That could cause flakeyness in specs depending in which timing message bus would arrive and it's not necessary as it should be updated with `handleThreadOriginalMessageUpdate`.
Why this change?
This is what `Capybara::Session#quit` does:
```
def quit
@driver.quit if @driver.respond_to? :quit
@document = @driver = nil
@touched = false
@server&.reset_error!
end
```
One notable thing is that it resets server errors which means that any
server errors encountered by a session is cleared. That is not what we
want since it hides errors even though `Capybara.raise_server_errors`
has been set to `true`.
We now create threads on reply so the refresh check is not really necessary as there's nothing special about it anymore. We don't refresh every pages in other tests to check they still work.
Hopefully these changes will prevent few flakeys too.
I don't have a repro of this ATM, but I suspect that ensuring the panel has been opened before moving to next tests could make this test more resilient.
This commit adds the initial part of thread indicator improvements:
* Show the reply count, last reply date and excerpt,
and the participants of the thread's avatars and
count of additional participants
* Add a participants component for the thread that
can be reused for the list
* Add a query class to get the thread participants
* Live update the thread indicator more consistently
with the last reply and participant details
image image
In subsequent PRs we will cache the participants since
they do not change often, and improve the thread list
further with participants.
This commit also adds a showPresence boolean (default
true) to ChatUserAvatar, since we don't want to show the
online indicator for thread participants.
---------
Co-authored-by: chapoi <charlie@discourse.org>
This commit implements all the necessary logic to create thread seamlessly. For this it relies on the same logic used for messages and generates a `staged-id`(using the format: `staged-thread-CHANNEL_ID-MESSAGE_ID` which is used to re-conciliate state client sides once the thread has been persisted on the backend.
Part of this change the client side is now always using real thread and channel objects instead of sometimes relying on a flat `threadId` or `channelId`.
This PR also brings three UX changes:
- thread starts from top
- number of buttons on message actions is dependent of the width of the enclosing container
- <kbd>shift + ArrowUp</kbd> will reply to the last message