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don't delete shards state in the state handle, but let the indices store eventually delete it based on its logic of when to delete a shard
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@ -157,15 +157,17 @@ public class LocalGatewayShardsState extends AbstractComponent implements Cluste
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}
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}
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// REMOVED: don't delete shard state, rely on IndicesStore to delete the shard location
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// only once all shards are allocated on another node
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// now, go over the current ones and delete ones that are not in the new one
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for (Map.Entry<ShardId, ShardStateInfo> entry : currentState.entrySet()) {
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ShardId shardId = entry.getKey();
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if (!newState.containsKey(shardId)) {
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if (!metaState.isDangling(shardId.index().name())) {
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deleteShardState(shardId);
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}
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}
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}
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// for (Map.Entry<ShardId, ShardStateInfo> entry : currentState.entrySet()) {
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// ShardId shardId = entry.getKey();
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// if (!newState.containsKey(shardId)) {
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// if (!metaState.isDangling(shardId.index().name())) {
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// deleteShardState(shardId);
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// }
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// }
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// }
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this.currentState = newState;
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}
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