Since we created user_chat_thread_memberships in
cc2570f we haven't
yet backfilled it for users who previously sent a message in
in threads -- this migration creates the UserChatThreadMemberships
needed for those threads, making sure the last read message id
is accurate for those participants.
* FEATURE: Content custom summarization strategies.
This PR establishes a pattern for plugins to register alternative ways of summarizing content by extending a class that defines an interface.
Core controls which strategy we'll use and who has access to it through the `summarization_strategy` and `custom_summarization_allowed_groups`. It also defines the UI for summarizing topics.
Other plugins can access this summarization mechanism and implement their features, removing cross-plugin customizations, as it currently happens between chat and the discourse-ai plugin.
* Group membership validation and rate limiting
* Work with objects instead of classes
* Port summarization feature from discourse-ai to chat
* Rename available summaries to 'Top Replies' and 'Summary'
* move the chat unread indicator to top to match the profile avatar indicator
* add white border to profile avatar indicator (badge notification) to match chat indicator and userstatus styling
* change `.urgent` to BEM
* congregate all styling into mixin
* update chat index to use mixin
* update thread indicator to use mixin
* update header indicator to use mixin
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Co-authored-by: Martin Brennan <martin@discourse.org>
This is actually making things more sluggish than necessary. If any perf issue happen out of this they should be handled in the consequences of the resizing, not the resizing itself.
Currently navigating a long topic and then opening chat would cause the view to be scrolled to the bottom. Using `scrollTop` here ensures we correctly scroll to top.
This had been incorrectly moved into `deactivate` during another change.
* FIX: increases resize observer throttle delay
25ms is not necessary and was sometimes causing jankyness.
* FIX: removes ios momentum fix delay
Instead of a 50ms, simply use next+schedule("afterRender") to attempt to have the shortest delay possible.
* FIX: backdrop event propagation
Prevents backdrop touch to propagate to underlying channel/thread.
* UX: adds is-active class to container of active message
This change allows to keep the background on the active message while the actions menu is displayed.
* FIX: prevents skip-link to be selected on press
* UX: allows to close actions menu instantly
The backdrop should always receive events, we don't need to wait for the menu to be fully displayed.
* UI: adds spacing between last message and composer
* UI: makes backdrop less dark
* FIX: makes events passive on long-press modifier
We have been struggling a lot on this lately as it's almost impossible to write a decent test for this.
The important things which need to happen:
- fetch the unread/mention state and last message bus channel ids of each chat channels
- stop all subscriptions
- restart global chat subscriptions
- update channels with new state and ensure the message bus ids are updated
- restart subscriptions of each chat channel
As a followup we need to start implementing a standard way to query for a resource state. Something similar to: `/channels/tracking` and `/channels/:id/tracking`
Each of these endpoints would return a state similar to:
```json
{
tracking: { ... },
message_bus_ids: { ... }
}
Removing a reaction could start a long press at the same time and put the screen in a stuck state.
This commit ensures we give an opportunity to the reaction to capture the event first and not propagate further.
These spec are flaky only in CI, not locally and not in GitHub actions.
The previous attempt was in 44eabde, but actually the failure happens
a bit earlier. This is another attempt to fix these specs. Quite a lot of
async logic is happening in emulateAutocomplete(), a call to settled()
in the end should help make it more reliable.
This commit attempts to have a bullet proof solution to the following case:
- long press on message (finger is still pressed)
- menu appears
- a button is now at finger location
- user releases finger
- a click is triggered on the button
Classic event canceling solution won't work here for performance reasons as we need the event to be passive in a scroll list.
In some cases, plugins may want to hide some of these actions
at all times, overriding the rules for canX with hiding these
buttons. To achieve this, a plugin can call the API
`removeChatComposerSecondaryButtons` and pass the list of button
IDs that should be removed as argument, like the example below:
```
withPluginApi("1.2.0", (api) => {
api.removeChatComposerSecondaryActions("copyLink", "select");
});
```
---------
Co-authored-by: Martin Brennan <martin@discourse.org>
These specs were skipped in d6d5eae1. They sometimes failed, and only on CI,
not in GitHub Actions.
I wasn't able to reproduce failures locally, but I expect clicking the send button
in chat composer should be more reliable than emulating pressing <kbd>Enter</kbd>.
When editing a message, we call `message.cook()` in the beginning of
`#sendEditMessage` methods, but when sending a new message,
the call to `message.cook()` is hidden in the `stageMessage` method.
We can just call `message.cook()` before sending the message, no matter
whether this is a new message or an edited message.
No test as this is very much a hack while lightbox is being revamped. We currently have no good/easy way AFAIK to stop event propagation on escape in magnificpopup.
This behavior has been possible for a long time and has been made more in recent commits. On PWA iOS when release the touch after the mobile actions menu has been shown, if the finger was over one of the buttons of the menu, it would trigger a click.
This commit should now correctly trap and cancel events.
The following case would create the perception of a broken back button on desktop:
- open discourse on home page
- click chat button in header
- hit back button
- observes that we are still on the channel didn't navigate to homepage as we would have expected
The back button is actually working but it's in a loop. We were doing a `transitionTo` after finding the ideal channel to show, so the browser history would look something like this:
- home
- chat index
- channel page
When hitting back, we would go to chat index which would run the same logic and transition us to channel page.
This change will use `replaceWith` to replace the chat index step by the channel step, this way our history will now look like this:
- home
- channel page
Hitting back will now correctly bring us to home.
This commit attempts to refactor our long press logic to make it more resilient and precise.
With this improvement two very UX/UI changes have been made:
- scale animation on long press
- prevents click on reaction to propagate to the message which would cause the active state of the message to trigger
This fixes an issue where a user could send an empty
string as a chat message .e.g ' ' and the message would
be posted. We don't want this, we need to strip the message
first before validating for length etc.
Followup to e6c6c342d9,
we missed one part of this refactor which was to give
the correct composer element reference to ChatComposerUploads.
Without this the pasteEventListener for uploads was not
bound so uploading via paste did not work.
I tried to test this, and though I can write binary/text to
the clipboard and paste it into the composer, it does not
seem to be possible to end up with a paste event that
has clipboardData.files filled in, which is what is used
for the uploads. I think this is a restriction of JS
generally, and there doesn't seem to be a way to work around
it, so unfortunately we have to have no test for this still.
This commit contains multiple changes to improve the composer behavior especially in the context of a thread:
- Generally rename anything of the form `chatChannelThread...` to `chatThread...``
- Moves the textarea interactor instance inside the composer server
- Improves the focus state and closing of panel related to the use of the Escape shortcut
- Creates `Chat::ThreadList` as a component instead of having `Chat::Thread::ListItem` and others which could imply they were children of a the `Chat::Thread` component
Previously, there was an issue where closing the message actions menu on mobile would unintentionally trigger a click event on an element below it, such as a thread indicator or a reaction. With the recent fix, this problem has been resolved. Now, when you close the menu, it will no longer interfere with or activate any elements positioned underneath it.
One user can create a post or chat message with a hashtag they
have permission to use, but then when other users look at that
post they will see an empty space next to the hashtag because they
do not have the permission to load the colors in CSS classes for
the related category.
This fixes the issue by adding a default color with a special
CSS class if the user doesn't have permission to see the linked
channel/category on the hashtag.
Few weeks ago we implemented `onPresenceChangeCallback` to re-sync chat channels state when going back to a long time inactive tab. This codepath however contained a bug as we were reseting all subscriptions but only restarting global subscriptions and not per channel subscriptions.
This commit should correctly ensure we correctly do so. It's sadly very hard to test time related changes in system specs.
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
What is the problem?
We were calling out to methods that calls `has_css?` or `has_selector?`
which returns a boolean. Since we are not using the return value, it
means the methods can be deemed unnecessary. However, we do want those
checks and this commit adds the necessarily assertions to make use of
the return values.
When a user type a message with mentions, the autocomplete popup
may suggest users or groups. We were adding all these object to
the `currentMessage.mentionedUsers` collection, while we should
have been adding only users. A group added to that collection led to
the error later when trying to update user status on mentions.
This will make it simpler to work with this code. This also can make this code more stable and increase stability of our test suite.
Cooked message now will be available immediately after cooking, it wasn't the case before:
await message.cook();
const cooked = message.cooked;
This also removes a call to `message.cook()` from message fabricator. Alternatively we may leave the call there and make the fabricator function async, but I fill it's better this way. If someone needs to test something related to cooked message, they can either pass cooked text to fabricator:
message = fabricators.message({ cooked: "<p>cooked</p>" });
or call `message.cook()` after fabrication:
message = fabricators.message({ message: "raw message" });
await message.cook()
This reverts commit ddf4ecba04.
Causing a flaky test to appear:
```
main $ LOAD_PLUGINS=1 rspec plugins/chat/spec/system/chat/composer/shortcuts/channel_spec.rb
Randomized with seed 17765
.....F..
Failures:
1) Chat | composer | shortcuts | channel when using ArrowUp when last message is staged does not edit a message
Failure/Error: channel_page.send_message
expected `#<PageObjects::Components::Chat::Messages:0x00007fe823ac1710 @context=".chat-channel">.has_message?({:persisted=>true, :text=>"2"})` to be truthy, got false
[Screenshot Image]: /home/tgxworld/work/discourse/tmp/capybara/failures_r_spec_example_groups_chat_composer_shortcuts_channel_when_using_arrow_up_when_last_message_is_staged_does_not_edit_a_message_148.png
```
What is the problem?
We were calling out to methods that calls `has_css?` or `has_selector?`
which returns a boolean. Since we are not using the return value, it
means the methods can be deemed unnecessary. However, we do want those
checks and this commit adds the necessarily assertions to make use of
the return values.