discourse/vendor/assets/javascripts/itsatrap.js

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/*global define:false */
/**
* Copyright 2012-2017 Craig Campbell
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* ItsATrap is a simple keyboard shortcut library for Javascript with
* no external dependencies
*
* @version 2.0.1
* @url github.com/discourse/itsatrap
*/
(function(window, document, undefined) {
// Check if itsatrap is used inside browser, if not, return
if (!window) {
return;
}
/**
* mapping of special keycodes to their corresponding keys
*
* everything in this dictionary cannot use keypress events
* so it has to be here to map to the correct keycodes for
* keyup/keydown events
*
* @type {Object}
*/
var _MAP = {
8: "backspace",
9: "tab",
13: "enter",
16: "shift",
17: "ctrl",
18: "alt",
20: "capslock",
27: "esc",
32: "space",
33: "pageup",
34: "pagedown",
35: "end",
36: "home",
37: "left",
38: "up",
39: "right",
40: "down",
45: "ins",
46: "del",
91: "meta",
93: "meta",
224: "meta"
};
/**
* mapping for special characters so they can support
*
* this dictionary is only used incase you want to bind a
* keyup or keydown event to one of these keys
*
* @type {Object}
*/
var _KEYCODE_MAP = {
106: "*",
107: "+",
109: "-",
110: ".",
111: "/",
186: ";",
187: "=",
188: ",",
189: "-",
190: ".",
191: "/",
192: "`",
219: "[",
220: "\\",
221: "]",
222: "'"
};
/**
* this is a mapping of keys that require shift on a US keypad
* back to the non shift equivelents
*
* this is so you can use keyup events with these keys
*
* note that this will only work reliably on US keyboards
*
* @type {Object}
*/
var _SHIFT_MAP = {
"~": "`",
"!": "1",
"@": "2",
"#": "3",
$: "4",
"%": "5",
"^": "6",
"&": "7",
"*": "8",
"(": "9",
")": "0",
_: "-",
"+": "=",
":": ";",
'"': "'",
"<": ",",
">": ".",
"?": "/",
"|": "\\"
};
/**
* this is a list of special strings you can use to map
* to modifier keys when you specify your keyboard shortcuts
*
* @type {Object}
*/
var _SPECIAL_ALIASES = {
option: "alt",
command: "meta",
return: "enter",
escape: "esc",
plus: "+",
mod: /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? "meta" : "ctrl"
};
/**
* variable to store the flipped version of _MAP from above
* needed to check if we should use keypress or not when no action
* is specified
*
* @type {Object|undefined}
*/
var _REVERSE_MAP;
/**
* holds a reference to global bindings
*
* @type {Object|undefined}
*/
var _globalCallbacks = {};
/**
* loop through the f keys, f1 to f19 and add them to the map
* programatically
*/
for (var i = 1; i < 20; ++i) {
_MAP[111 + i] = "f" + i;
}
/**
* loop through to map numbers on the numeric keypad
*/
for (i = 0; i <= 9; ++i) {
// This needs to use a string cause otherwise since 0 is falsey
// itsatrap will never fire for numpad 0 pressed as part of a keydown
// event.
//
// @see https://github.com/ccampbell/itsatrap/pull/258
_MAP[i + 96] = i.toString();
}
/**
* cross browser add event method
*
* @param {Element|HTMLDocument} object
* @param {string} type
* @param {EventListenerOrEventListenerObject} callback
* @returns void
*/
function _addEvent(object, type, callback) {
if (object.addEventListener) {
object.addEventListener(type, callback, false);
return;
}
object.attachEvent("on" + type, callback);
}
/**
* cross browser remove event method
*
* @param {Element|HTMLDocument} object
* @param {string} type
* @param {EventListenerOrEventListenerObject} callback
* @returns void
*/
function _removeEvent(object, type, callback) {
if (object.removeEventListener) {
object.removeEventListener(type, callback, false);
return;
}
object.detachEvent("on" + type, callback);
}
/**
* takes the event and returns the key character
*
* @param {Event} e
* @return {string}
*/
function _characterFromEvent(e) {
// for keypress events we should return the character as is
if (e.type == "keypress") {
var character = String.fromCharCode(e.which);
// if the shift key is not pressed then it is safe to assume
// that we want the character to be lowercase. this means if
// you accidentally have caps lock on then your key bindings
// will continue to work
//
// the only side effect that might not be desired is if you
// bind something like 'A' cause you want to trigger an
// event when capital A is pressed caps lock will no longer
// trigger the event. shift+a will though.
if (!e.shiftKey) {
character = character.toLowerCase();
}
return character;
}
// for non keypress events the special maps are needed
if (_MAP[e.which]) {
return _MAP[e.which];
}
if (_KEYCODE_MAP[e.which]) {
return _KEYCODE_MAP[e.which];
}
// if it is not in the special map
// with keydown and keyup events the character seems to always
// come in as an uppercase character whether you are pressing shift
// or not. we should make sure it is always lowercase for comparisons
return String.fromCharCode(e.which).toLowerCase();
}
/**
* checks if two arrays are equal
*
* @param {Array} modifiers1
* @param {Array} modifiers2
* @returns {boolean}
*/
function _modifiersMatch(modifiers1, modifiers2) {
return modifiers1.sort().join(",") === modifiers2.sort().join(",");
}
/**
* takes a key event and figures out what the modifiers are
*
* @param {Event} e
* @returns {Array}
*/
function _eventModifiers(e) {
var modifiers = [];
if (e.shiftKey) {
modifiers.push("shift");
}
if (e.altKey) {
modifiers.push("alt");
}
if (e.ctrlKey) {
modifiers.push("ctrl");
}
if (e.metaKey) {
modifiers.push("meta");
}
return modifiers;
}
/**
* prevents default for this event
*
* @param {Event} e
* @returns void
*/
function _preventDefault(e) {
if (e.preventDefault) {
e.preventDefault();
return;
}
e.returnValue = false;
}
/**
* stops propogation for this event
*
* @param {Event} e
* @returns void
*/
function _stopPropagation(e) {
if (e.stopPropagation) {
e.stopPropagation();
return;
}
e.cancelBubble = true;
}
/**
* determines if the keycode specified is a modifier key or not
*
* @param {string} key
* @returns {boolean}
*/
function _isModifier(key) {
return key == "shift" || key == "ctrl" || key == "alt" || key == "meta";
}
/**
* reverses the map lookup so that we can look for specific keys
* to see what can and can't use keypress
*
* @return {Object}
*/
function _getReverseMap() {
if (!_REVERSE_MAP) {
_REVERSE_MAP = {};
for (var key in _MAP) {
// pull out the numeric keypad from here cause keypress should
// be able to detect the keys from the character
if (key > 95 && key < 112) {
continue;
}
if (_MAP.hasOwnProperty(key)) {
_REVERSE_MAP[_MAP[key]] = key;
}
}
}
return _REVERSE_MAP;
}
/**
* picks the best action based on the key combination
*
* @param {string} key - character for key
* @param {Array} modifiers
* @param {string=} action passed in
*/
function _pickBestAction(key, modifiers, action) {
// if no action was picked in we should try to pick the one
// that we think would work best for this key
if (!action) {
action = _getReverseMap()[key] ? "keydown" : "keypress";
}
// modifier keys don't work as expected with keypress,
// switch to keydown
if (action == "keypress" && modifiers.length) {
action = "keydown";
}
return action;
}
/**
* Converts from a string key combination to an array
*
* @param {string} combination like "command+shift+l"
* @return {Array}
*/
function _keysFromString(combination) {
if (combination === "+") {
return ["+"];
}
combination = combination.replace(/\+{2}/g, "+plus");
return combination.split("+");
}
/**
* Gets info for a specific key combination
*
* @param {string} combination key combination ("command+s" or "a" or "*")
* @param {string=} action
* @returns {Object}
*/
function _getKeyInfo(combination, action) {
var keys;
var key;
var i;
var modifiers = [];
// take the keys from this pattern and figure out what the actual
// pattern is all about
keys = _keysFromString(combination);
for (i = 0; i < keys.length; ++i) {
key = keys[i];
// normalize key names
if (_SPECIAL_ALIASES[key]) {
key = _SPECIAL_ALIASES[key];
}
// if this is not a keypress event then we should
// be smart about using shift keys
// this will only work for US keyboards however
if (action && action != "keypress" && _SHIFT_MAP[key]) {
key = _SHIFT_MAP[key];
modifiers.push("shift");
}
// if this key is a modifier then add it to the list of modifiers
if (_isModifier(key)) {
modifiers.push(key);
}
}
// depending on what the key combination is
// we will try to pick the best event for it
action = _pickBestAction(key, modifiers, action);
return {
key: key,
modifiers: modifiers,
action: action
};
}
function _belongsTo(element, ancestor) {
if (element === null || element === document) {
return false;
}
if (element === ancestor) {
return true;
}
return _belongsTo(element.parentNode, ancestor);
}
function ItsATrap(targetElement) {
var self = this;
targetElement = targetElement || document;
if (!(self instanceof ItsATrap)) {
return new ItsATrap(targetElement);
}
/**
* element to attach key events to
*
* @type {Element}
*/
self.target = targetElement;
/**
* a list of all the callbacks setup via ItsATrap.bind()
*
* @type {Object}
*/
self._callbacks = {};
/**
* direct map of string combinations to callbacks used for trigger()
*
* @type {Object}
*/
self._directMap = {};
/**
* keeps track of what level each sequence is at since multiple
* sequences can start out with the same sequence
*
* @type {Object}
*/
var _sequenceLevels = {};
/**
* variable to store the setTimeout call
*
* @type {null|number}
*/
var _resetTimer;
/**
* temporary state where we will ignore the next keyup
*
* @type {boolean|string}
*/
var _ignoreNextKeyup = false;
/**
* temporary state where we will ignore the next keypress
*
* @type {boolean}
*/
var _ignoreNextKeypress = false;
/**
* are we currently inside of a sequence?
* type of action ("keyup" or "keydown" or "keypress") or false
*
* @type {boolean|string}
*/
var _nextExpectedAction = false;
/**
* resets all sequence counters except for the ones passed in
*
* @param {Object} doNotReset
* @returns void
*/
function _resetSequences(doNotReset) {
doNotReset = doNotReset || {};
var activeSequences = false,
key;
for (key in _sequenceLevels) {
if (doNotReset[key]) {
activeSequences = true;
continue;
}
_sequenceLevels[key] = 0;
}
if (!activeSequences) {
_nextExpectedAction = false;
}
}
/**
* finds all callbacks that match based on the keycode, modifiers,
* and action
*
* @param {string} character
* @param {Array} modifiers
* @param {Event|Object} e
* @param {string=} sequenceName - name of the sequence we are looking for
* @param {string=} combination
* @param {number=} level
* @returns {Array}
*/
function _getMatches(
character,
modifiers,
e,
sequenceName,
combination,
level
) {
var i;
var callback;
var matches = [];
var action = e.type;
// if there are no events related to this keycode
if (!self._callbacks[character]) {
return [];
}
// if a modifier key is coming up on its own we should allow it
if (action == "keyup" && _isModifier(character)) {
modifiers = [character];
}
// loop through all callbacks for the key that was pressed
// and see if any of them match
for (i = 0; i < self._callbacks[character].length; ++i) {
callback = self._callbacks[character][i];
// if a sequence name is not specified, but this is a sequence at
// the wrong level then move onto the next match
if (
!sequenceName &&
callback.seq &&
_sequenceLevels[callback.seq] != callback.level
) {
continue;
}
// if the action we are looking for doesn't match the action we got
// then we should keep going
if (action != callback.action) {
continue;
}
// if this is a keypress event and the meta key and control key
// are not pressed that means that we need to only look at the
// character, otherwise check the modifiers as well
//
// chrome will not fire a keypress if meta or control is down
// safari will fire a keypress if meta or meta+shift is down
// firefox will fire a keypress if meta or control is down
if (
(action == "keypress" && !e.metaKey && !e.ctrlKey) ||
_modifiersMatch(modifiers, callback.modifiers)
) {
// when you bind a combination or sequence a second time it
// should overwrite the first one. if a sequenceName or
// combination is specified in this call it does just that
//
// @todo make deleting its own method?
var deleteCombo = !sequenceName && callback.combo == combination;
var deleteSequence =
sequenceName &&
callback.seq == sequenceName &&
callback.level == level;
if (deleteCombo || deleteSequence) {
self._callbacks[character].splice(i, 1);
}
matches.push(callback);
}
}
return matches;
}
/**
* actually calls the callback function
*
* if your callback function returns false this will use the jquery
* convention - prevent default and stop propogation on the event
*
* @param {Function} callback
* @param {Event} e
* @returns void
*/
function _fireCallback(callback, e, combo, sequence) {
// if this event should not happen stop here
if (self.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
return;
}
if (callback(e, combo) === false) {
_preventDefault(e);
_stopPropagation(e);
}
}
/**
* handles a character key event
*
* @param {string} character
* @param {Array} modifiers
* @param {Event} e
* @returns void
*/
self._handleKey = function(character, modifiers, e) {
var callbacks = _getMatches(character, modifiers, e);
var i;
var doNotReset = {};
var maxLevel = 0;
var processedSequenceCallback = false;
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
for (i = 0; i < callbacks.length; ++i) {
if (callbacks[i].seq) {
maxLevel = Math.max(maxLevel, callbacks[i].level);
}
}
// loop through matching callbacks for this key event
for (i = 0; i < callbacks.length; ++i) {
// fire for all sequence callbacks
// this is because if for example you have multiple sequences
// bound such as "g i" and "g t" they both need to fire the
// callback for matching g cause otherwise you can only ever
// match the first one
if (callbacks[i].seq) {
// only fire callbacks for the maxLevel to prevent
// subsequences from also firing
//
// for example 'a option b' should not cause 'option b' to fire
// even though 'option b' is part of the other sequence
//
// any sequences that do not match here will be discarded
// below by the _resetSequences call
if (callbacks[i].level != maxLevel) {
continue;
}
processedSequenceCallback = true;
// keep a list of which sequences were matches for later
doNotReset[callbacks[i].seq] = 1;
_fireCallback(
callbacks[i].callback,
e,
callbacks[i].combo,
callbacks[i].seq
);
continue;
}
// if there were no sequence matches but we are still here
// that means this is a regular match so we should fire that
if (!processedSequenceCallback) {
_fireCallback(callbacks[i].callback, e, callbacks[i].combo);
}
}
// if the key you pressed matches the type of sequence without
// being a modifier (ie "keyup" or "keypress") then we should
// reset all sequences that were not matched by this event
//
// this is so, for example, if you have the sequence "h a t" and you
// type "h e a r t" it does not match. in this case the "e" will
// cause the sequence to reset
//
// modifier keys are ignored because you can have a sequence
// that contains modifiers such as "enter ctrl+space" and in most
// cases the modifier key will be pressed before the next key
//
// also if you have a sequence such as "ctrl+b a" then pressing the
// "b" key will trigger a "keypress" and a "keydown"
//
// the "keydown" is expected when there is a modifier, but the
// "keypress" ends up matching the _nextExpectedAction since it occurs
// after and that causes the sequence to reset
//
// we ignore keypresses in a sequence that directly follow a keydown
// for the same character
var ignoreThisKeypress = e.type == "keypress" && _ignoreNextKeypress;
if (
e.type == _nextExpectedAction &&
!_isModifier(character) &&
!ignoreThisKeypress
) {
_resetSequences(doNotReset);
}
_ignoreNextKeypress = processedSequenceCallback && e.type == "keydown";
};
/**
* handles a keydown event
*
* @param {Event} e
* @returns void
*/
self._handleKeyEvent = function(e) {
// normalize e.which for key events
// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
if (typeof e.which !== "number") {
e.which = e.keyCode;
}
var character = _characterFromEvent(e);
// no character found then stop
if (!character) {
return;
}
// need to use === for the character check because the character can be 0
if (e.type == "keyup" && _ignoreNextKeyup === character) {
_ignoreNextKeyup = false;
return;
}
self.handleKey(character, _eventModifiers(e), e);
};
/**
* called to set a 1 second timeout on the specified sequence
*
* this is so after each key press in the sequence you have 1 second
* to press the next key before you have to start over
*
* @returns void
*/
function _resetSequenceTimer() {
clearTimeout(_resetTimer);
_resetTimer = setTimeout(_resetSequences, 1000);
}
/**
* binds a key sequence to an event
*
* @param {string} combo - combo specified in bind call
* @param {Array} keys
* @param {Function} callback
* @param {string=} action
* @returns void
*/
function _bindSequence(combo, keys, callback, action) {
// start off by adding a sequence level record for this combination
// and setting the level to 0
_sequenceLevels[combo] = 0;
/**
* callback to increase the sequence level for this sequence and reset
* all other sequences that were active
*
* @param {string} nextAction
* @returns {Function}
*/
function _increaseSequence(nextAction) {
return function() {
_nextExpectedAction = nextAction;
++_sequenceLevels[combo];
_resetSequenceTimer();
};
}
/**
* wraps the specified callback inside of another function in order
* to reset all sequence counters as soon as this sequence is done
*
* @param {Event} e
* @returns void
*/
function _callbackAndReset(e) {
_fireCallback(callback, e, combo);
// we should ignore the next key up if the action is key down
// or keypress. this is so if you finish a sequence and
// release the key the final key will not trigger a keyup
if (action !== "keyup") {
_ignoreNextKeyup = _characterFromEvent(e);
}
// weird race condition if a sequence ends with the key
// another sequence begins with
setTimeout(_resetSequences, 10);
}
// loop through keys one at a time and bind the appropriate callback
// function. for any key leading up to the final one it should
// increase the sequence. after the final, it should reset all sequences
//
// if an action is specified in the original bind call then that will
// be used throughout. otherwise we will pass the action that the
// next key in the sequence should match. this allows a sequence
// to mix and match keypress and keydown events depending on which
// ones are better suited to the key provided
for (var i = 0; i < keys.length; ++i) {
var isFinal = i + 1 === keys.length;
var wrappedCallback = isFinal
? _callbackAndReset
: _increaseSequence(action || _getKeyInfo(keys[i + 1]).action);
_bindSingle(keys[i], wrappedCallback, action, combo, i);
}
}
/**
* binds a single keyboard combination
*
* @param {string} combination
* @param {Function} callback
* @param {string=} action
* @param {string=} sequenceName - name of sequence if part of sequence
* @param {number=} level - what part of the sequence the command is
* @returns void
*/
function _bindSingle(combination, callback, action, sequenceName, level) {
// store a direct mapped reference for use with ItsATrap.trigger
self._directMap[combination + ":" + action] = callback;
// make sure multiple spaces in a row become a single space
combination = combination.replace(/\s+/g, " ");
var sequence = combination.split(" ");
var info;
// if this pattern is a sequence of keys then run through this method
// to reprocess each pattern one key at a time
if (sequence.length > 1) {
_bindSequence(combination, sequence, callback, action);
return;
}
info = _getKeyInfo(combination, action);
// make sure to initialize array if this is the first time
// a callback is added for this key
self._callbacks[info.key] = self._callbacks[info.key] || [];
// remove an existing match if there is one
_getMatches(
info.key,
info.modifiers,
{ type: info.action },
sequenceName,
combination,
level
);
// add this call back to the array
// if it is a sequence put it at the beginning
// if not put it at the end
//
// this is important because the way these are processed expects
// the sequence ones to come first
self._callbacks[info.key][sequenceName ? "unshift" : "push"]({
callback: callback,
modifiers: info.modifiers,
action: info.action,
seq: sequenceName,
level: level,
combo: combination
});
}
/**
* binds multiple combinations to the same callback
*
* @param {Array} combinations
* @param {Function} callback
* @param {string|undefined} action
* @returns void
*/
self._bindMultiple = function(combinations, callback, action) {
for (var i = 0; i < combinations.length; ++i) {
_bindSingle(combinations[i], callback, action);
}
};
// start!
_addEvent(targetElement, "keypress", self._handleKeyEvent);
_addEvent(targetElement, "keydown", self._handleKeyEvent);
_addEvent(targetElement, "keyup", self._handleKeyEvent);
}
/**
* binds an event to itsatrap
*
* can be a single key, a combination of keys separated with +,
* an array of keys, or a sequence of keys separated by spaces
*
* be sure to list the modifier keys first to make sure that the
* correct key ends up getting bound (the last key in the pattern)
*
* @param {string|Array} keys
* @param {Function} callback
* @param {string=} action - 'keypress', 'keydown', or 'keyup'
* @returns void
*/
ItsATrap.prototype.bind = function(keys, callback, action) {
var self = this;
keys = keys instanceof Array ? keys : [keys];
self._bindMultiple.call(self, keys, callback, action);
return self;
};
/**
* unbinds an event to itsatrap
*
* the unbinding sets the callback function of the specified key combo
* to an empty function and deletes the corresponding key in the
* _directMap dict.
*
* TODO: actually remove this from the _callbacks dictionary instead
* of binding an empty function
*
* the keycombo+action has to be exactly the same as
* it was defined in the bind method
*
* @param {string|Array} keys
* @param {string} action
* @returns void
*/
ItsATrap.prototype.unbind = function(keys, action) {
var self = this;
return self.bind.call(self, keys, function() {}, action);
};
/**
* triggers an event that has already been bound
*
* @param {string} keys
* @param {string=} action
* @returns void
*/
ItsATrap.prototype.trigger = function(keys, action) {
var self = this;
if (self._directMap[keys + ":" + action]) {
self._directMap[keys + ":" + action]({}, keys);
}
return self;
};
/**
* resets the library back to its initial state. this is useful
* if you want to clear out the current keyboard shortcuts and bind
* new ones - for example if you switch to another page
*
* @returns void
*/
ItsATrap.prototype.reset = function() {
var self = this;
self._callbacks = {};
self._directMap = {};
return self;
};
/**
* destroy itsatrap object
*
* - call reset on the itsatrap object ( removing all binding )
* - remove all javascript event listener from target element or document
* - remove all reference to target
*
* @return void
*/
ItsATrap.prototype.destroy = function() {
var self = this;
self.reset();
_removeEvent(self.target, "keypress", self._handleKeyEvent);
_removeEvent(self.target, "keydown", self._handleKeyEvent);
_removeEvent(self.target, "keyup", self._handleKeyEvent);
self.target = undefined;
self._handleKeyEvent = undefined;
};
/**
* should we stop this event before firing off callbacks
*
* @param {Event} e
* @param {Element} element
* @return {boolean}
*/
ItsATrap.prototype.stopCallback = function(e, element, combo, sequence) {
var self = this;
if (self.paused) {
return true;
}
if (_globalCallbacks[combo] || _globalCallbacks[sequence]) {
return false;
}
// if the element has the class "itsatrap" then no need to stop
if ((" " + element.className + " ").indexOf(" itsatrap ") > -1) {
return false;
}
if (_belongsTo(element, self.target)) {
return false;
}
// Events originating from a shadow DOM are re-targetted and `e.target` is the shadow host,
// not the initial event target in the shadow tree. Note that not all events cross the
// shadow boundary.
// For shadow trees with `mode: 'open'`, the initial event target is the first element in
// the events composed path. For shadow trees with `mode: 'closed'`, the initial event
// target cannot be obtained.
if ("composedPath" in e && typeof e.composedPath === "function") {
// For open shadow trees, update `element` so that the following check works.
var initialEventTarget = e.composedPath()[0];
if (initialEventTarget !== e.target) {
element = initialEventTarget;
}
}
// stop for input, select, and textarea
return (
element.tagName == "INPUT" ||
element.tagName == "SELECT" ||
element.tagName == "TEXTAREA" ||
element.isContentEditable
);
};
/**
* exposes _handleKey publicly so it can be overwritten by extensions
*/
ItsATrap.prototype.handleKey = function() {
var self = this;
return self._handleKey.apply(self, arguments);
};
/**
* allow custom key mappings
*/
ItsATrap.addKeycodes = function(object) {
for (var key in object) {
if (object.hasOwnProperty(key)) {
_MAP[key] = object[key];
}
}
_REVERSE_MAP = null;
};
/**
* adds a pause and unpause method to ItsATrap
* this allows you to enable or disable keyboard shortcuts
* without having to reset ItsATrap and rebind everything
*/
ItsATrap.prototype.pause = function() {
var self = this;
self.paused = true;
};
ItsATrap.prototype.unpause = function() {
var self = this;
self.paused = false;
};
/**
* adds a bindGlobal method to ItsATrap that allows you to
* bind specific keyboard shortcuts that will still work
* inside a text input field
*
* usage:
* ItsATrap.bindGlobal('ctrl+s', _saveChanges);
*/
ItsATrap.prototype.bindGlobal = function(keys, callback, action) {
var self = this;
self.bind(keys, callback, action);
if (keys instanceof Array) {
for (var i = 0; i < keys.length; i++) {
_globalCallbacks[keys[i]] = true;
}
return;
}
_globalCallbacks[keys] = true;
};
// expose itsatrap to the global object
window.ItsATrap = ItsATrap;
// expose as a common js module
if (typeof module !== "undefined" && module.exports) {
module.exports = ItsATrap;
}
// expose itsatrap as an AMD module
if (typeof define === "function" && define.amd) {
define(function() {
return ItsATrap;
});
}
})(
typeof window !== "undefined" ? window : null,
typeof window !== "undefined" ? document : null
);