When we introduced `existingUploads` as an arg to the
ChatComposerUploads component, we also introduced a bug where
if multiple uploads were being done at once, and the draft
was saved, then because of didReceiveAttrs we would cancel
the currently uploading files because the draft uploads became
the existingUploads.
To work around this, since we do want to keep this on didReceiveAttrs
for cases when the user opens a draft or edits another message,
the easiest thing to do is to just not save uploads into the chat
draft if there are still uploads in progress. That way only when
all uploads are complete do we make them a part of the draft.
There is a small risk that the user could do something to lose
their uploads in the draft, but it's a better gamble to have
that happen rather than in progress uploads to be cancelled
while the user is waiting for them to be done because of the
draft.
Also changes the uploads system spec back to the old way of
attaching multiple files since that is why it was failing.
- group writes when computing separators positions
- shows skeleton only on initial load
- forces date separator to be pinned when first message to prevent a pinned - not pinned - pinned sequence when loading more in past
- relies on `message.visible` property instead of checking `isElementInViewport`
- attempts to load next/prev messages earlier
- do not scroll to on fetch more
- hides `last visit` text while pinned
Note this test my prove to be flakey, so I might have to remove it or find a different solution. It's extremely complicated to test for something which shouldn't appear in a period of time and is not a present at T=0
This was possible due to specific events which are hard to represent in a test. The provided test is as close as possible to what was happening in production: a message bus event was played on a channel which has just loaded its state with the existing reaction.
On require login sites, the `site` is not setup and as a result `hashtag_configurations` was blank and causing an error when attempting to access `["chat-composer"]` on it.
This PR is introducing glimmer usage in the chat-live-pane, for components but also for models. RestModel usage has been dropped in favor of native classes.
Other changes/additions in this PR:
sticky dates, scrolling will now keep the date separator of the current section at the top of the screen
better unread management, marking a channel as unread will correctly mark the correct message and not mark the whole channel as read. Tracking state will also now correctly return unread count and unread mentions.
adds an animation on bottom arrow
better scrolling behavior, we should now always correctly keep the scroll position while loading more
reactions are now more reactive, and will update their tooltip without needed to close/reopen it
skeleton has been improved with placeholder images and reactions
when making a reaction on the desktop message actions, the menu won't move anymore
simplify logic and stop maintaining a list of unloaded messages
This PR is introducing glimmer usage in the chat-live-pane, for components but also for models. RestModel usage has been dropped in favor of native classes.
Other changes/additions in this PR:
- sticky dates, scrolling will now keep the date separator of the current section at the top of the screen
- better unread management, marking a channel as unread will correctly mark the correct message and not mark the whole channel as read. Tracking state will also now correctly return unread count and unread mentions.
- adds an animation on bottom arrow
- better scrolling behavior, we should now always correctly keep the scroll position while loading more
- reactions are now more reactive, and will update their tooltip without needed to close/reopen it
- skeleton has been improved with placeholder images and reactions
- when making a reaction on the desktop message actions, the menu won't move anymore
- simplify logic and stop maintaining a list of unloaded messages
* UX: add type tag and design update
* UX: clarify status copy in reviewQ
* DEV: switch to selectKit
* UX: color approve/reject buttons in RQ
* DEV: regroup actions
* UX: add type tag and design update
* UX: clarify status copy in reviewQ
* Join questions for flagged post with "or" with new I18n function
* Move ReviewableScores component out of context
* Add CSS classes to reviewable-item based on human type
* UX: add table header for scoring
* UX: don't display % score
* UX: prefix modifier class with dash
* UX: reviewQ flag table styling
* UX: consistent use of ignore icon
* DEV: only show context question on pending status
* UX: only show table headers on pending status
* DEV: reviewQ regroup actions for hidden posts
* UX: reviewQ > approve/reject buttons
* UX: reviewQ add fadeout
* UX: reviewQ styling
* DEV: move scores back into component
* UX: reviewQ mobile styling
* UX: score table on mobile
* UX: reviewQ > move meta info outside table
* UX: reviewQ > score layout fixes
* DEV: readd `agree_and_keep` and fix the spec tests.
* Fix the spec tests
* fix the quint test
* DEV: readd deleting replies
* UX: reviewQ copy tweaks
* DEV: readd test for ignore + delete replies
* Remove old
* FIX: Add perform_ignore back in for backwards compat
* DEV: add an action alias `ignore` for `ignore_and_do_nothing`.
---------
Co-authored-by: Martin Brennan <martin@discourse.org>
Co-authored-by: Vinoth Kannan <svkn.87@gmail.com>
This PR is introducing glimmer usage in the chat-live-pane, for components but also for models. RestModel usage has been dropped in favor of native classes.
Other changes/additions in this PR:
- sticky dates, scrolling will now keep the date separator of the current section at the top of the screen
- better unread management, marking a channel as unread will correctly mark the correct message and not mark the whole channel as read. Tracking state will also now correctly return unread count and unread mentions.
- adds an animation on bottom arrow
- better scrolling behavior, we should now always correctly keep the scroll position while loading more
- reactions are now more reactive, and will update their tooltip without needed to close/reopen it
- skeleton has been improved with placeholder images and reactions
- when making a reaction on the desktop message actions, the menu won't move anymore
- simplify logic and stop maintaining a list of unloaded messages
This commit allows the user to set their preference vis-a-vis
the chat icon in the header of the page. There are three options:
- All New (default) - This maintains the existing behaviour where
all new messages in the channel show a blue dot on the icon
- Direct Messages and Mentions - Only show the green dot on the
icon when you are directly messaged or mentioned, the blue dot
is never shown
- Never - Never show any dot on the chat icon, for those who
want tractor-beam-laser-focus
Fixes issue introduced in 7ef482a292
where the correct warning message was not shown when enabling auto-join
for public categories when creating a channel. Adds more system specs
as well to avoid regressions.
* UX: replace highlight vars in popup menu
* UX: replace highlight vars in autcomplete
* UX: replace highlight vars in menu-panel
* UX: update style guide
* UX: bulk replace highlight vars in various small appearances
**This PR creates a new core reusable component wraps a character counter around any input.**
The component accepts the arguments: `max` (the maximum character limit), `value` (the value of text to be monitored).
It can be used for example, like so:
```hbs
<CharCounter @max="50" @value={{this.charCounterContent}}>
<textarea
placeholder={{i18n "styleguide.sections.char_counter.placeholder"}}
{{on "input" (action (mut this.charCounterContent) value="target.value")}}
class="styleguide--char-counter"></textarea>
</CharCounter>
```
**This PR also:**
1. Applies this component to the chat plugins edit channel's *Edit Description** modal, thereby replacing the simple text area which provided no visual indication when text exceeded the max allowed characters.
2. Adds an example to the `/styleguide` route
* FIX: Use pluralized string
* REFACTOR: Fix misuse of pluralized string
* REFACTOR: Fix misuse of pluralized string
* DEV: Remove linting of `one` key in MessageFormat string, it doesn't work
* REFACTOR: Fix misuse of pluralized string
This also ensures that the URL works on subfolder and shows the site setting link only for admins instead of staff. The string is quite complicated, so the best option was to switch to MessageFormat.
* REFACTOR: Fix misuse of pluralized string
* FIX: Use pluralized string
This also ensures that the URL works on subfolder and shows the site setting link only for admins instead of staff.
* REFACTOR: Correctly pluralize reaction tooltips in chat
This also ensures that maximum 5 usernames are shown and fixes the number of "others" which was off by 1 if the current user reacted on a message.
* REFACTOR: Use translatable string as comma separator
* DEV: Add comment to translation to clarify the meaning of `%{identifier}`
* REFACTOR: Use translatable comma separator and use explicit interpolation keys
* REFACTOR: Don't interpolate lowercase channel status
* REFACTOR: Fix misuse of pluralized string
* REFACTOR: Don't interpolate channel status
* REFACTOR: Use %{count} interpolation key
* REFACTOR: Fix misuse of pluralized string
* REFACTOR: Correctly pluralize DM chat channel titles
Previous commit 479c0a3051 was done with the assumption that this info was defined on user serializer but it was actually defined on post serializer in core. This commit extends the user serializer for messages to add this data to the user.
Also correctly adds serializer test to ensure we actually have this data.
* UX: handle long userstatus in menupanel
* UX: remove margin on userstatus emoji
* UX: change emoji sise of user status in DM creator
* FIX: user status overflow on chat index
Before that change, footer of the sidebar was not visible.
Footer is very important, especially now, when add custom section button is located there.
Also, distance between chat input and keyboard were increased
This commit changes the ChatThreadsManager into a native
class instead of an ember service, and initializes it
for every ChatChannel model. This way each channel has its
own thread manager and cache that we can load/unload as
needed, and we also move activeThread to the channel since
it makes more sense to keep it there, not inside the chat service.
The pattern of calling setOwner with the passed in owner
from ChatChannel is adapted from the latest ember docs,
and is needed to avoid the error below when calling services
from the native class:
> Attempting to lookup an injected property on an object without a container, ensure that the object was instantiated via a container
It works well _only_ if we use our own getOwner wrapper
from addon/lib/get-owner, which is for backwards compat.
c.f. https://guides.emberjs.com/release/in-depth-topics/native-classes-in-depth/
Followup to b94fa3b87a,
which broke the functionality to click on a message
checkbox, hold shift, then click another one, and have
the messages inbetween selected. Add system spec to
catch this.
A typo was preventing a click on channel title when in drawer mode to correctly open the channel info in full page.
This commit fixes the typo and adds a test.
Follow up to 82b4a53d29
On mobile, we just need to add `min-width: 0` to
`chat-live-pane` so it will not overflow the grid
defined in `main-chat-outlet.chat-view`.
The overflow could be triggered by:
1. Replying on mobile to a really long chat message
2. Uploading > 2 files
Both of these situations are fixed.
This css was causing the view on mobile to take more space than the available width. This was particularly visible with uploads due to a bug preventing the overflow, this is also fixed.
This commit is expanding on previous work making everything chat working through an URL.
Improves drawer templates to be all URLs
Implements some kind of router for the drawer
Removes few remaining actions for opening channels
This commit introduces the skeleton of the chat thread UI. The
structure of the components looks like this. Its done this way
so the side panel can be used for other things as well if we wish,
not just for threads:
```
.main-chat-outlet
<ChatLivePane />
<ChatSidePanel>
<-- rendered with {{outlet}} -->
<ChatThread />
</ChatSidePanel>
```
Later on the `ChatThreadList` will be rendered here as well.
Now, when you go to a channel you can open a thread by clicking
on either the Open Thread message action button or by clicking on
the reply indicator. This will take you to a route like `chat/c/:slug/:channelId/t/:threadId`.
This works on mobile as well.
This commit includes basic serializers and routes for threads,
as well as a new `ChatThreadsManager` service in JS that caches
threads for a channel the same way the channel threads manager does.
The chat messages inside the thread are intentionally left out
until a later PR.
**NOTE: These changes are gated behind the site setting enable_experimental_chat_threaded_discussions
and the threading_enabled boolean on a ChatChannel**
This is a combined work of Martin Brennan, Loïc Guitaut, and Joffrey Jaffeux.
---
This commit implements a base service object when working in chat. The documentation is available at https://discourse.github.io/discourse/chat/backend/Chat/Service.html
Generating documentation has been made as part of this commit with a bigger goal in mind of generally making it easier to dive into the chat project.
Working with services generally involves 3 parts:
- The service object itself, which is a series of steps where few of them are specialized (model, transaction, policy)
```ruby
class UpdateAge
include Chat::Service::Base
model :user, :fetch_user
policy :can_see_user
contract
step :update_age
class Contract
attribute :age, :integer
end
def fetch_user(user_id:, **)
User.find_by(id: user_id)
end
def can_see_user(guardian:, **)
guardian.can_see_user(user)
end
def update_age(age:, **)
user.update!(age: age)
end
end
```
- The `with_service` controller helper, handling success and failure of the service within a service and making easy to return proper response to it from the controller
```ruby
def update
with_service(UpdateAge) do
on_success { render_serialized(result.user, BasicUserSerializer, root: "user") }
end
end
```
- Rspec matchers and steps inspector, improving the dev experience while creating specs for a service
```ruby
RSpec.describe(UpdateAge) do
subject(:result) do
described_class.call(guardian: guardian, user_id: user.id, age: age)
end
fab!(:user) { Fabricate(:user) }
fab!(:current_user) { Fabricate(:admin) }
let(:guardian) { Guardian.new(current_user) }
let(:age) { 1 }
it { expect(user.reload.age).to eq(age) }
end
```
Note in case of unexpected failure in your spec, the output will give all the relevant information:
```
1) UpdateAge when no channel_id is given is expected to fail to find a model named 'user'
Failure/Error: it { is_expected.to fail_to_find_a_model(:user) }
Expected model 'foo' (key: 'result.model.user') was not found in the result object.
[1/4] [model] 'user' ❌
[2/4] [policy] 'can_see_user'
[3/4] [contract] 'default'
[4/4] [step] 'update_age'
/Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/update_age.rb:32:in `fetch_user': missing keyword: :user_id (ArgumentError)
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/base.rb:202:in `instance_exec'
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/base.rb:202:in `call'
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/base.rb:219:in `call'
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/base.rb:417:in `block in run!'
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/base.rb:417:in `each'
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/base.rb:417:in `run!'
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/base.rb:411:in `run'
from <internal:kernel>:90:in `tap'
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/app/services/base.rb:302:in `call'
from /Users/joffreyjaffeux/Code/pr-discourse/plugins/chat/spec/services/update_age_spec.rb:15:in `block (3 levels) in <main>'
```
This change will ensure we enter and subscribe to presence channels on start and will use the correct "change" events from presence channel to update state.
UI is not modified much besides removing the border-bottom, and using only message body.
However instead of having a fix template, this is all automatically generated and random, resulting in a more natural experience.
Only the header's height and 15px spacing are removed from the height of the viewport.
Previously it was limited to 90vh and there was also a useless property on a child node limiting it to 85vh. We now use only one property.
Public channels were previously sorted by name, however, channels with a leading emoji in the name would always appear first in the list. By using slug we avoid this issue.
First follow-up to the feature introduced in #19034. We don't want to pollute main components like `chat-live-pane`, so we'll use a service to track and manage the state needed to display before-send warnings while composing a chat message.
We also move from acceptance tests to system specs.
This commit implements a requested feature: resizing the chat drawer.
The user can now adjust the drawer size to their liking, and the new size will be stored in localstorage so that it persists across refreshes. In addition to this feature, a bug was fixed where the --composer-right margin was not being correctly computed. This bug could have resulted in incorrectly positioned drawer when the composer was expanded.
Note that it includes support for RTL.
* FIX: Emoji autocomplete “more” button not working
* Rely on setting an intial value on the filter input
This commit removes custom logic applied on initial filter and instead gives a param to use as value for the input, automatically triggering the existing filtering handler.
Other notes:
- Slightly changes the API to be able to set a filter and open the composer in one go
- Adds a very simple service spec
- Adds a system spec to fully validate the behavior
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
This change was made to prevent composer input to be reset randomly during tests but this is causing more issues for now: most notably composer state not being reset when changing channel. This will need a better solution.
* DEV: Rnemae channel path to just c
Also swap the channel id and channel slug params to be consistent with core.
* linting
* channel_path
* Drop slugify helper and channel route without slug
* Request slug and route models through the channel model if possible
* DEV: Pass messageId as a dynamic segment instead of a query param
* Ensure change is backwards-compatible
* drop query param from oneboxes
* Correctly extract channelId from routes
* Better route organization using siblings for regular and near-message
* Ensures sessions are unique even when using parallelism
* prevents didReceiveAttrs to clear input mid test
* we disable animations in capybara so sometimes the message was barely showing
* adds wait
* ensures finished loading
* is it causing more harm than good?
* this check is slowing things for no reason
* actually target the button
* more resilient select chat message
* apply similar fix to bookmark
* fix
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
* FIX: correct various mistakes in chat-notification-manager
- The code was still handling global chat through its own variable instead of relying on `ChatStateManager`
- There was a typo were the code was using `this` instead of `opts`
Note notifications are a future big work of this year and this should be heavily reworked and tested.
* linting
This commit introduces the ability to edit the channel
slug from the About tab for the chat channel when the user
is admin. Similar to the create channel modal functionality
introduced in 641e94f, if
the slug is left empty then we autogenerate a slug based
on the channel name, and if the user just changes the slug
manually we use that instead.
We do not do any link remapping or anything else of the
sort, when the category slug is changed that does not happen
either.
* DEV: Rnemae channel path to just c
Also swap the channel id and channel slug params to be consistent with core.
* linting
* channel_path
* params in wrong order
* Drop slugify helper and channel route without slug
* Request slug and route models through the channel model if possible
* Add client side redirection for backwards-compatibility
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Only allow maximum of `50_000` characters for chat drafts. A hidden `max_chat_draft_length` setting can control this limit. A migration is also provided to delete any abusive draft in the database.
The number of drafts loaded on current user has also been limited and ordered by most recent update.
Note that spec files moved are not directly related to the fix.
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Co-authored-by: Régis Hanol <regis@hanol.fr>
Learn more about skidding here: https://popper.js.org/docs/v2/modifiers/offset/#skidding-1
This change has two goals:
- Fixes an issue when the user had zoomed the viewport and the popper would position on the opposite side
- Makes msg actions arguably more pleasant to the eye by preventing it to be right aligned with the message container
This commit allows us to set the channel slug when creating new chat
channels. As well as this, it introduces a new `SlugsController` which can
generate a slug using `Slug.for` and a name string for input. We call this
after the user finishes typing the channel name (debounced) and fill in
the autogenerated slug in the background, and update the slug input
placeholder.
This autogenerated slug is used by default, but if the user writes anything
else in the input it will be used instead.
Note this commit also slightly changes internal API: channel instead of getChannel and updateCurrentUserChannelNotificationsSettings instead of updateCurrentUserChatChannelNotificationsSettings.
Also destroyChannel takes a second param which is the name confirmation instead of an optional object containing this confirmation. This is to enforce the fact that it's required.
In the future a top level jsdoc config file could be used instead of the hack tempfile, but while it's only an experiment for chat, it's probably good enough.
We refer to the channel name rather than title elsewhere
(including the new channel modal), so we should be consistent.
Title is an internal abstraction, since DM channels cannot have
names (currently).
Also change the name field on channel edit to a input type="text"
rather than a textarea, since we don't want a huge input here.
There was an issue with channel archiving, where at times the topic
creation could fail which left the archive in a bad state, as read-only
instead of archived. This commit does several things:
* Changes the ChatChannelArchiveService to validate the topic being
created first and if it is not valid report the topic creation errors
in the PM we send to the user
* Changes the UI message in the channel with the archive status to reflect
that topic creation failed
* Validate the new topic when starting the archive process from the UI,
and show the validation errors to the user straight away instead of
creating the archive record and starting the process
This also fixes another issue in the discourse_dev config which was
failing because YAML parsing does not enable all classes by default now,
which was making the seeding rake task for chat fail.
This commit fixes an issue where the chat message bookmarks
did not respect the user's `bookmark_auto_delete_preference`
which they select in their user preference page.
Also, it changes the default for that value to "keep bookmark and clear reminder"
rather than "never", which ends up leaving a lot of expired bookmark
reminders around which are a pain to clean up.