Add keyboard shortcuts back to d-editor
This commit is contained in:
parent
4aa601414d
commit
bb21902954
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@ -1,18 +1,3 @@
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/*global Mousetrap:true */
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export default Ember.View.extend({
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classNames: ['customize'],
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_init: function() {
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var controller = this.get('controller');
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Mousetrap.bindGlobal('mod+s', function() {
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controller.send("save");
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return false;
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});
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}.on("didInsertElement"),
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_cleanUp: function() {
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Mousetrap.unbindGlobal('mod+s');
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}.on("willDestroyElement")
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classNames: ['customize']
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});
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@ -1,3 +1,4 @@
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/*global Mousetrap:true */
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import loadScript from 'discourse/lib/load-script';
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import { default as property, on } from 'ember-addons/ember-computed-decorators';
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import { showSelector } from "discourse/lib/emoji/emoji-toolbar";
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@ -15,6 +16,8 @@ function getHead(head, prev) {
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const _createCallbacks = [];
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function Toolbar() {
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this.shortcuts = {};
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this.groups = [
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{group: 'fontStyles', buttons: []},
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{group: 'insertions', buttons: []},
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@ -24,27 +27,31 @@ function Toolbar() {
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this.addButton({
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id: 'bold',
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group: 'fontStyles',
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shortcut: 'B',
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perform: e => e.applySurround('**', '**', 'bold_text')
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});
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this.addButton({
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id: 'italic',
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group: 'fontStyles',
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shortcut: 'I',
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perform: e => e.applySurround('*', '*', 'italic_text')
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});
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this.addButton({group: 'insertions', id: 'link', action: 'showLinkModal'});
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this.addButton({id: 'link', group: 'insertions', shortcut: 'K', action: 'showLinkModal'});
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this.addButton({
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id: 'quote',
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group: 'insertions',
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icon: 'quote-right',
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shortcut: 'Shift+9',
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perform: e => e.applySurround('> ', '', 'code_text')
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});
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this.addButton({
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id: 'code',
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group: 'insertions',
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shortcut: 'Shift+C',
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perform(e) {
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if (e.selected.value.indexOf("\n") !== -1) {
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e.applySurround(' ', '', 'code_text');
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@ -58,6 +65,7 @@ function Toolbar() {
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id: 'bullet',
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group: 'extras',
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icon: 'list-ul',
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shortcut: 'Shift+8',
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title: 'composer.ulist_title',
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perform: e => e.applyList('* ', 'list_item')
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});
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@ -66,6 +74,7 @@ function Toolbar() {
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id: 'list',
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group: 'extras',
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icon: 'list-ol',
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shortcut: 'Shift+7',
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title: 'composer.olist_title',
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perform: e => e.applyList(i => !i ? "1. " : `${parseInt(i) + 1}. `, 'list_item')
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});
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@ -74,6 +83,7 @@ function Toolbar() {
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id: 'heading',
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group: 'extras',
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icon: 'font',
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shortcut: 'Alt+1',
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perform: e => e.applyList('## ', 'heading_text')
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});
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@ -81,6 +91,7 @@ function Toolbar() {
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id: 'rule',
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group: 'extras',
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icon: 'minus',
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shortcut: 'Alt+R',
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title: 'composer.hr_title',
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perform: e => e.addText("\n\n----------\n")
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});
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@ -92,15 +103,34 @@ Toolbar.prototype.addButton = function(button) {
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throw `Couldn't find toolbar group ${button.group}`;
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}
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const title = button.title || `composer.${button.id}_title`;
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g.buttons.push({
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const createdButton = {
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id: button.id,
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className: button.className || button.id,
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icon: button.icon || button.id,
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action: button.action || 'toolbarButton',
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perform: button.perform || Ember.k,
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title
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});
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perform: button.perform || Ember.K
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};
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const title = I18n.t(button.title || `composer.${button.id}_title`);
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if (button.shortcut) {
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const mac = /Mac|iPod|iPhone|iPad/.test(navigator.platform);
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const mod = mac ? 'Meta' : 'Ctrl';
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createdButton.title = `${title} (${mod}+${button.shortcut})`;
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// Mac users are used to glyphs for shortcut keys
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if (mac) {
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createdButton.title = createdButton.title.replace('Shift', "\u{21E7}")
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.replace('Meta', "\u{2318}")
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.replace('Alt', "\u{2325}")
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.replace(/\+/g, '');
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}
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this.shortcuts[`${mod}+${button.shortcut}`.toLowerCase()] = createdButton;
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} else {
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createdButton.title = title;
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}
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g.buttons.push(createdButton);
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};
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export function onToolbarCreate(func) {
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@ -115,9 +145,24 @@ export default Ember.Component.extend({
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lastSel: null,
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@on('didInsertElement')
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_loadSanitizer() {
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_startUp() {
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this._applyEmojiAutocomplete();
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loadScript('defer/html-sanitizer-bundle').then(() => this.set('ready', true));
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const shortcuts = this.get('toolbar.shortcuts');
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Ember.keys(shortcuts).forEach(sc => {
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const button = shortcuts[sc];
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Mousetrap(this.$('.d-editor-input')[0]).bind(sc, () => {
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this.send(button.action, button);
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});
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});
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},
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@on('willDestroyElement')
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_shutDown() {
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Ember.keys(this.get('toolbar.shortcuts')).forEach(sc => {
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Mousetrap(this.$('.d-editor-input')[0]).unbind(sc);
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});
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},
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@property
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@ -14,6 +14,7 @@ export default {
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group: 'extras',
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icon: 'smile-o',
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action: 'emoji',
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shortcut: 'Alt+E',
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title: 'composer.emoji'
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});
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});
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@ -10,7 +10,7 @@
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<div class='d-editor-button-bar'>
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{{#each toolbar.groups as |group|}}
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{{#each group.buttons as |b|}}
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{{d-button action=b.action actionParam=b title=b.title icon=b.icon class=b.className}}
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{{d-button action=b.action actionParam=b translatedTitle=b.title icon=b.icon class=b.className}}
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{{/each}}
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{{#unless group.lastGroup}}
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<div class='d-editor-spacer'></div>
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@ -1,6 +1,6 @@
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/*global define:false */
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/**
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* Copyright 2013 Craig Campbell
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* Copyright 2015 Craig Campbell
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* Mousetrap is a simple keyboard shortcut library for Javascript with
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* no external dependencies
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*
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* @version 1.4.6
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* @version 1.5.3
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* @url craig.is/killing/mice
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*/
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(function(window, document, undefined) {
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@ -54,7 +54,7 @@
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91: 'meta',
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93: 'meta',
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224: 'meta'
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},
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};
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/**
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* mapping for special characters so they can support
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@ -64,7 +64,7 @@
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*
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* @type {Object}
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*/
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_KEYCODE_MAP = {
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var _KEYCODE_MAP = {
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106: '*',
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107: '+',
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109: '-',
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220: '\\',
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221: ']',
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222: '\''
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},
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};
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/**
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* this is a mapping of keys that require shift on a US keypad
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*
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* @type {Object}
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*/
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_SHIFT_MAP = {
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var _SHIFT_MAP = {
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'~': '`',
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'!': '1',
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'@': '2',
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@ -113,7 +113,7 @@
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'>': '.',
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'?': '/',
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'|': '\\'
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},
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};
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/**
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* this is a list of special strings you can use to map
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*
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* @type {Object}
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*/
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_SPECIAL_ALIASES = {
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var _SPECIAL_ALIASES = {
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'option': 'alt',
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'command': 'meta',
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'return': 'enter',
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'escape': 'esc',
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'plus': '+',
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'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
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},
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};
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/**
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* variable to store the flipped version of _MAP from above
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*
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* @type {Object|undefined}
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*/
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_REVERSE_MAP,
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/**
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* a list of all the callbacks setup via Mousetrap.bind()
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*
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* @type {Object}
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*/
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_callbacks = {},
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/**
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* direct map of string combinations to callbacks used for trigger()
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*
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* @type {Object}
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*/
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_directMap = {},
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/**
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* keeps track of what level each sequence is at since multiple
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* sequences can start out with the same sequence
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*
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* @type {Object}
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*/
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_sequenceLevels = {},
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/**
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* variable to store the setTimeout call
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*
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* @type {null|number}
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*/
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_resetTimer,
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/**
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* temporary state where we will ignore the next keyup
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*
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* @type {boolean|string}
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*/
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_ignoreNextKeyup = false,
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/**
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* temporary state where we will ignore the next keypress
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*
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* @type {boolean}
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*/
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_ignoreNextKeypress = false,
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/**
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* are we currently inside of a sequence?
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* type of action ("keyup" or "keydown" or "keypress") or false
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*
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* @type {boolean|string}
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*/
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_nextExpectedAction = false;
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var _REVERSE_MAP;
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/**
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* loop through the f keys, f1 to f19 and add them to the map
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return modifiers1.sort().join(',') === modifiers2.sort().join(',');
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}
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/**
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* resets all sequence counters except for the ones passed in
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*
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* @param {Object} doNotReset
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* @returns void
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*/
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function _resetSequences(doNotReset) {
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doNotReset = doNotReset || {};
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var activeSequences = false,
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key;
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for (key in _sequenceLevels) {
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if (doNotReset[key]) {
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activeSequences = true;
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continue;
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}
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_sequenceLevels[key] = 0;
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}
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if (!activeSequences) {
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_nextExpectedAction = false;
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}
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}
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/**
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* finds all callbacks that match based on the keycode, modifiers,
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* and action
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*
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* @param {string} character
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* @param {Array} modifiers
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* @param {Event|Object} e
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* @param {string=} sequenceName - name of the sequence we are looking for
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* @param {string=} combination
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* @param {number=} level
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* @returns {Array}
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*/
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function _getMatches(character, modifiers, e, sequenceName, combination, level) {
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var i,
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callback,
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matches = [],
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action = e.type;
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// if there are no events related to this keycode
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if (!_callbacks[character]) {
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return [];
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}
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// if a modifier key is coming up on its own we should allow it
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if (action == 'keyup' && _isModifier(character)) {
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modifiers = [character];
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}
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// loop through all callbacks for the key that was pressed
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// and see if any of them match
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for (i = 0; i < _callbacks[character].length; ++i) {
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callback = _callbacks[character][i];
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// if a sequence name is not specified, but this is a sequence at
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// the wrong level then move onto the next match
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if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
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continue;
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}
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// if the action we are looking for doesn't match the action we got
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// then we should keep going
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if (action != callback.action) {
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continue;
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}
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// if this is a keypress event and the meta key and control key
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// are not pressed that means that we need to only look at the
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// character, otherwise check the modifiers as well
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//
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// chrome will not fire a keypress if meta or control is down
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// safari will fire a keypress if meta or meta+shift is down
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// firefox will fire a keypress if meta or control is down
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if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {
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// when you bind a combination or sequence a second time it
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// should overwrite the first one. if a sequenceName or
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// combination is specified in this call it does just that
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//
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// @todo make deleting its own method?
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var deleteCombo = !sequenceName && callback.combo == combination;
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var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
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if (deleteCombo || deleteSequence) {
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_callbacks[character].splice(i, 1);
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}
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matches.push(callback);
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}
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}
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return matches;
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}
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/**
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* takes a key event and figures out what the modifiers are
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*
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@ -432,6 +285,306 @@
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e.cancelBubble = true;
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}
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/**
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* determines if the keycode specified is a modifier key or not
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*
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* @param {string} key
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* @returns {boolean}
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*/
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function _isModifier(key) {
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return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
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}
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/**
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* reverses the map lookup so that we can look for specific keys
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* to see what can and can't use keypress
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*
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* @return {Object}
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*/
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function _getReverseMap() {
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if (!_REVERSE_MAP) {
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_REVERSE_MAP = {};
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for (var key in _MAP) {
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// pull out the numeric keypad from here cause keypress should
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// be able to detect the keys from the character
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if (key > 95 && key < 112) {
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continue;
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}
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if (_MAP.hasOwnProperty(key)) {
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_REVERSE_MAP[_MAP[key]] = key;
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}
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}
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}
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return _REVERSE_MAP;
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}
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/**
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* picks the best action based on the key combination
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*
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* @param {string} key - character for key
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* @param {Array} modifiers
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* @param {string=} action passed in
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*/
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function _pickBestAction(key, modifiers, action) {
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// if no action was picked in we should try to pick the one
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// that we think would work best for this key
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if (!action) {
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action = _getReverseMap()[key] ? 'keydown' : 'keypress';
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}
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// modifier keys don't work as expected with keypress,
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// switch to keydown
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if (action == 'keypress' && modifiers.length) {
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action = 'keydown';
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}
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return action;
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}
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/**
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* Converts from a string key combination to an array
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*
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* @param {string} combination like "command+shift+l"
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* @return {Array}
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*/
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function _keysFromString(combination) {
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if (combination === '+') {
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return ['+'];
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}
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combination = combination.replace(/\+{2}/g, '+plus');
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return combination.split('+');
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}
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/**
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* Gets info for a specific key combination
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*
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* @param {string} combination key combination ("command+s" or "a" or "*")
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* @param {string=} action
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* @returns {Object}
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*/
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function _getKeyInfo(combination, action) {
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var keys;
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var key;
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var i;
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var modifiers = [];
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// take the keys from this pattern and figure out what the actual
|
||||
// pattern is all about
|
||||
keys = _keysFromString(combination);
|
||||
|
||||
for (i = 0; i < keys.length; ++i) {
|
||||
key = keys[i];
|
||||
|
||||
// normalize key names
|
||||
if (_SPECIAL_ALIASES[key]) {
|
||||
key = _SPECIAL_ALIASES[key];
|
||||
}
|
||||
|
||||
// if this is not a keypress event then we should
|
||||
// be smart about using shift keys
|
||||
// this will only work for US keyboards however
|
||||
if (action && action != 'keypress' && _SHIFT_MAP[key]) {
|
||||
key = _SHIFT_MAP[key];
|
||||
modifiers.push('shift');
|
||||
}
|
||||
|
||||
// if this key is a modifier then add it to the list of modifiers
|
||||
if (_isModifier(key)) {
|
||||
modifiers.push(key);
|
||||
}
|
||||
}
|
||||
|
||||
// depending on what the key combination is
|
||||
// we will try to pick the best event for it
|
||||
action = _pickBestAction(key, modifiers, action);
|
||||
|
||||
return {
|
||||
key: key,
|
||||
modifiers: modifiers,
|
||||
action: action
|
||||
};
|
||||
}
|
||||
|
||||
function _belongsTo(element, ancestor) {
|
||||
if (element === null || element === document) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (element === ancestor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return _belongsTo(element.parentNode, ancestor);
|
||||
}
|
||||
|
||||
function Mousetrap(targetElement) {
|
||||
var self = this;
|
||||
|
||||
targetElement = targetElement || document;
|
||||
|
||||
if (!(self instanceof Mousetrap)) {
|
||||
return new Mousetrap(targetElement);
|
||||
}
|
||||
|
||||
/**
|
||||
* element to attach key events to
|
||||
*
|
||||
* @type {Element}
|
||||
*/
|
||||
self.target = targetElement;
|
||||
|
||||
/**
|
||||
* a list of all the callbacks setup via Mousetrap.bind()
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
self._callbacks = {};
|
||||
|
||||
/**
|
||||
* direct map of string combinations to callbacks used for trigger()
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
self._directMap = {};
|
||||
|
||||
/**
|
||||
* keeps track of what level each sequence is at since multiple
|
||||
* sequences can start out with the same sequence
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
var _sequenceLevels = {};
|
||||
|
||||
/**
|
||||
* variable to store the setTimeout call
|
||||
*
|
||||
* @type {null|number}
|
||||
*/
|
||||
var _resetTimer;
|
||||
|
||||
/**
|
||||
* temporary state where we will ignore the next keyup
|
||||
*
|
||||
* @type {boolean|string}
|
||||
*/
|
||||
var _ignoreNextKeyup = false;
|
||||
|
||||
/**
|
||||
* temporary state where we will ignore the next keypress
|
||||
*
|
||||
* @type {boolean}
|
||||
*/
|
||||
var _ignoreNextKeypress = false;
|
||||
|
||||
/**
|
||||
* are we currently inside of a sequence?
|
||||
* type of action ("keyup" or "keydown" or "keypress") or false
|
||||
*
|
||||
* @type {boolean|string}
|
||||
*/
|
||||
var _nextExpectedAction = false;
|
||||
|
||||
/**
|
||||
* resets all sequence counters except for the ones passed in
|
||||
*
|
||||
* @param {Object} doNotReset
|
||||
* @returns void
|
||||
*/
|
||||
function _resetSequences(doNotReset) {
|
||||
doNotReset = doNotReset || {};
|
||||
|
||||
var activeSequences = false,
|
||||
key;
|
||||
|
||||
for (key in _sequenceLevels) {
|
||||
if (doNotReset[key]) {
|
||||
activeSequences = true;
|
||||
continue;
|
||||
}
|
||||
_sequenceLevels[key] = 0;
|
||||
}
|
||||
|
||||
if (!activeSequences) {
|
||||
_nextExpectedAction = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* finds all callbacks that match based on the keycode, modifiers,
|
||||
* and action
|
||||
*
|
||||
* @param {string} character
|
||||
* @param {Array} modifiers
|
||||
* @param {Event|Object} e
|
||||
* @param {string=} sequenceName - name of the sequence we are looking for
|
||||
* @param {string=} combination
|
||||
* @param {number=} level
|
||||
* @returns {Array}
|
||||
*/
|
||||
function _getMatches(character, modifiers, e, sequenceName, combination, level) {
|
||||
var i;
|
||||
var callback;
|
||||
var matches = [];
|
||||
var action = e.type;
|
||||
|
||||
// if there are no events related to this keycode
|
||||
if (!self._callbacks[character]) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// if a modifier key is coming up on its own we should allow it
|
||||
if (action == 'keyup' && _isModifier(character)) {
|
||||
modifiers = [character];
|
||||
}
|
||||
|
||||
// loop through all callbacks for the key that was pressed
|
||||
// and see if any of them match
|
||||
for (i = 0; i < self._callbacks[character].length; ++i) {
|
||||
callback = self._callbacks[character][i];
|
||||
|
||||
// if a sequence name is not specified, but this is a sequence at
|
||||
// the wrong level then move onto the next match
|
||||
if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the action we are looking for doesn't match the action we got
|
||||
// then we should keep going
|
||||
if (action != callback.action) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if this is a keypress event and the meta key and control key
|
||||
// are not pressed that means that we need to only look at the
|
||||
// character, otherwise check the modifiers as well
|
||||
//
|
||||
// chrome will not fire a keypress if meta or control is down
|
||||
// safari will fire a keypress if meta or meta+shift is down
|
||||
// firefox will fire a keypress if meta or control is down
|
||||
if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {
|
||||
|
||||
// when you bind a combination or sequence a second time it
|
||||
// should overwrite the first one. if a sequenceName or
|
||||
// combination is specified in this call it does just that
|
||||
//
|
||||
// @todo make deleting its own method?
|
||||
var deleteCombo = !sequenceName && callback.combo == combination;
|
||||
var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
|
||||
if (deleteCombo || deleteSequence) {
|
||||
self._callbacks[character].splice(i, 1);
|
||||
}
|
||||
|
||||
matches.push(callback);
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
/**
|
||||
* actually calls the callback function
|
||||
*
|
||||
|
@ -445,7 +598,7 @@
|
|||
function _fireCallback(callback, e, combo, sequence) {
|
||||
|
||||
// if this event should not happen stop here
|
||||
if (Mousetrap.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
|
||||
if (self.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -463,12 +616,12 @@
|
|||
* @param {Event} e
|
||||
* @returns void
|
||||
*/
|
||||
function _handleKey(character, modifiers, e) {
|
||||
var callbacks = _getMatches(character, modifiers, e),
|
||||
i,
|
||||
doNotReset = {},
|
||||
maxLevel = 0,
|
||||
processedSequenceCallback = false;
|
||||
self._handleKey = function(character, modifiers, e) {
|
||||
var callbacks = _getMatches(character, modifiers, e);
|
||||
var i;
|
||||
var doNotReset = {};
|
||||
var maxLevel = 0;
|
||||
var processedSequenceCallback = false;
|
||||
|
||||
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
|
@ -541,7 +694,7 @@
|
|||
}
|
||||
|
||||
_ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* handles a keydown event
|
||||
|
@ -570,17 +723,7 @@
|
|||
return;
|
||||
}
|
||||
|
||||
Mousetrap.handleKey(character, _eventModifiers(e), e);
|
||||
}
|
||||
|
||||
/**
|
||||
* determines if the keycode specified is a modifier key or not
|
||||
*
|
||||
* @param {string} key
|
||||
* @returns {boolean}
|
||||
*/
|
||||
function _isModifier(key) {
|
||||
return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
|
||||
self.handleKey(character, _eventModifiers(e), e);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -596,55 +739,6 @@
|
|||
_resetTimer = setTimeout(_resetSequences, 1000);
|
||||
}
|
||||
|
||||
/**
|
||||
* reverses the map lookup so that we can look for specific keys
|
||||
* to see what can and can't use keypress
|
||||
*
|
||||
* @return {Object}
|
||||
*/
|
||||
function _getReverseMap() {
|
||||
if (!_REVERSE_MAP) {
|
||||
_REVERSE_MAP = {};
|
||||
for (var key in _MAP) {
|
||||
|
||||
// pull out the numeric keypad from here cause keypress should
|
||||
// be able to detect the keys from the character
|
||||
if (key > 95 && key < 112) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_MAP.hasOwnProperty(key)) {
|
||||
_REVERSE_MAP[_MAP[key]] = key;
|
||||
}
|
||||
}
|
||||
}
|
||||
return _REVERSE_MAP;
|
||||
}
|
||||
|
||||
/**
|
||||
* picks the best action based on the key combination
|
||||
*
|
||||
* @param {string} key - character for key
|
||||
* @param {Array} modifiers
|
||||
* @param {string=} action passed in
|
||||
*/
|
||||
function _pickBestAction(key, modifiers, action) {
|
||||
|
||||
// if no action was picked in we should try to pick the one
|
||||
// that we think would work best for this key
|
||||
if (!action) {
|
||||
action = _getReverseMap()[key] ? 'keydown' : 'keypress';
|
||||
}
|
||||
|
||||
// modifier keys don't work as expected with keypress,
|
||||
// switch to keydown
|
||||
if (action == 'keypress' && modifiers.length) {
|
||||
action = 'keydown';
|
||||
}
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
/**
|
||||
* binds a key sequence to an event
|
||||
*
|
||||
|
@ -713,70 +807,6 @@
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts from a string key combination to an array
|
||||
*
|
||||
* @param {string} combination like "command+shift+l"
|
||||
* @return {Array}
|
||||
*/
|
||||
function _keysFromString(combination) {
|
||||
if (combination === '+') {
|
||||
return ['+'];
|
||||
}
|
||||
|
||||
return combination.split('+');
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets info for a specific key combination
|
||||
*
|
||||
* @param {string} combination key combination ("command+s" or "a" or "*")
|
||||
* @param {string=} action
|
||||
* @returns {Object}
|
||||
*/
|
||||
function _getKeyInfo(combination, action) {
|
||||
var keys,
|
||||
key,
|
||||
i,
|
||||
modifiers = [];
|
||||
|
||||
// take the keys from this pattern and figure out what the actual
|
||||
// pattern is all about
|
||||
keys = _keysFromString(combination);
|
||||
|
||||
for (i = 0; i < keys.length; ++i) {
|
||||
key = keys[i];
|
||||
|
||||
// normalize key names
|
||||
if (_SPECIAL_ALIASES[key]) {
|
||||
key = _SPECIAL_ALIASES[key];
|
||||
}
|
||||
|
||||
// if this is not a keypress event then we should
|
||||
// be smart about using shift keys
|
||||
// this will only work for US keyboards however
|
||||
if (action && action != 'keypress' && _SHIFT_MAP[key]) {
|
||||
key = _SHIFT_MAP[key];
|
||||
modifiers.push('shift');
|
||||
}
|
||||
|
||||
// if this key is a modifier then add it to the list of modifiers
|
||||
if (_isModifier(key)) {
|
||||
modifiers.push(key);
|
||||
}
|
||||
}
|
||||
|
||||
// depending on what the key combination is
|
||||
// we will try to pick the best event for it
|
||||
action = _pickBestAction(key, modifiers, action);
|
||||
|
||||
return {
|
||||
key: key,
|
||||
modifiers: modifiers,
|
||||
action: action
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* binds a single keyboard combination
|
||||
*
|
||||
|
@ -790,13 +820,13 @@
|
|||
function _bindSingle(combination, callback, action, sequenceName, level) {
|
||||
|
||||
// store a direct mapped reference for use with Mousetrap.trigger
|
||||
_directMap[combination + ':' + action] = callback;
|
||||
self._directMap[combination + ':' + action] = callback;
|
||||
|
||||
// make sure multiple spaces in a row become a single space
|
||||
combination = combination.replace(/\s+/g, ' ');
|
||||
|
||||
var sequence = combination.split(' '),
|
||||
info;
|
||||
var sequence = combination.split(' ');
|
||||
var info;
|
||||
|
||||
// if this pattern is a sequence of keys then run through this method
|
||||
// to reprocess each pattern one key at a time
|
||||
|
@ -809,7 +839,7 @@
|
|||
|
||||
// make sure to initialize array if this is the first time
|
||||
// a callback is added for this key
|
||||
_callbacks[info.key] = _callbacks[info.key] || [];
|
||||
self._callbacks[info.key] = self._callbacks[info.key] || [];
|
||||
|
||||
// remove an existing match if there is one
|
||||
_getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);
|
||||
|
@ -820,7 +850,7 @@
|
|||
//
|
||||
// this is important because the way these are processed expects
|
||||
// the sequence ones to come first
|
||||
_callbacks[info.key][sequenceName ? 'unshift' : 'push']({
|
||||
self._callbacks[info.key][sequenceName ? 'unshift' : 'push']({
|
||||
callback: callback,
|
||||
modifiers: info.modifiers,
|
||||
action: info.action,
|
||||
|
@ -838,18 +868,17 @@
|
|||
* @param {string|undefined} action
|
||||
* @returns void
|
||||
*/
|
||||
function _bindMultiple(combinations, callback, action) {
|
||||
self._bindMultiple = function(combinations, callback, action) {
|
||||
for (var i = 0; i < combinations.length; ++i) {
|
||||
_bindSingle(combinations[i], callback, action);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// start!
|
||||
_addEvent(document, 'keypress', _handleKeyEvent);
|
||||
_addEvent(document, 'keydown', _handleKeyEvent);
|
||||
_addEvent(document, 'keyup', _handleKeyEvent);
|
||||
|
||||
var Mousetrap = {
|
||||
_addEvent(targetElement, 'keypress', _handleKeyEvent);
|
||||
_addEvent(targetElement, 'keydown', _handleKeyEvent);
|
||||
_addEvent(targetElement, 'keyup', _handleKeyEvent);
|
||||
}
|
||||
|
||||
/**
|
||||
* binds an event to mousetrap
|
||||
|
@ -865,11 +894,12 @@
|
|||
* @param {string=} action - 'keypress', 'keydown', or 'keyup'
|
||||
* @returns void
|
||||
*/
|
||||
bind: function(keys, callback, action) {
|
||||
Mousetrap.prototype.bind = function(keys, callback, action) {
|
||||
var self = this;
|
||||
keys = keys instanceof Array ? keys : [keys];
|
||||
_bindMultiple(keys, callback, action);
|
||||
return this;
|
||||
},
|
||||
self._bindMultiple.call(self, keys, callback, action);
|
||||
return self;
|
||||
};
|
||||
|
||||
/**
|
||||
* unbinds an event to mousetrap
|
||||
|
@ -888,9 +918,10 @@
|
|||
* @param {string} action
|
||||
* @returns void
|
||||
*/
|
||||
unbind: function(keys, action) {
|
||||
return Mousetrap.bind(keys, function() {}, action);
|
||||
},
|
||||
Mousetrap.prototype.unbind = function(keys, action) {
|
||||
var self = this;
|
||||
return self.bind.call(self, keys, function() {}, action);
|
||||
};
|
||||
|
||||
/**
|
||||
* triggers an event that has already been bound
|
||||
|
@ -899,12 +930,13 @@
|
|||
* @param {string=} action
|
||||
* @returns void
|
||||
*/
|
||||
trigger: function(keys, action) {
|
||||
if (_directMap[keys + ':' + action]) {
|
||||
_directMap[keys + ':' + action]({}, keys);
|
||||
Mousetrap.prototype.trigger = function(keys, action) {
|
||||
var self = this;
|
||||
if (self._directMap[keys + ':' + action]) {
|
||||
self._directMap[keys + ':' + action]({}, keys);
|
||||
}
|
||||
return this;
|
||||
},
|
||||
return self;
|
||||
};
|
||||
|
||||
/**
|
||||
* resets the library back to its initial state. this is useful
|
||||
|
@ -913,11 +945,12 @@
|
|||
*
|
||||
* @returns void
|
||||
*/
|
||||
reset: function() {
|
||||
_callbacks = {};
|
||||
_directMap = {};
|
||||
return this;
|
||||
},
|
||||
Mousetrap.prototype.reset = function() {
|
||||
var self = this;
|
||||
self._callbacks = {};
|
||||
self._directMap = {};
|
||||
return self;
|
||||
};
|
||||
|
||||
/**
|
||||
* should we stop this event before firing off callbacks
|
||||
|
@ -926,79 +959,63 @@
|
|||
* @param {Element} element
|
||||
* @return {boolean}
|
||||
*/
|
||||
stopCallback: function(e, element) {
|
||||
Mousetrap.prototype.stopCallback = function(e, element) {
|
||||
var self = this;
|
||||
|
||||
// if the element has the class "mousetrap" then no need to stop
|
||||
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_belongsTo(element, self.target)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop for input, select, and textarea
|
||||
return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* exposes _handleKey publicly so it can be overwritten by extensions
|
||||
*/
|
||||
handleKey: _handleKey
|
||||
Mousetrap.prototype.handleKey = function() {
|
||||
var self = this;
|
||||
return self._handleKey.apply(self, arguments);
|
||||
};
|
||||
|
||||
/**
|
||||
* Init the global mousetrap functions
|
||||
*
|
||||
* This method is needed to allow the global mousetrap functions to work
|
||||
* now that mousetrap is a constructor function.
|
||||
*/
|
||||
Mousetrap.init = function() {
|
||||
var documentMousetrap = Mousetrap(document);
|
||||
for (var method in documentMousetrap) {
|
||||
if (method.charAt(0) !== '_') {
|
||||
Mousetrap[method] = (function(method) {
|
||||
return function() {
|
||||
return documentMousetrap[method].apply(documentMousetrap, arguments);
|
||||
};
|
||||
} (method));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Mousetrap.init();
|
||||
|
||||
// expose mousetrap to the global object
|
||||
window.Mousetrap = Mousetrap;
|
||||
|
||||
// expose as a common js module
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = Mousetrap;
|
||||
}
|
||||
|
||||
// expose mousetrap as an AMD module
|
||||
if (typeof define === 'function' && define.amd) {
|
||||
define(Mousetrap);
|
||||
define(function() {
|
||||
return Mousetrap;
|
||||
});
|
||||
}
|
||||
}) (window, document);
|
||||
|
||||
/**
|
||||
* adds a bindGlobal method to Mousetrap that allows you to
|
||||
* bind specific keyboard shortcuts that will still work
|
||||
* inside a text input field
|
||||
*
|
||||
* usage:
|
||||
* Mousetrap.bindGlobal('ctrl+s', _saveChanges);
|
||||
* Mousetrap.unbindGlobal('ctrl+s');
|
||||
*/
|
||||
/* global Mousetrap:true */
|
||||
Mousetrap = (function(Mousetrap) {
|
||||
var _globalCallbacks = {},
|
||||
_originalStopCallback = Mousetrap.stopCallback;
|
||||
|
||||
Mousetrap.stopCallback = function(e, element, combo, sequence) {
|
||||
if (_globalCallbacks[combo] || _globalCallbacks[sequence]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return _originalStopCallback(e, element, combo);
|
||||
};
|
||||
|
||||
Mousetrap.bindGlobal = function(keys, callback, action) {
|
||||
Mousetrap.bind(keys, callback, action);
|
||||
|
||||
if (keys instanceof Array) {
|
||||
for (var i = 0; i < keys.length; i++) {
|
||||
_globalCallbacks[keys[i]] = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
_globalCallbacks[keys] = true;
|
||||
};
|
||||
|
||||
Mousetrap.unbindGlobal = function(keys, action) {
|
||||
Mousetrap.unbind(keys, action);
|
||||
|
||||
if (keys instanceof Array) {
|
||||
for (var i = 0; i < keys.length; i++) {
|
||||
_globalCallbacks[keys[i]] = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
_globalCallbacks[keys] = false;
|
||||
};
|
||||
|
||||
return Mousetrap;
|
||||
}) (Mousetrap);
|
||||
|
|
Loading…
Reference in New Issue