* The way that the JS modules for media are currently set up turns the existing global `wp.media` namespace into a read-only API, this is bad.
* For the existing module implementation to work with plugins, those looking to override or extend a class would have to modify their own plugin to use `browserify` - we can't expect this to happen
* Because the general way that plugins override media classes is via machete (resetting them to something else), we cannot use `require( 'module' )` in the internal code for media modules
We CAN continue to use `require( 'fun/js' )` in the manifests for media.
Future code/projects should carefully consider what is made to be public API. In 3.5, EVERYTHING was made public, so everything shall remain public.
See #31684, #28510.
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"Title" field is now labeled as "Link Text", to reflect how it's actually used. It's also hidden whenever the embed is updating, to make it clearer that something is happening. Embed dimension fields are shown below the preview, much like image property fields are shown below.
fixes#29476, see #31139.
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* Use `wp.shortcode()` instead of manually constructing a shortcode in `views/embed/link`
* Allow a URL to transition to a shortcode (and vice versa) when returning an embed to TinyMCE
* In `WP_Embed`, store the last URL and last set of attributes requested in class properties
* `wp_ajax_parse_embed()`, allow `[embed]`s to have attributes. Return `attr` in the response.
This is a first pass to allow broad testing with recent MCE view changes.
See #31139.
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* In media manifests, ditch IIFEs and global injection, these get dynamically scoped via Browserify
* Remove the `debug` option from `browserify:media`
* Add `jshint:media` to `jshint:corejs`
* Add a trailing newline to all new module files
Props iseulde.
See #28510.
Built from https://develop.svn.wordpress.org/trunk@31385
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* Add a new folder in `wp-includes/js`, `media`
* Create manifest files for `views`, `models`, `grid`, and `audio-video`
* Make `browserify` an `npm` dependency
* Add Grunt tasks for `browserify` and `uglify:media` on `build` and `watch`
* Update the paths loaded for media files in `script-loader`
* All new files were created using `svn cp` from their original location
Please run `npm install`. While developing media JS, you must run `grunt watch`.
See #28510.
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