Merge remote-tracking branch 'dakrone/node-limit-decider'
This commit is contained in:
commit
25f8db9aa9
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@ -205,6 +205,7 @@ public class ClusterModule extends AbstractModule {
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registerClusterDynamicSetting(TransportService.SETTING_TRACE_LOG_EXCLUDE, Validator.EMPTY);
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registerClusterDynamicSetting(TransportService.SETTING_TRACE_LOG_EXCLUDE + ".*", Validator.EMPTY);
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registerClusterDynamicSetting(TransportCloseIndexAction.SETTING_CLUSTER_INDICES_CLOSE_ENABLE, Validator.BOOLEAN);
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registerClusterDynamicSetting(ShardsLimitAllocationDecider.CLUSTER_TOTAL_SHARDS_PER_NODE, Validator.INTEGER);
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}
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private void registerBuiltinIndexSettings() {
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@ -24,13 +24,16 @@ import org.elasticsearch.cluster.routing.RoutingNode;
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import org.elasticsearch.cluster.routing.ShardRouting;
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import org.elasticsearch.cluster.routing.ShardRoutingState;
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import org.elasticsearch.cluster.routing.allocation.RoutingAllocation;
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import org.elasticsearch.common.Nullable;
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import org.elasticsearch.common.inject.Inject;
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import org.elasticsearch.common.settings.Settings;
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import org.elasticsearch.node.settings.NodeSettingsService;
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/**
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* This {@link AllocationDecider} limits the number of shards per node on a per
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* index basis. The allocator prevents a single node to hold more than
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* {@value #INDEX_TOTAL_SHARDS_PER_NODE} per index during the allocation
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* index or node-wide basis. The allocator prevents a single node to hold more
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* than {@value #INDEX_TOTAL_SHARDS_PER_NODE} per index and
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* {@value #CLUSTER_TOTAL_SHARDS_PER_NODE} globally during the allocation
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* process. The limits of this decider can be changed in real-time via a the
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* index settings API.
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* <p>
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@ -50,66 +53,140 @@ public class ShardsLimitAllocationDecider extends AllocationDecider {
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public static final String NAME = "shards_limit";
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private volatile int clusterShardLimit;
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/**
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* Controls the maximum number of shards per index on a single Elasticsearch
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* node. Negative values are interpreted as unlimited.
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*/
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public static final String INDEX_TOTAL_SHARDS_PER_NODE = "index.routing.allocation.total_shards_per_node";
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/**
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* Controls the maximum number of shards per node on a global level.
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* Negative values are interpreted as unlimited.
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*/
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public static final String CLUSTER_TOTAL_SHARDS_PER_NODE = "cluster.routing.allocation.total_shards_per_node";
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class ApplySettings implements NodeSettingsService.Listener {
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@Override
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public void onRefreshSettings(Settings settings) {
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Integer newClusterLimit = settings.getAsInt(CLUSTER_TOTAL_SHARDS_PER_NODE, null);
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if (newClusterLimit != null) {
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logger.info("updating [{}] from [{}] to [{}]", CLUSTER_TOTAL_SHARDS_PER_NODE,
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ShardsLimitAllocationDecider.this.clusterShardLimit, newClusterLimit);
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ShardsLimitAllocationDecider.this.clusterShardLimit = newClusterLimit;
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}
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}
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}
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@Inject
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public ShardsLimitAllocationDecider(Settings settings) {
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public ShardsLimitAllocationDecider(Settings settings, NodeSettingsService nodeSettingsService) {
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super(settings);
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this.clusterShardLimit = settings.getAsInt(CLUSTER_TOTAL_SHARDS_PER_NODE, -1);
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nodeSettingsService.addListener(new ApplySettings());
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}
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@Override
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public Decision canAllocate(ShardRouting shardRouting, RoutingNode node, RoutingAllocation allocation) {
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IndexMetaData indexMd = allocation.routingNodes().metaData().index(shardRouting.index());
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int totalShardsPerNode = indexMd.getSettings().getAsInt(INDEX_TOTAL_SHARDS_PER_NODE, -1);
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if (totalShardsPerNode <= 0) {
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return allocation.decision(Decision.YES, NAME, "total shard limit disabled: [%d] <= 0", totalShardsPerNode);
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int indexShardLimit = indexMd.getSettings().getAsInt(INDEX_TOTAL_SHARDS_PER_NODE, -1);
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// Capture the limit here in case it changes during this method's
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// execution
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final int clusterShardLimit = this.clusterShardLimit;
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if (indexShardLimit <= 0 && clusterShardLimit <= 0) {
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return allocation.decision(Decision.YES, NAME, "total shard limit disabled: [index: %d, cluster: %d] <= 0",
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indexShardLimit, clusterShardLimit);
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}
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int nodeCount = 0;
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int indexShardCount = 0;
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int nodeShardCount = 0;
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for (ShardRouting nodeShard : node) {
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if (!nodeShard.index().equals(shardRouting.index())) {
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continue;
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}
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// don't count relocating shards...
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if (nodeShard.relocating()) {
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continue;
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}
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nodeCount++;
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nodeShardCount++;
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if (nodeShard.index().equals(shardRouting.index())) {
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indexShardCount++;
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}
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if (nodeCount >= totalShardsPerNode) {
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return allocation.decision(Decision.NO, NAME, "too many shards for this index on node [%d], limit: [%d]",
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nodeCount, totalShardsPerNode);
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}
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return allocation.decision(Decision.YES, NAME, "shard count under limit [%d] of total shards per node", totalShardsPerNode);
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if (clusterShardLimit > 0 && nodeShardCount >= clusterShardLimit) {
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return allocation.decision(Decision.NO, NAME, "too many shards for this node [%d], limit: [%d]",
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nodeShardCount, clusterShardLimit);
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}
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if (indexShardLimit > 0 && indexShardCount >= indexShardLimit) {
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return allocation.decision(Decision.NO, NAME, "too many shards for this index [%s] on node [%d], limit: [%d]",
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shardRouting.index(), indexShardCount, indexShardLimit);
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}
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return allocation.decision(Decision.YES, NAME, "shard count under index limit [%d] and node limit [%d] of total shards per node",
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indexShardLimit, clusterShardLimit);
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}
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@Override
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public Decision canRemain(ShardRouting shardRouting, RoutingNode node, RoutingAllocation allocation) {
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IndexMetaData indexMd = allocation.routingNodes().metaData().index(shardRouting.index());
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int totalShardsPerNode = indexMd.getSettings().getAsInt(INDEX_TOTAL_SHARDS_PER_NODE, -1);
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if (totalShardsPerNode <= 0) {
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return allocation.decision(Decision.YES, NAME, "total shard limit disabled: [%d] <= 0", totalShardsPerNode);
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int indexShardLimit = indexMd.getSettings().getAsInt(INDEX_TOTAL_SHARDS_PER_NODE, -1);
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// Capture the limit here in case it changes during this method's
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// execution
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final int clusterShardLimit = this.clusterShardLimit;
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if (indexShardLimit <= 0 && clusterShardLimit <= 0) {
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return allocation.decision(Decision.YES, NAME, "total shard limit disabled: [index: %d, cluster: %d] <= 0",
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indexShardLimit, clusterShardLimit);
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}
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int nodeCount = 0;
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int indexShardCount = 0;
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int nodeShardCount = 0;
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for (ShardRouting nodeShard : node) {
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if (!nodeShard.index().equals(shardRouting.index())) {
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continue;
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}
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// don't count relocating shards...
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if (nodeShard.relocating()) {
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continue;
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}
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nodeCount++;
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}
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if (nodeCount > totalShardsPerNode) {
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return allocation.decision(Decision.NO, NAME, "too many shards for this index on node [%d], limit: [%d]",
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nodeCount, totalShardsPerNode);
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}
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return allocation.decision(Decision.YES, NAME, "shard count under limit [%d] of total shards per node", totalShardsPerNode);
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nodeShardCount++;
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if (nodeShard.index().equals(shardRouting.index())) {
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indexShardCount++;
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}
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}
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// Subtle difference between the `canAllocate` and `canRemain` is that
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// this checks > while canAllocate checks >=
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if (clusterShardLimit > 0 && nodeShardCount > clusterShardLimit) {
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return allocation.decision(Decision.NO, NAME, "too many shards for this node [%d], limit: [%d]",
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nodeShardCount, clusterShardLimit);
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}
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if (indexShardLimit > 0 && indexShardCount > indexShardLimit) {
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return allocation.decision(Decision.NO, NAME, "too many shards for this index [%s] on node [%d], limit: [%d]",
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shardRouting.index(), indexShardCount, indexShardLimit);
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}
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return allocation.decision(Decision.YES, NAME, "shard count under index limit [%d] and node limit [%d] of total shards per node",
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indexShardLimit, clusterShardLimit);
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}
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@Override
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public Decision canAllocate(RoutingNode node, RoutingAllocation allocation) {
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// Only checks the node-level limit, not the index-level
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// Capture the limit here in case it changes during this method's
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// execution
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final int clusterShardLimit = this.clusterShardLimit;
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if (clusterShardLimit <= 0) {
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return allocation.decision(Decision.YES, NAME, "total shard limit disabled: [cluster: %d] <= 0",
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clusterShardLimit);
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}
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int nodeShardCount = 0;
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for (ShardRouting nodeShard : node) {
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// don't count relocating shards...
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if (nodeShard.relocating()) {
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continue;
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}
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nodeShardCount++;
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}
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if (clusterShardLimit >= 0 && nodeShardCount >= clusterShardLimit) {
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return allocation.decision(Decision.NO, NAME, "too many shards for this node [%d], limit: [%d]",
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nodeShardCount, clusterShardLimit);
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}
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return allocation.decision(Decision.YES, NAME, "shard count under node limit [%d] of total shards per node",
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clusterShardLimit);
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}
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}
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@ -31,6 +31,7 @@ import org.elasticsearch.cluster.routing.ShardRoutingState;
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import org.elasticsearch.cluster.routing.allocation.decider.ShardsLimitAllocationDecider;
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import org.elasticsearch.common.logging.ESLogger;
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import org.elasticsearch.common.logging.Loggers;
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import org.elasticsearch.common.settings.Settings;
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import org.elasticsearch.test.ESAllocationTestCase;
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import static org.elasticsearch.cluster.routing.ShardRoutingState.INITIALIZING;
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@ -87,6 +88,64 @@ public class ShardsLimitAllocationTests extends ESAllocationTestCase {
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clusterState = ClusterState.builder(clusterState).routingTable(routingTable).build();
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}
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public void testClusterLevelShardsLimitAllocate() {
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AllocationService strategy = createAllocationService(settingsBuilder()
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.put("cluster.routing.allocation.concurrent_recoveries", 10)
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.put(ShardsLimitAllocationDecider.CLUSTER_TOTAL_SHARDS_PER_NODE, 1)
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.build());
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logger.info("Building initial routing table");
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MetaData metaData = MetaData.builder()
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.put(IndexMetaData.builder("test").settings(settings(Version.CURRENT)
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.put(IndexMetaData.SETTING_NUMBER_OF_SHARDS, 4)
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.put(IndexMetaData.SETTING_NUMBER_OF_REPLICAS, 0)))
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.build();
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RoutingTable routingTable = RoutingTable.builder()
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.addAsNew(metaData.index("test"))
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.build();
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ClusterState clusterState = ClusterState.builder(org.elasticsearch.cluster.ClusterName.DEFAULT).metaData(metaData).routingTable(routingTable).build();
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logger.info("Adding two nodes and performing rerouting");
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clusterState = ClusterState.builder(clusterState).nodes(DiscoveryNodes.builder().put(newNode("node1")).put(newNode("node2"))).build();
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routingTable = strategy.reroute(clusterState).routingTable();
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clusterState = ClusterState.builder(clusterState).routingTable(routingTable).build();
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assertThat(clusterState.getRoutingNodes().node("node1").numberOfShardsWithState(ShardRoutingState.INITIALIZING), equalTo(1));
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assertThat(clusterState.getRoutingNodes().node("node2").numberOfShardsWithState(ShardRoutingState.INITIALIZING), equalTo(1));
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logger.info("Start the primary shards");
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RoutingNodes routingNodes = clusterState.getRoutingNodes();
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routingTable = strategy.applyStartedShards(clusterState, routingNodes.shardsWithState(INITIALIZING)).routingTable();
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clusterState = ClusterState.builder(clusterState).routingTable(routingTable).build();
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assertThat(clusterState.getRoutingNodes().node("node1").numberOfShardsWithState(ShardRoutingState.STARTED), equalTo(1));
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assertThat(clusterState.getRoutingNodes().node("node2").numberOfShardsWithState(ShardRoutingState.STARTED), equalTo(1));
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assertThat(clusterState.getRoutingNodes().unassigned().size(), equalTo(2));
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// Bump the cluster total shards to 2
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strategy = createAllocationService(settingsBuilder()
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.put("cluster.routing.allocation.concurrent_recoveries", 10)
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.put(ShardsLimitAllocationDecider.CLUSTER_TOTAL_SHARDS_PER_NODE, 2)
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.build());
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logger.info("Do another reroute, make sure shards are now allocated");
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routingTable = strategy.reroute(clusterState).routingTable();
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clusterState = ClusterState.builder(clusterState).routingTable(routingTable).build();
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assertThat(clusterState.getRoutingNodes().node("node1").numberOfShardsWithState(ShardRoutingState.INITIALIZING), equalTo(1));
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assertThat(clusterState.getRoutingNodes().node("node2").numberOfShardsWithState(ShardRoutingState.INITIALIZING), equalTo(1));
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routingNodes = clusterState.getRoutingNodes();
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routingTable = strategy.applyStartedShards(clusterState, routingNodes.shardsWithState(INITIALIZING)).routingTable();
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clusterState = ClusterState.builder(clusterState).routingTable(routingTable).build();
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assertThat(clusterState.getRoutingNodes().node("node1").numberOfShardsWithState(ShardRoutingState.STARTED), equalTo(2));
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assertThat(clusterState.getRoutingNodes().node("node2").numberOfShardsWithState(ShardRoutingState.STARTED), equalTo(2));
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assertThat(clusterState.getRoutingNodes().unassigned().size(), equalTo(0));
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}
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public void testIndexLevelShardsLimitRemain() {
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AllocationService strategy = createAllocationService(settingsBuilder()
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.put("cluster.routing.allocation.concurrent_recoveries", 10)
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@ -14,10 +14,17 @@ number of shards from a single index allowed per node:
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The maximum number of shards (replicas and primaries) that will be
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allocated to a single node. Defaults to unbounded.
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You can also limit the amount of shards a node can have regardless of the index:
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`cluster.routing.allocation.total_shards_per_node`::
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The maximum number of shards (replicas and primaries) that will be
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allocated to a single node globally. Defaults to unbounded (-1).
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[WARNING]
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=======================================
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This setting imposes a hard limit which can result in some shards not
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being allocated.
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Thess setting impose a hard limit which can result in some shards not being
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allocated.
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Use with caution.
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=======================================
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