Fixes#4967 - Possible buffer corruption in HTTP/2 session failures
Partially reverted the changes introduced in #4855, because they
were working only when sends were synchronous.
Introduced ByteBufferPool.remove(ByteBuffer) to fix the issue.
Now when a concurrent failure happens while frames are being
generated or sent, the buffer is discarded instead of being
recycled, therefore resolving the buffer corruption.
Signed-off-by: Simone Bordet <simone.bordet@gmail.com>
* Fixes#4904 - WebsocketClient creates more connections than needed.
Fixed connection pool's `acquire()` methods to correctly take into account the number of queued requests.
Now the connection creation is conditional, triggered by
explicit send() or failures.
The connection creation is not triggered _after_ a send(),
where we aggressively send more queued requests - or
in release(), where we send queued request after a previous
one was completed.
Now the connection close/removal aggressively sends more
requests triggering the connection creation.
Also fixed a collateral bug in `BufferingResponseListener` - wrong calculation of the max content length.
Restored `ConnectionPoolTest` that was disabled in #2540, cleaned it up, and let it run for hours without failures.
Signed-off-by: Simone Bordet <simone.bordet@gmail.com>
Introduced fastCGI.envNames to specify a comma separated list of
environment variable names that are forwarded to the PHP process.
Signed-off-by: Simone Bordet <simone.bordet@gmail.com>
Now correctly handling no demand before the content
in FCGI and HTTP2 transports.
Fixed HttpRequest to correctly forward onBeforeContent()
to wrapped listeners.
Signed-off-by: Simone Bordet <simone.bordet@gmail.com>
Introduced a Response.DemandedContentListener to explicitly separate
the will to request more content from the notification that the content
has been consumed.
Updated all transports to follow the new semantic: rather than waiting
for the callback to complete before delivering more content, now they
wait for the demand to be positive to deliver more content.
Since now the content may be unconsumed but there can be more demand,
all transport implementation had to be changed to use RetainableByteBuffer
to retain content buffers that were not consumed.
Signed-off-by: Simone Bordet <simone.bordet@gmail.com>