BadgeGrouping.seed do |g| g.id = BadgeGrouping::GettingStarted g.name = "Getting Started" g.default_position = 10 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Community g.name = "Community" g.default_position = 11 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Posting g.name = "Posting" g.default_position = 12 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::TrustLevel g.name = "Trust Level" g.default_position = 13 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Other g.name = "Other" g.default_position = 14 end # BUGFIX Badge.exec_sql "UPDATE badges SET badge_grouping_id = -1 WHERE NOT EXISTS ( SELECT 1 FROM badge_groupings g WHERE g.id = badge_grouping_id ) OR (id < 100 AND badge_grouping_id = #{BadgeGrouping::Other} )" # Trust level system badges. trust_level_badges = [ {id: 1, name: "Basic User", type: BadgeType::Bronze}, {id: 2, name: "Regular User", type: BadgeType::Bronze}, {id: 3, name: "Leader", type: BadgeType::Silver}, {id: 4, name: "Elder", type: BadgeType::Gold} ] trust_level_badges.each do |spec| Badge.seed do |b| b.id = spec[:id] b.default_name = spec[:name] b.badge_type_id = spec[:type] b.query = Badge::Queries.trust_level(spec[:id]) b.default_badge_grouping_id = BadgeGrouping::TrustLevel b.trigger = Badge::Trigger::TrustLevelChange # allow title for leader and elder b.default_allow_title = spec[:id] > 2 b.system = true end end Badge.seed do |b| b.id = Badge::Reader b.default_name = "Reader" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = Badge::Queries::Reader b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.auto_revoke = false b.system = true end Badge.seed do |b| b.id = Badge::ReadGuidelines b.default_name = "Read Guidelines" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = Badge::Queries::ReadGuidelines b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::UserChange b.system = true end Badge.seed do |b| b.id = Badge::FirstLink b.default_name = "First Link" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::FirstLink b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end Badge.seed do |b| b.id = Badge::FirstQuote b.default_name = "First Quote" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::FirstQuote b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end Badge.seed do |b| b.id = Badge::FirstLike b.default_name = "First Like" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::FirstLike b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostAction b.system = true end Badge.seed do |b| b.id = Badge::FirstFlag b.default_name = "First Flag" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = false b.query = Badge::Queries::FirstFlag b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::PostAction b.auto_revoke = false b.system = true end Badge.seed do |b| b.id = Badge::FirstShare b.default_name = "First Share" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::FirstShare b.default_badge_grouping_id = BadgeGrouping::GettingStarted # don't trigger for now, its too expensive b.trigger = Badge::Trigger::None b.system = true end Badge.seed do |b| b.id = Badge::Welcome b.default_name = "Welcome" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::Welcome b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::PostAction b.system = true end Badge.seed do |b| b.id = Badge::Autobiographer b.default_name = "Autobiographer" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.query = Badge::Queries::Autobiographer b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::UserChange b.system = true end Badge.seed do |b| b.id = Badge::Editor b.default_name = "Editor" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.query = Badge::Queries::Editor b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::PostRevision b.system = true end # # Like system badges. like_badges = [ {id: 6, name: "Nice Post", type: BadgeType::Bronze, multiple: true}, {id: 7, name: "Good Post", type: BadgeType::Silver, multiple: true}, {id: 8, name: "Great Post", type: BadgeType::Gold, multiple: true} ] like_badges.each do |spec| Badge.seed do |b| b.id = spec[:id] b.default_name = spec[:name] b.badge_type_id = spec[:type] b.multiple_grant = spec[:multiple] b.target_posts = true b.show_posts = true b.query = Badge::Queries.like_badge(Badge.like_badge_counts[spec[:id]]) b.default_badge_grouping_id = BadgeGrouping::Posting b.trigger = Badge::Trigger::PostAction b.system = true end end Badge.where("NOT system AND id < 100").each do |badge| new_id = [Badge.maximum(:id) + 1, 100].max old_id = badge.id badge.update_columns(id: new_id) UserBadge.where(badge_id: old_id).update_all(badge_id: new_id) end