431 lines
12 KiB
JavaScript
431 lines
12 KiB
JavaScript
/**
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* @output wp-includes/js/wp-emoji-loader.js
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*/
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/**
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* Emoji Settings as exported in PHP via _print_emoji_detection_script().
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* @typedef WPEmojiSettings
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* @type {object}
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* @property {?object} source
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* @property {?string} source.concatemoji
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* @property {?string} source.twemoji
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* @property {?string} source.wpemoji
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* @property {?boolean} DOMReady
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* @property {?Function} readyCallback
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*/
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/**
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* Support tests.
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* @typedef SupportTests
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* @type {object}
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* @property {?boolean} flag
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* @property {?boolean} emoji
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*/
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/**
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* IIFE to detect emoji support and load Twemoji if needed.
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*
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* @param {Window} window
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* @param {Document} document
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* @param {WPEmojiSettings} settings
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*/
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( function wpEmojiLoader( window, document, settings ) {
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if ( typeof Promise === 'undefined' ) {
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return;
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}
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var sessionStorageKey = 'wpEmojiSettingsSupports';
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var tests = [ 'flag', 'emoji' ];
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/**
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* Checks whether the browser supports offloading to a Worker.
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*
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* @since 6.3.0
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*
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* @private
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*
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* @returns {boolean}
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*/
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function supportsWorkerOffloading() {
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return (
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typeof Worker !== 'undefined' &&
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typeof OffscreenCanvas !== 'undefined' &&
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typeof URL !== 'undefined' &&
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URL.createObjectURL &&
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typeof Blob !== 'undefined'
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);
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}
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/**
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* @typedef SessionSupportTests
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* @type {object}
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* @property {number} timestamp
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* @property {SupportTests} supportTests
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*/
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/**
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* Get support tests from session.
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*
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* @since 6.3.0
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*
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* @private
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*
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* @returns {?SupportTests} Support tests, or null if not set or older than 1 week.
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*/
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function getSessionSupportTests() {
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if (
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typeof sessionStorage !== 'undefined' &&
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sessionStorageKey in sessionStorage
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) {
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try {
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/** @type {SessionSupportTests} */
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var item = JSON.parse(
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sessionStorage.getItem( sessionStorageKey )
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);
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if (
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typeof item === 'object' &&
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typeof item.timestamp === 'number' &&
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new Date().valueOf() < item.timestamp + 604800 && // Note: Number is a week in seconds.
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typeof item.supportTests === 'object'
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) {
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return item.supportTests;
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}
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} catch ( e ) {}
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}
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return null;
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}
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/**
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* Persist the supports in session storage.
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*
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* @since 6.3.0
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*
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* @private
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*
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* @param {SupportTests} supportTests Support tests.
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*/
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function setSessionSupportTests( supportTests ) {
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if ( typeof sessionStorage !== 'undefined' ) {
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try {
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/** @type {SessionSupportTests} */
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var item = {
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supportTests: supportTests,
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timestamp: new Date().valueOf()
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};
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sessionStorage.setItem(
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sessionStorageKey,
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JSON.stringify( item )
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);
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} catch ( e ) {}
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}
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}
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/**
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* Checks if two sets of Emoji characters render the same visually.
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*
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* This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing
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* scope. Everything must be passed by parameters.
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*
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* @since 4.9.0
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*
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* @private
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*
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* @param {CanvasRenderingContext2D} context 2D Context.
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* @param {string} set1 Set of Emoji to test.
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* @param {string} set2 Set of Emoji to test.
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*
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* @return {boolean} True if the two sets render the same.
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*/
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function emojiSetsRenderIdentically( context, set1, set2 ) {
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// Cleanup from previous test.
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context.clearRect( 0, 0, context.canvas.width, context.canvas.height );
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context.fillText( set1, 0, 0 );
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var rendered1 = new Uint32Array(
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context.getImageData(
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0,
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0,
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context.canvas.width,
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context.canvas.height
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).data
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);
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// Cleanup from previous test.
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context.clearRect( 0, 0, context.canvas.width, context.canvas.height );
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context.fillText( set2, 0, 0 );
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var rendered2 = new Uint32Array(
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context.getImageData(
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0,
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0,
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context.canvas.width,
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context.canvas.height
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).data
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);
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return rendered1.every( function ( rendered2Data, index ) {
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return rendered2Data === rendered2[ index ];
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} );
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}
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/**
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* Determines if the browser properly renders Emoji that Twemoji can supplement.
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*
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* This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing
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* scope. Everything must be passed by parameters.
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*
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* @since 4.2.0
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*
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* @private
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*
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* @param {CanvasRenderingContext2D} context 2D Context.
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* @param {string} type Whether to test for support of "flag" or "emoji".
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*
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* @return {boolean} True if the browser can render emoji, false if it cannot.
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*/
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function browserSupportsEmoji( context, type ) {
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var isIdentical;
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switch ( type ) {
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case 'flag':
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/*
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* Test for Transgender flag compatibility. Added in Unicode 13.
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*
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* To test for support, we try to render it, and compare the rendering to how it would look if
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* the browser doesn't render it correctly (white flag emoji + transgender symbol).
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*/
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isIdentical = emojiSetsRenderIdentically(
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context,
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'\uD83C\uDFF3\uFE0F\u200D\u26A7\uFE0F', // as a zero-width joiner sequence
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'\uD83C\uDFF3\uFE0F\u200B\u26A7\uFE0F' // separated by a zero-width space
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);
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if ( isIdentical ) {
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return false;
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}
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/*
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* Test for UN flag compatibility. This is the least supported of the letter locale flags,
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* so gives us an easy test for full support.
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*
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* To test for support, we try to render it, and compare the rendering to how it would look if
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* the browser doesn't render it correctly ([U] + [N]).
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*/
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isIdentical = emojiSetsRenderIdentically(
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context,
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'\uD83C\uDDFA\uD83C\uDDF3', // as the sequence of two code points
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'\uD83C\uDDFA\u200B\uD83C\uDDF3' // as the two code points separated by a zero-width space
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);
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if ( isIdentical ) {
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return false;
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}
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/*
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* Test for English flag compatibility. England is a country in the United Kingdom, it
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* does not have a two letter locale code but rather a five letter sub-division code.
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*
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* To test for support, we try to render it, and compare the rendering to how it would look if
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* the browser doesn't render it correctly (black flag emoji + [G] + [B] + [E] + [N] + [G]).
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*/
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isIdentical = emojiSetsRenderIdentically(
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context,
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// as the flag sequence
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'\uD83C\uDFF4\uDB40\uDC67\uDB40\uDC62\uDB40\uDC65\uDB40\uDC6E\uDB40\uDC67\uDB40\uDC7F',
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// with each code point separated by a zero-width space
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'\uD83C\uDFF4\u200B\uDB40\uDC67\u200B\uDB40\uDC62\u200B\uDB40\uDC65\u200B\uDB40\uDC6E\u200B\uDB40\uDC67\u200B\uDB40\uDC7F'
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);
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return ! isIdentical;
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case 'emoji':
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/*
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* Why can't we be friends? Everyone can now shake hands in emoji, regardless of skin tone!
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*
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* To test for Emoji 14.0 support, try to render a new emoji: Handshake: Light Skin Tone, Dark Skin Tone.
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*
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* The Handshake: Light Skin Tone, Dark Skin Tone emoji is a ZWJ sequence combining 🫱 Rightwards Hand,
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* 🏻 Light Skin Tone, a Zero Width Joiner, 🫲 Leftwards Hand, and 🏿 Dark Skin Tone.
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*
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* 0x1FAF1 == Rightwards Hand
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* 0x1F3FB == Light Skin Tone
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* 0x200D == Zero-Width Joiner (ZWJ) that links the code points for the new emoji or
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* 0x200B == Zero-Width Space (ZWS) that is rendered for clients not supporting the new emoji.
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* 0x1FAF2 == Leftwards Hand
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* 0x1F3FF == Dark Skin Tone.
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*
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* When updating this test for future Emoji releases, ensure that individual emoji that make up the
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* sequence come from older emoji standards.
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*/
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isIdentical = emojiSetsRenderIdentically(
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context,
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'\uD83E\uDEF1\uD83C\uDFFB\u200D\uD83E\uDEF2\uD83C\uDFFF', // as the zero-width joiner sequence
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'\uD83E\uDEF1\uD83C\uDFFB\u200B\uD83E\uDEF2\uD83C\uDFFF' // separated by a zero-width space
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);
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return ! isIdentical;
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}
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return false;
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}
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/**
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* Checks emoji support tests.
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*
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* This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing
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* scope. Everything must be passed by parameters.
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*
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* @since 6.3.0
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*
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* @private
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*
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* @param {string[]} tests Tests.
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*
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* @return {SupportTests} Support tests.
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*/
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function testEmojiSupports( tests ) {
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var canvas;
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if (
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typeof WorkerGlobalScope !== 'undefined' &&
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self instanceof WorkerGlobalScope
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) {
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canvas = new OffscreenCanvas( 300, 150 ); // Dimensions are default for HTMLCanvasElement.
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} else {
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canvas = document.createElement( 'canvas' );
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}
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var context = canvas.getContext( '2d', { willReadFrequently: true } );
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/*
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* Chrome on OS X added native emoji rendering in M41. Unfortunately,
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* it doesn't work when the font is bolder than 500 weight. So, we
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* check for bold rendering support to avoid invisible emoji in Chrome.
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*/
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context.textBaseline = 'top';
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context.font = '600 32px Arial';
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var supports = {};
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tests.forEach( function ( test ) {
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supports[ test ] = browserSupportsEmoji( context, test );
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} );
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return supports;
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}
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/**
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* Adds a script to the head of the document.
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*
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* @ignore
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*
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* @since 4.2.0
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*
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* @param {string} src The url where the script is located.
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*
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* @return {void}
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*/
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function addScript( src ) {
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var script = document.createElement( 'script' );
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script.src = src;
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script.defer = true;
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document.head.appendChild( script );
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}
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settings.supports = {
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everything: true,
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everythingExceptFlag: true
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};
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// Create a promise for DOMContentLoaded since the worker logic may finish after the event has fired.
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var domReadyPromise = new Promise( function ( resolve ) {
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document.addEventListener( 'DOMContentLoaded', resolve, {
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once: true
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} );
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} );
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// Obtain the emoji support from the browser, asynchronously when possible.
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new Promise( function ( resolve ) {
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var supportTests = getSessionSupportTests();
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if ( supportTests ) {
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resolve( supportTests );
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return;
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}
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if ( supportsWorkerOffloading() ) {
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try {
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/*
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* Note that this string contains the real source code for the
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* copied functions, _not_ a string representation of them. This
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* is because it's not possible to transfer a Function across
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* threads. The lack of quotes is intentional. The function names
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* are copied to variable names since minification will munge the
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* function names, thus breaking the ability for the functions to
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* refer to each other.
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*/
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var workerScript =
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'var emojiSetsRenderIdentically = ' + emojiSetsRenderIdentically + ';' +
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'var browserSupportsEmoji = ' + browserSupportsEmoji + ';' +
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'var testEmojiSupports = ' + testEmojiSupports + ';' +
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'postMessage(testEmojiSupports(' + JSON.stringify(tests) + '));';
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var blob = new Blob( [ workerScript ], {
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type: 'text/javascript'
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} );
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var worker = new Worker( URL.createObjectURL( blob ) );
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worker.onmessage = function ( event ) {
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supportTests = event.data;
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setSessionSupportTests( supportTests );
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resolve( supportTests );
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};
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return;
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} catch ( e ) {}
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}
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supportTests = testEmojiSupports( tests );
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setSessionSupportTests( supportTests );
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resolve( supportTests );
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} )
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// Once the browser emoji support has been obtained from the session, finalize the settings.
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.then( function ( supportTests ) {
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/*
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* Tests the browser support for flag emojis and other emojis, and adjusts the
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* support settings accordingly.
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*/
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for ( var test in supportTests ) {
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settings.supports[ test ] = supportTests[ test ];
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settings.supports.everything =
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settings.supports.everything && settings.supports[ test ];
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if ( 'flag' !== test ) {
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settings.supports.everythingExceptFlag =
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settings.supports.everythingExceptFlag &&
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settings.supports[ test ];
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}
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}
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settings.supports.everythingExceptFlag =
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settings.supports.everythingExceptFlag &&
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! settings.supports.flag;
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// Sets DOMReady to false and assigns a ready function to settings.
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settings.DOMReady = false;
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settings.readyCallback = function () {
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settings.DOMReady = true;
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};
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} )
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.then( function () {
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return domReadyPromise;
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} )
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.then( function () {
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// When the browser can not render everything we need to load a polyfill.
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if ( ! settings.supports.everything ) {
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settings.readyCallback();
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var src = settings.source || {};
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if ( src.concatemoji ) {
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addScript( src.concatemoji );
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} else if ( src.wpemoji && src.twemoji ) {
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addScript( src.twemoji );
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addScript( src.wpemoji );
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}
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}
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} );
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} )( window, document, window._wpemojiSettings );
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