Groups can now be marked as visible to "logged on users". All automatic groups (except `everyone`) are now visible to "logged on users", previously they were marked as public but suppressed in the group page for non-staff.
* Expose a new plugin outlet. Pass group model to the group-member-dropdown so it can be accessed by plugins
* Added controller tests for group custom fields. update custom fields when updating a group
Minor fixes to add Rails 6 support to Discourse, we now will boot
with RAILS_MASTER=1, all specs pass
Only one tiny deprecation left
Largest change was the way ActiveModel:Errors changed interface a
bit but there is a simple backwards compat way of working it
Mods require visibility to everyone group cause category dialogs need to
know about this.
If the site setting `allow moderators to create categories` will not function
without this
Note there is no security expansion of rights here, the group is technically
empty anyway and it always looks exactly the same on all discourse instances
* Add missing icons to set
* Revert FA5 revert
This reverts commit 42572ff
* use new SVG syntax in locales
* Noscript page changes (remove login button, center "powered by" footer text)
* Cast wider net for SVG icons in settings
- include any _icon setting for SVG registry (offers better support for plugin settings)
- let themes store multiple pipe-delimited icons in a setting
- also replaces broken onebox image icon with SVG reference in cooked post processor
* interpolate icons in locales
* Fix composer whisper icon alignment
* Add support for stacked icons
* SECURITY: enforce hostname to match discourse hostname
This ensures that the hostname rails uses for various helpers always matches
the Discourse hostname
* load SVG sprite with pre-initializers
* FIX: enable caching on SVG sprites
* PERF: use JSONP for SVG sprites so they are served from CDN
This avoids needing to deal with CORS for loading of the SVG
Note, added the svg- prefix to the filename so we can quickly tell in
dev tools what the file is
* Add missing SVG sprite JSONP script to CSP
* Upgrade to FA 5.5.0
* Add support for all FA4.7 icons
- adds complete frontend and backend for renamed FA4.7 icons
- improves performance of SvgSprite.bundle and SvgSprite.all_icons
* Fix group avatar flair preview
- adds an endpoint at /svg-sprites/search/:keyword
- adds frontend ajax call that pulls icon in avatar flair preview even when it is not in subset
* Remove FA 4.7 font files
* First take on subsetting svg icons
* FontAwesome 5 svg subset WIP
* Include icons from plugins/badges into svg sprite subset
* add svg icon support to themes
* Add spec for SvgSprite
* Misc. SVG icon fixes
* Use FA5 svgs in local-dates plugin
* CSS adjustments, fix SVG icons in group flair
* Use SVG icons in poll plugin
* Add SVG icons to /wizard
Introduce new patterns for direct sql that are safe and fast.
MiniSql is not prone to memory bloat that can happen with direct PG usage.
It also has an extremely fast materializer and very a convenient API
- DB.exec(sql, *params) => runs sql returns row count
- DB.query(sql, *params) => runs sql returns usable objects (not a hash)
- DB.query_hash(sql, *params) => runs sql returns an array of hashes
- DB.query_single(sql, *params) => runs sql and returns a flat one dimensional array
- DB.build(sql) => returns a sql builder
See more at: https://github.com/discourse/mini_sql
* Split alias levels in mentionable and messageable levels.
* Fixed some tests.
* Set messageable level to everyone by default.
* By defaults, groups are not mentionable or messageable.
* Made staff groups messageable by the system.
There are 4 visibility levels
- public (default)
- members only
- staff
- owners
Note, admins and group owners ALWAYS have visibility to groups
Migration treated old "non public" as "members only"
Rails yanked out observers many many years ago, instead the functionality
was yanked out to a gem that is very lightly maintained.
For example: if we want to upgrade to rails 5 there is no published gem
Internally the usage of observers had quite a few problem.
The series of refactors renamed a bunch of classes to give us more clarity
and removed some magic.