c31772879b
There are various performance issues with the Canvas in iOS Safari that are causing crashes when processing images with spikes of over 100% CPU usage. The cause of this is unknown, but profiling points to CanvasRenderingContext2D.getImageData() and CanvasRenderingContext2D.drawImage(). Until Safari makes some progress with OffscreenCanvas or other alternatives we cannot support this workflow. We will revisit in 6 months. This is gated behind the hidden `composer_ios_media_optimisation_image_enabled` site setting for people who really still want to try using this. |
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