```ruby
contract(:user) do
attribute :user_id, :integer
validates :user_id, presence: true
end
```
This will create a `UserContract` class and use it, also putting the
resulting contract in `context[:user_contract]`.
2024-10-01 11:17:14 -04:00
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contract do
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attribute :flag_id, :integer
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attribute :direction, :string
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validates :flag_id, presence: true
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validates :direction, inclusion: { in: VALID_DIRECTIONS }
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end
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2024-06-04 23:27:06 -04:00
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model :flag
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policy :invalid_access
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policy :invalid_move
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transaction do
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step :move
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step :log
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end
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private
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def fetch_flag(flag_id:)
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Flag.find(flag_id)
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end
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def invalid_access(guardian:, flag:)
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guardian.can_reorder_flag?(flag)
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end
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def all_flags
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@all_flags ||= Flag.where.not(name_key: "notify_user").order(:position)
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end
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def invalid_move(flag:, direction:)
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return false if all_flags.first == flag && direction == "up"
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return false if all_flags.last == flag && direction == "down"
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true
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end
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def move(flag:, direction:)
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old_position = flag.position
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index = all_flags.index(flag)
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target_flag = all_flags[direction == "up" ? index - 1 : index + 1]
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flag.update!(position: target_flag.position)
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target_flag.update!(position: old_position)
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end
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def log(guardian:, flag:, direction:)
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StaffActionLogger.new(guardian.user).log_custom(
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"move_flag",
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{ flag: flag.name, direction: direction },
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)
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end
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end
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