SecuritySettingsSource license.self_generated: trial (#38233)
Authn is enabled only if `license_type` is non `basic`, but `basic` is what the `LicenseService` generates implicitly. This commit explicitly sets license type to `trial`, which allows for authn, in the `SecuritySettingsSource` which is the settings configuration parameter for `InternalTestCluster`s. The real problem, that had created tests failures like #31028 and #32685, is that the check `licenseState.isAuthAllowed()` can change sporadically. If it were to return `true` or `false` during the whole test there would be no problem. The problem manifests when it turns from `true` to `false` right before `Realms.asList()`. There are other license checks before this one (request filter, token service, etc) that would not cause a problem if they would suddenly see the check as `false`. But switching to `false` before `Realms.asList()` makes it appear that no installed realms could have handled the authn token which is an authentication error, as can be seen in the failing tests. Closes #31028 #32685
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@ -137,7 +137,8 @@ public class SecuritySettingsSource extends NodeConfigurationSource {
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.put(LoggingAuditTrail.EMIT_NODE_NAME_SETTING.getKey(), randomBoolean())
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.put(LoggingAuditTrail.EMIT_NODE_ID_SETTING.getKey(), randomBoolean())
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.put("xpack.security.authc.realms." + FileRealmSettings.TYPE + ".file.order", 0)
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.put("xpack.security.authc.realms." + NativeRealmSettings.TYPE + ".index.order", "1");
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.put("xpack.security.authc.realms." + NativeRealmSettings.TYPE + ".index.order", "1")
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.put("xpack.license.self_generated.type", "trial");
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addNodeSSLSettings(builder);
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return builder.build();
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}
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