- It seems that `window_opened_by/within_window` it not reliable in our current setup/test
- System specs should avoid at all cost to rely on backend state, any change should be visible one way or another on the front to be properly tested
This commit introduces a ChatChannelPaneSubscriptionsManager
and a ChatChannelThreadPaneSubscriptionsManager that inherits
from the first service that handle MessageBus subscriptions
for the main channel and the thread panel respectively.
This necessitated a change to Chat::Publisher to be able to
send MessageBus messages to multiple channels based on whether
a message was an OM for a thread, a thread reply, or a regular
channel message.
An initial change to update the thread indicator with new replies
has been done too, but that will be improved in future as we have
more data to update on the indicators.
Still remaining is to fully move over the handleSentMessage
functionality which includes scrolling and new message indicator
things.
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
This commit is a major overhaul of how chat message actions work, to make it so they are reusable between the main chat channel and the chat thread panel, as well as many improvements and fixes for the thread panel.
There are now several new classes and concepts:
* ChatMessageInteractor - This is initialized from the ChatMessage, ChatMessageActionsDesktop, and ChatMessageActionsMobile components. This handles permissions about what actions can be done for each
message based on the context (thread or channel), handles the actions themselves (e.g. copyLink, delete, edit),
and interacts with the pane of the current context to modify the UI
* ChatChannelThreadPane and ChatChannelPane services - This represents the UI context which contains the
messages, and are mostly used for state management for things like message selection.
* ChatChannelThreadComposer and ChatChannelComposer - This handles interaction between the pane, the
message actions, and the composer, dealing with reply and edit message state.
* Scrolling logic for the messages has now been moved to a helper so it can be shared between the main channel pane and the thread pane
* Various improvements with the emoji picker on both mobile and desktop. The DOM node of each component is now located outside of the message which prevents a large range of issues.
The thread panel now also works in the chat drawer, and the thread messages have less
actions than the main panel, since some do not make sense there (e.g. moving messages to
a different channel). The thread panel title, excerpt, and message sender have also been removed
for now to save space.
This gives us a solid base to keep expanding on and fixing up threads. Subsequent PRs will
make the thread MessageBus subscriptions work and disable echo mode
for the initial release of threads.
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
This commit main goal was to comply with Zeitwerk and properly rely on autoloading. To achieve this, most resources have been namespaced under the `Chat` module.
- Given all models are now namespaced with `Chat::` and would change the stored types in DB when using polymorphism or STI (single table inheritance), this commit uses various Rails methods to ensure proper class is loaded and the stored name in DB is unchanged, eg: `Chat::Message` model will be stored as `"ChatMessage"`, and `"ChatMessage"` will correctly load `Chat::Message` model.
- Jobs are now using constants only, eg: `Jobs::Chat::Foo` and should only be enqueued this way
Notes:
- This commit also used this opportunity to limit the number of registered css files in plugin.rb
- `discourse_dev` support has been removed within this commit and will be reintroduced later
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
This is used when calling click_message_action_mobile to wait
for the message actions menu to finish animating up before
attempting to click on it using capybara. Without this, in
the time between capybara getting the x,y position of a menu
item to click on and the click being fired, the animating menu
can move that item out of the way.
With the new helper, we constantly compare x,y client rect positions
for the animating element and wait for them to stabilise. Once they
do, it means the animation is done, and it is safe to click on
anything within the element.
Re-enables mobile system specs for chat that were ignored because
of this.
- group writes when computing separators positions
- shows skeleton only on initial load
- forces date separator to be pinned when first message to prevent a pinned - not pinned - pinned sequence when loading more in past
- relies on `message.visible` property instead of checking `isElementInViewport`
- attempts to load next/prev messages earlier
- do not scroll to on fetch more
- hides `last visit` text while pinned
This commit introduces the skeleton of the chat thread UI. The
structure of the components looks like this. Its done this way
so the side panel can be used for other things as well if we wish,
not just for threads:
```
.main-chat-outlet
<ChatLivePane />
<ChatSidePanel>
<-- rendered with {{outlet}} -->
<ChatThread />
</ChatSidePanel>
```
Later on the `ChatThreadList` will be rendered here as well.
Now, when you go to a channel you can open a thread by clicking
on either the Open Thread message action button or by clicking on
the reply indicator. This will take you to a route like `chat/c/:slug/:channelId/t/:threadId`.
This works on mobile as well.
This commit includes basic serializers and routes for threads,
as well as a new `ChatThreadsManager` service in JS that caches
threads for a channel the same way the channel threads manager does.
The chat messages inside the thread are intentionally left out
until a later PR.
**NOTE: These changes are gated behind the site setting enable_experimental_chat_threaded_discussions
and the threading_enabled boolean on a ChatChannel**
* DEV: Rnemae channel path to just c
Also swap the channel id and channel slug params to be consistent with core.
* linting
* channel_path
* Drop slugify helper and channel route without slug
* Request slug and route models through the channel model if possible
* DEV: Pass messageId as a dynamic segment instead of a query param
* Ensure change is backwards-compatible
* drop query param from oneboxes
* Correctly extract channelId from routes
* Better route organization using siblings for regular and near-message
* Ensures sessions are unique even when using parallelism
* prevents didReceiveAttrs to clear input mid test
* we disable animations in capybara so sometimes the message was barely showing
* adds wait
* ensures finished loading
* is it causing more harm than good?
* this check is slowing things for no reason
* actually target the button
* more resilient select chat message
* apply similar fix to bookmark
* fix
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
The problem here was that if your input has an Enter
listener (such as the chat message input) and the
`fill_in(with: str)` string has a `\n` at the end, this
is treated as an Enter keypress, so this `fill_in` was
submitting the chat message.
It should fix flakeys we have due to using_session. This commit is also fixing tests which were failing constantly with treadsafe enabled.
A test has also bene skipped as the issue couldn't be found so far.
More info: https://github.com/teamcapybara/capybara#threadsafe-mode
We are all in on system specs, so this commit moves all the chat quoting acceptance tests (some of which have been skipped for a while) into system specs.