231 lines
6.8 KiB
Ruby
231 lines
6.8 KiB
Ruby
task 'assets:precompile:before' do
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require 'uglifier'
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require 'open3'
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unless %w{profile production}.include? Rails.env
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raise "rake assets:precompile should only be run in RAILS_ENV=production, you are risking unminified assets"
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end
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# Ensure we ALWAYS do a clean build
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# We use many .erbs that get out of date quickly, especially with plugins
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puts "Purging temp files"
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`rm -fr #{Rails.root}/tmp/cache`
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# Ensure we clear emoji cache before pretty-text/emoji/data.js.es6.erb
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# is recompiled
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Emoji.clear_cache
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if Rails.configuration.assets.js_compressor == :uglifier && !`which uglifyjs`.empty? && !ENV['SKIP_NODE_UGLIFY']
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$node_uglify = true
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end
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unless ENV['USE_SPROCKETS_UGLIFY']
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$bypass_sprockets_uglify = true
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end
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puts "Bundling assets"
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# in the past we applied a patch that removed asset postfixes, but it is terrible practice
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# leaving very complicated build issues
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# https://github.com/rails/sprockets-rails/issues/49
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require 'sprockets'
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require 'digest/sha1'
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# Needed for proper source maps with a CDN
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load "#{Rails.root}/lib/global_path.rb"
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include GlobalPath
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if $bypass_sprockets_uglify
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Rails.configuration.assets.js_compressor = nil
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Rails.configuration.assets.gzip = false
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end
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end
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task 'assets:precompile:css' => 'environment' do
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if ENV["DONT_PRECOMPILE_CSS"] == "1"
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STDERR.puts "Skipping CSS precompilation, ensure CSS lives in a shared directory across hosts"
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else
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STDERR.puts "Start compiling CSS: #{Time.zone.now}"
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RailsMultisite::ConnectionManagement.each_connection do |db|
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# Heroku precompiles assets before db migration, so tables may not exist.
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# css will get precompiled during first request instead in that case.
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if ActiveRecord::Base.connection.table_exists?(Theme.table_name)
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STDERR.puts "Compiling css for #{db} #{Time.zone.now}"
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begin
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Stylesheet::Manager.precompile_css
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rescue => PG::UndefinedColumn
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STDERR.puts "Skipping precompilation of CSS cause schema is old, you are precompiling prior to running migrations."
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end
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end
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end
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STDERR.puts "Done compiling CSS: #{Time.zone.now}"
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end
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end
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def assets_path
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"#{Rails.root}/public/assets"
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end
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def compress_node(from, to)
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to_path = "#{assets_path}/#{to}"
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assets = cdn_relative_path("/assets")
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source_map_root = assets + ((d = File.dirname(from)) == "." ? "" : "/#{d}")
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source_map_url = cdn_path "/assets/#{to}.map"
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cmd = "uglifyjs '#{assets_path}/#{from}' -p relative -c -m -o '#{to_path}' --source-map-root '#{source_map_root}' --source-map '#{assets_path}/#{to}.map' --source-map-url '#{source_map_url}'"
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STDERR.puts cmd
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result = `#{cmd} 2>&1`
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unless $?.success?
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STDERR.puts result
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exit 1
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end
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result
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end
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def compress_ruby(from, to)
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data = File.read("#{assets_path}/#{from}")
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uglified, map = Uglifier.new(comments: :none,
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screw_ie8: true,
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source_map: {
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filename: File.basename(from),
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output_filename: File.basename(to)
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}
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)
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.compile_with_map(data)
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dest = "#{assets_path}/#{to}"
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File.write(dest, uglified << "\n//# sourceMappingURL=#{cdn_path "/assets/#{to}.map"}")
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File.write(dest + ".map", map)
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GC.start
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end
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def gzip(path)
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STDERR.puts "gzip -f -c -9 #{path} > #{path}.gz"
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STDERR.puts `gzip -f -c -9 #{path} > #{path}.gz`
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raise "gzip compression failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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end
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if ENV['COMPRESS_BROTLI']&.to_i == 1
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# different brotli versions use different parameters
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ver_out, _ver_err, ver_status = Open3.capture3('brotli --version')
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if !ver_status.success?
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# old versions of brotli don't respond to --version
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def brotli_command(path)
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"brotli --quality 11 --input #{path} --output #{path}.br"
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end
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elsif ver_out >= "brotli 1.0.0"
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def brotli_command(path)
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"brotli -f --quality=11 #{path} --output=#{path}.br"
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end
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else
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# not sure what to do here, not expecting this
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raise "cannot determine brotli version"
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end
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end
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def brotli(path)
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if ENV['COMPRESS_BROTLI']&.to_i == 1
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STDERR.puts brotli_command(path)
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STDERR.puts `#{brotli_command(path)}`
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raise "brotli compression failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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STDERR.puts `chmod +r #{path}.br`
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raise "chmod failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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end
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end
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def compress(from, to)
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if $node_uglify
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compress_node(from, to)
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else
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compress_ruby(from, to)
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end
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end
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def concurrent?
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if ENV["SPROCKETS_CONCURRENT"] == "1"
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concurrent_compressors = []
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yield(Proc.new { |&block| concurrent_compressors << Concurrent::Future.execute { block.call } })
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concurrent_compressors.each(&:wait!)
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else
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yield(Proc.new { |&block| block.call })
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end
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end
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task 'assets:precompile' => 'assets:precompile:before' do
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if $bypass_sprockets_uglify
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puts "Compressing Javascript and Generating Source Maps"
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manifest = Sprockets::Manifest.new(assets_path)
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concurrent? do |proc|
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to_skip = Rails.configuration.assets.skip_minification || []
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manifest.files
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.select { |k, v| k =~ /\.js$/ }
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.each do |file, info|
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path = "#{assets_path}/#{file}"
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_file = (d = File.dirname(file)) == "." ? "_#{file}" : "#{d}/_#{File.basename(file)}"
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_path = "#{assets_path}/#{_file}"
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if File.exists?(_path)
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STDERR.puts "Skipping: #{file} already compressed"
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else
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STDERR.puts "Compressing: #{file}"
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proc.call do
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# We can specify some files to never minify
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unless (ENV["DONT_MINIFY"] == "1") || to_skip.include?(info['logical_path'])
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FileUtils.mv(path, _path)
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compress(_file, file)
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end
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info["size"] = File.size(path)
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info["mtime"] = File.mtime(path).iso8601
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gzip(path)
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brotli(path)
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end
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end
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end
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end
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# protected
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manifest.send :save
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if GlobalSetting.fallback_assets_path.present?
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begin
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FileUtils.cp_r("#{Rails.root}/public/assets/.", GlobalSetting.fallback_assets_path)
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rescue => e
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STDERR.puts "Failed to backup assets to #{GlobalSetting.fallback_assets_path}"
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STDERR.puts e
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STDERR.puts e.backtrace
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end
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end
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end
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end
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Rake::Task["assets:precompile"].enhance do
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class Sprockets::Manifest
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def reload
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@filename = find_directory_manifest(@directory)
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@data = json_decode(File.read(@filename))
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end
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end
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# cause on boot we loaded a blank manifest,
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# we need to know where all the assets are to precompile CSS
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# cause CSS uses asset_path
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Rails.application.assets_manifest.reload
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Rake::Task["assets:precompile:css"].invoke
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end
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