Remove logging statement when no shards are active
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@ -254,7 +254,6 @@ public class IndexingMemoryController extends AbstractLifecycleComponent<Indexin
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// is actually using (using IW.ramBytesUsed), so that small indices (e.g. Marvel) would not
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// get the same indexing buffer as large indices. But it quickly gets tricky...
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if (activeShardCount == 0) {
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logger.debug("no active shards");
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return;
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}
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