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https://github.com/jetty/jetty.project.git
synced 2025-03-03 12:29:31 +00:00
Converted IteratingCallback to use SpinLock
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parent
5456de2160
commit
870e0ab0b3
@ -21,6 +21,8 @@ package org.eclipse.jetty.util;
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import java.nio.channels.ClosedChannelException;
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import java.util.concurrent.atomic.AtomicReference;
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import org.eclipse.jetty.util.thread.SpinLock;
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/**
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* This specialized callback implements a pattern that allows
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* a large job to be broken into smaller tasks using iteration
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@ -92,12 +94,7 @@ public abstract class IteratingCallback implements Callback
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/**
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* This callback has been closed and cannot be reset.
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*/
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CLOSED,
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/**
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* State is locked while leaving processing state to check the iterate boolean
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*/
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LOCKED
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CLOSED
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}
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/**
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@ -125,18 +122,19 @@ public abstract class IteratingCallback implements Callback
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SUCCEEDED
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}
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private final AtomicReference<State> _state;
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private SpinLock _lock = new SpinLock();
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private State _state;
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private boolean _iterate;
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protected IteratingCallback()
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{
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_state = new AtomicReference<>(State.IDLE);
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_state = State.IDLE;
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}
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protected IteratingCallback(boolean needReset)
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{
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_state = new AtomicReference<>(needReset ? State.SUCCEEDED : State.IDLE);
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_state = needReset ? State.SUCCEEDED : State.IDLE;
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}
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/**
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@ -183,43 +181,40 @@ public abstract class IteratingCallback implements Callback
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*/
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public void iterate()
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{
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boolean process=false;
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loop: while (true)
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{
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State state=_state.get();
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switch (state)
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try (SpinLock.Lock lock = _lock.lock())
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{
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case PENDING:
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case CALLED:
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// process will be called when callback is handled
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break loop;
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case IDLE:
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if (!_state.compareAndSet(state,State.PROCESSING))
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continue;
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processing();
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break loop;
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case PROCESSING:
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if (!_state.compareAndSet(state,State.LOCKED))
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continue;
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// Tell the thread that is processing that it must iterate again
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_iterate=true;
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_state.set(State.PROCESSING);
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break loop;
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case LOCKED:
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Thread.yield();
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continue loop;
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switch (_state)
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{
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case PENDING:
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case CALLED:
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// process will be called when callback is handled
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break loop;
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case FAILED:
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case SUCCEEDED:
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break loop;
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case IDLE:
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_state=State.PROCESSING;
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process=true;
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break loop;
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case CLOSED:
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default:
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throw new IllegalStateException("state="+state);
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case PROCESSING:
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_iterate=true;
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break loop;
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case FAILED:
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case SUCCEEDED:
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break loop;
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case CLOSED:
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default:
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throw new IllegalStateException("state="+_state);
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}
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}
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}
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if (process)
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processing();
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}
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private void processing()
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@ -227,6 +222,8 @@ public abstract class IteratingCallback implements Callback
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// This should only ever be called when in processing state, however a failed or close call
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// may happen concurrently, so state is not assumed.
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boolean on_complete_success=false;
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// While we are processing
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processing: while (true)
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{
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@ -242,13 +239,10 @@ public abstract class IteratingCallback implements Callback
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break processing;
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}
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// loop until we have successfully acted on the action we have just received
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acting: while(true)
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// acted on the action we have just received
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try(SpinLock.Lock lock = _lock.lock())
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{
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// action handling needs to know the state
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State state=_state.get();
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switch (state)
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switch (_state)
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{
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case PROCESSING:
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{
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@ -256,67 +250,56 @@ public abstract class IteratingCallback implements Callback
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{
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case IDLE:
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{
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// lock the state
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if (!_state.compareAndSet(state,State.LOCKED))
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continue acting;
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// Has iterate been called while we were processing?
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if (_iterate)
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{
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// yes, so skip idle and keep processing
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_iterate=false;
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_state.set(State.PROCESSING);
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_state=State.PROCESSING;
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continue processing;
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}
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// No, so we can go idle
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_state.set(State.IDLE);
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_state=State.IDLE;
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break processing;
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}
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case SCHEDULED:
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{
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if (!_state.compareAndSet(state, State.PENDING))
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continue acting;
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{
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// we won the race against the callback, so the callback has to process and we can break processing
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_state=State.PENDING;
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break processing;
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}
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case SUCCEEDED:
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{
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if (!_state.compareAndSet(state, State.LOCKED))
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continue acting;
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// we lost the race against the callback,
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_iterate=false;
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_state.set(State.SUCCEEDED);
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onCompleteSuccess();
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_state=State.SUCCEEDED;
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on_complete_success=true;
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break processing;
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}
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default:
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throw new IllegalStateException("state="+state+" action="+action);
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throw new IllegalStateException("state="+_state+" action="+action);
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}
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}
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case CALLED:
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{
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switch (action)
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{
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case SCHEDULED:
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{
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if (!_state.compareAndSet(state, State.PROCESSING))
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continue acting;
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{
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// we lost the race, so we have to keep processing
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_state=State.PROCESSING;
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continue processing;
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}
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default:
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throw new IllegalStateException("state="+state+" action="+action);
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throw new IllegalStateException("state="+_state+" action="+action);
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}
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}
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case LOCKED:
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Thread.yield();
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continue acting;
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case SUCCEEDED:
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case FAILED:
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@ -326,12 +309,15 @@ public abstract class IteratingCallback implements Callback
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case IDLE:
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case PENDING:
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default:
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throw new IllegalStateException("state="+state+" action="+action);
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throw new IllegalStateException("state="+_state+" action="+action);
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}
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}
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}
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if (on_complete_success)
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onCompleteSuccess();
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}
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/**
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* Invoked when the sub task succeeds.
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* Subclasses that override this method must always remember to call
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@ -340,41 +326,36 @@ public abstract class IteratingCallback implements Callback
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@Override
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public void succeeded()
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{
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loop: while (true)
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boolean process=false;
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try(SpinLock.Lock lock = _lock.lock())
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{
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State state = _state.get();
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switch (state)
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switch (_state)
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{
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case PROCESSING:
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{
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if (!_state.compareAndSet(state, State.CALLED))
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continue loop;
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break loop;
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_state=State.CALLED;
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break;
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}
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case PENDING:
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{
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if (!_state.compareAndSet(state, State.PROCESSING))
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continue loop;
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processing();
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break loop;
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_state=State.PROCESSING;
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process=true;
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break;
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}
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case CLOSED:
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case FAILED:
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{
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// Too late!
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break loop;
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}
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case LOCKED:
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{
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Thread.yield();
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continue loop;
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}
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break;
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}
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default:
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{
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throw new IllegalStateException("state="+state);
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throw new IllegalStateException("state="+_state);
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}
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}
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}
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if (process)
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processing();
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}
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/**
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@ -385,73 +366,59 @@ public abstract class IteratingCallback implements Callback
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@Override
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public void failed(Throwable x)
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{
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loop: while (true)
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boolean failure=false;
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try(SpinLock.Lock lock = _lock.lock())
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{
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State state = _state.get();
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switch (state)
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switch (_state)
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{
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case SUCCEEDED:
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case FAILED:
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case IDLE:
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case CLOSED:
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case CALLED:
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{
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// too late!.
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break loop;
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}
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case LOCKED:
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{
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Thread.yield();
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continue loop;
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}
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break;
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case PENDING:
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case PROCESSING:
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{
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if (!_state.compareAndSet(state, State.FAILED))
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continue loop;
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onCompleteFailure(x);
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break loop;
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_state=State.FAILED;
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failure=true;
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break;
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}
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default:
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throw new IllegalStateException("state="+state);
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throw new IllegalStateException("state="+_state);
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}
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}
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if (failure)
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onCompleteFailure(x);
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}
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public void close()
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{
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loop: while (true)
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boolean failure=false;
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try(SpinLock.Lock lock = _lock.lock())
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{
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State state = _state.get();
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switch (state)
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switch (_state)
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{
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case IDLE:
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case SUCCEEDED:
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case FAILED:
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{
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if (!_state.compareAndSet(state, State.CLOSED))
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continue loop;
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break loop;
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}
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case PROCESSING:
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_state=State.CLOSED;
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break;
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case CLOSED:
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{
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break loop;
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}
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case LOCKED:
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{
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Thread.yield();
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continue loop;
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}
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break;
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default:
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{
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if (!_state.compareAndSet(state, State.CLOSED))
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continue loop;
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onCompleteFailure(new ClosedChannelException());
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break loop;
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}
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_state=State.CLOSED;
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failure=true;
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}
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}
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if(failure)
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onCompleteFailure(new ClosedChannelException());
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}
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/*
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@ -460,12 +427,18 @@ public abstract class IteratingCallback implements Callback
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*/
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boolean isIdle()
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{
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return _state.get() == State.IDLE;
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try(SpinLock.Lock lock = _lock.lock())
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{
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return _state == State.IDLE;
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}
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}
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public boolean isClosed()
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{
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return _state.get() == State.CLOSED;
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try(SpinLock.Lock lock = _lock.lock())
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{
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return _state == State.CLOSED;
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}
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}
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/**
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@ -473,7 +446,10 @@ public abstract class IteratingCallback implements Callback
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*/
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public boolean isFailed()
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{
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return _state.get() == State.FAILED;
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try(SpinLock.Lock lock = _lock.lock())
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{
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return _state == State.FAILED;
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}
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}
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/**
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@ -481,7 +457,10 @@ public abstract class IteratingCallback implements Callback
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*/
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public boolean isSucceeded()
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{
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return _state.get() == State.SUCCEEDED;
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try(SpinLock.Lock lock = _lock.lock())
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{
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return _state == State.SUCCEEDED;
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}
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}
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/**
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@ -494,31 +473,18 @@ public abstract class IteratingCallback implements Callback
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*/
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public boolean reset()
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{
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while (true)
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try(SpinLock.Lock lock = _lock.lock())
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{
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State state=_state.get();
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switch(state)
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switch(_state)
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{
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case IDLE:
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return true;
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case SUCCEEDED:
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if (!_state.compareAndSet(state, State.LOCKED))
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continue;
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_iterate=false;
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_state.set(State.IDLE);
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return true;
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case FAILED:
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if (!_state.compareAndSet(state, State.LOCKED))
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continue;
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_iterate=false;
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_state.set(State.IDLE);
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return true;
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case LOCKED:
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Thread.yield();
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continue;
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case SUCCEEDED:
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case FAILED:
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_iterate=false;
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_state=State.IDLE;
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return true;
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default:
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return false;
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