multicastSocket should be volatile as well...
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@ -62,44 +62,29 @@ public class MulticastZenPing extends AbstractLifecycleComponent<ZenPing> implem
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private static final byte[] INTERNAL_HEADER = new byte[]{1, 9, 8, 4};
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private static final byte[] INTERNAL_HEADER = new byte[]{1, 9, 8, 4};
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private final String address;
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private final String address;
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private final int port;
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private final int port;
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private final String group;
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private final String group;
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private final int bufferSize;
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private final int bufferSize;
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private final int ttl;
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private final int ttl;
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private final ThreadPool threadPool;
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private final ThreadPool threadPool;
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private final TransportService transportService;
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private final TransportService transportService;
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private final ClusterName clusterName;
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private final ClusterName clusterName;
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private final NetworkService networkService;
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private final NetworkService networkService;
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private volatile DiscoveryNodesProvider nodesProvider;
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private final boolean pingEnabled;
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private final boolean pingEnabled;
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private volatile DiscoveryNodesProvider nodesProvider;
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private volatile Receiver receiver;
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private volatile Receiver receiver;
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private volatile Thread receiverThread;
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private volatile Thread receiverThread;
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private volatile MulticastSocket multicastSocket;
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private MulticastSocket multicastSocket;
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private DatagramPacket datagramPacketSend;
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private DatagramPacket datagramPacketSend;
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private DatagramPacket datagramPacketReceive;
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private DatagramPacket datagramPacketReceive;
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private final AtomicInteger pingIdGenerator = new AtomicInteger();
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private final AtomicInteger pingIdGenerator = new AtomicInteger();
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private final Map<Integer, ConcurrentMap<DiscoveryNode, PingResponse>> receivedResponses = newConcurrentMap();
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private final Map<Integer, ConcurrentMap<DiscoveryNode, PingResponse>> receivedResponses = newConcurrentMap();
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private final Object sendMutex = new Object();
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private final Object sendMutex = new Object();
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private final Object receiveMutex = new Object();
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private final Object receiveMutex = new Object();
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public MulticastZenPing(ThreadPool threadPool, TransportService transportService, ClusterName clusterName) {
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public MulticastZenPing(ThreadPool threadPool, TransportService transportService, ClusterName clusterName) {
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