UI: update "latest" canvas layout in wizard

This commit is contained in:
Penar Musaraj 2019-01-18 09:56:39 -05:00
parent 457e6c7b37
commit f8f281cdad
1 changed files with 16 additions and 17 deletions

View File

@ -358,7 +358,7 @@ export default createPreviewComponent(659, 320, {
},
renderLatest(ctx, colors, width, height) {
const rowHeight = height / 10.0;
const rowHeight = height / 6.6;
const textColor = darkLightDiff(colors.primary, colors.secondary, 50, 50);
const bodyFontSize = height / 440.0;
@ -379,7 +379,7 @@ export default createPreviewComponent(659, 320, {
ctx.stroke();
};
const cols = [0.02, 0.5, 0.65, 0.8, 0.87, 0.93].map(c => c * width);
const cols = [0.02, 0.66, 0.8, 0.87, 0.93].map(c => c * width);
// Headings
const headingY = height * 0.33;
@ -387,11 +387,10 @@ export default createPreviewComponent(659, 320, {
ctx.fillStyle = textColor;
ctx.font = `${bodyFontSize * 0.9}em 'Arial'`;
ctx.fillText("Topic", cols[0], headingY);
ctx.fillText("Category", cols[1], headingY);
ctx.fillText("Users", cols[2], headingY);
ctx.fillText("Replies", cols[3], headingY);
ctx.fillText("Views", cols[4], headingY);
ctx.fillText("Activity", cols[5], headingY);
ctx.fillText("Users", cols[1], headingY);
ctx.fillText("Replies", cols[2], headingY);
ctx.fillText("Views", cols[3], headingY);
ctx.fillText("Activity", cols[4], headingY);
// Topics
let y = headingY + rowHeight / 2.6;
@ -401,39 +400,39 @@ export default createPreviewComponent(659, 320, {
ctx.font = `${bodyFontSize}em 'Arial'`;
ctx.lineWidth = 1;
this.getTitles().forEach(title => {
const textPos = y + rowHeight * 0.7;
const textPos = y + rowHeight * 0.4;
ctx.fillStyle = textColor;
ctx.fillText(title, cols[0], textPos);
const category = this.categories()[0];
ctx.beginPath();
ctx.fillStyle = category.color;
const badgeSize = rowHeight * 0.2;
ctx.font = `Bold ${bodyFontSize * 0.5}em 'Arial'`;
ctx.rect(cols[1], y + rowHeight * 0.5, badgeSize, badgeSize);
const badgeSize = rowHeight * 0.15;
ctx.font = `Bold ${bodyFontSize * 0.75}em 'Arial'`;
ctx.rect(cols[0] + 4, y + rowHeight * 0.6, badgeSize, badgeSize);
ctx.fill();
ctx.fillStyle = colors.primary;
ctx.fillText(
category.name,
cols[1] + badgeSize * 1.5,
y + rowHeight * 0.65
cols[0] + badgeSize * 2,
y + rowHeight * 0.73
);
this.scaleImage(
this.avatar,
cols[2],
y + rowHeight * 0.3,
cols[1],
y + rowHeight * 0.25,
rowHeight * 0.5,
rowHeight * 0.5
);
ctx.fillStyle = textColor;
ctx.font = `${bodyFontSize}em 'Arial'`;
for (let j = 3; j <= 5; j++) {
for (let j = 2; j <= 4; j++) {
ctx.fillText(
j === 5 ? "1h" : Math.floor(Math.random() * 90) + 10,
cols[j] + margin,
y + rowHeight * 0.7
y + rowHeight * 0.6
);
}
drawLine(y + rowHeight * 1);