244 lines
6.4 KiB
Plaintext
244 lines
6.4 KiB
Plaintext
[[modules-scripting-using]]
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== How to use scripts
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Wherever scripting is supported in the Elasticsearch API, the syntax follows
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the same pattern:
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[source,js]
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-------------------------------------
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"script": {
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"lang": "...", <1>
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"source" | "id": "...", <2>
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"params": { ... } <3>
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}
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-------------------------------------
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// NOTCONSOLE
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<1> The language the script is written in, which defaults to `painless`.
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<2> The script itself which may be specified as `source` for an inline script or `id` for a stored script.
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<3> Any named parameters that should be passed into the script.
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For example, the following script is used in a search request to return a
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<<request-body-search-script-fields, scripted field>>:
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[source,console]
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-------------------------------------
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PUT my_index/_doc/1
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{
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"my_field": 5
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}
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GET my_index/_search
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{
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"script_fields": {
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"my_doubled_field": {
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"script": {
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"lang": "expression",
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"source": "doc['my_field'] * multiplier",
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"params": {
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"multiplier": 2
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}
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}
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}
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}
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}
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-------------------------------------
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[float]
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=== Script parameters
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`lang`::
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Specifies the language the script is written in. Defaults to `painless`.
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`source`, `id`::
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Specifies the source of the script. An `inline` script is specified
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`source` as in the example above. A `stored` script is specified `id`
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and is retrieved from the cluster state (see <<modules-scripting-stored-scripts,Stored Scripts>>).
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`params`::
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Specifies any named parameters that are passed into the script as
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variables.
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[IMPORTANT]
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[[prefer-params]]
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.Prefer parameters
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========================================
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The first time Elasticsearch sees a new script, it compiles it and stores the
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compiled version in a cache. Compilation can be a heavy process.
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If you need to pass variables into the script, you should pass them in as
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named `params` instead of hard-coding values into the script itself. For
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example, if you want to be able to multiply a field value by different
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multipliers, don't hard-code the multiplier into the script:
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[source,js]
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----------------------
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"source": "doc['my_field'] * 2"
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----------------------
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// NOTCONSOLE
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Instead, pass it in as a named parameter:
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[source,js]
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----------------------
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"source": "doc['my_field'] * multiplier",
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"params": {
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"multiplier": 2
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}
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----------------------
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// NOTCONSOLE
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The first version has to be recompiled every time the multiplier changes. The
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second version is only compiled once.
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If you compile too many unique scripts within a small amount of time,
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Elasticsearch will reject the new dynamic scripts with a
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`circuit_breaking_exception` error. By default, up to 15 inline scripts per
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minute will be compiled. You can change this setting dynamically by setting
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`script.max_compilations_rate`.
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========================================
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[float]
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[[modules-scripting-short-script-form]]
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=== Short script form
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A short script form can be used for brevity. In the short form, `script` is represented
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by a string instead of an object. This string contains the source of the script.
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Short form:
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[source,js]
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----------------------
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"script": "ctx._source.likes++"
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----------------------
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// NOTCONSOLE
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The same script in the normal form:
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[source,js]
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----------------------
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"script": {
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"source": "ctx._source.likes++"
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}
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----------------------
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// NOTCONSOLE
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[float]
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[[modules-scripting-stored-scripts]]
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=== Stored scripts
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Scripts may be stored in and retrieved from the cluster state using the
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`_scripts` end-point.
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[float]
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==== Request examples
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The following are examples of using a stored script that lives at
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`/_scripts/{id}`.
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First, create the script called `calculate-score` in the cluster state:
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[source,console]
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-----------------------------------
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POST _scripts/calculate-score
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{
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"script": {
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"lang": "painless",
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"source": "Math.log(_score * 2) + params.my_modifier"
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}
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}
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-----------------------------------
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// TEST[setup:twitter]
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You may also specify a context as part of the url path to compile a
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stored script against that specific context in the form of
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`/_scripts/{id}/{context}`:
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[source,console]
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-----------------------------------
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POST _scripts/calculate-score/score
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{
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"script": {
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"lang": "painless",
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"source": "Math.log(_score * 2) + params.my_modifier"
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}
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}
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-----------------------------------
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// TEST[setup:twitter]
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This same script can be retrieved with:
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[source,console]
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-----------------------------------
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GET _scripts/calculate-score
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-----------------------------------
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// TEST[continued]
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Stored scripts can be used by specifying the `id` parameters as follows:
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[source,console]
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--------------------------------------------------
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GET twitter/_search
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{
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"query": {
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"script_score": {
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"query": {
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"match": {
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"message": "some message"
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}
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},
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"script": {
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"id": "calculate-score",
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"params": {
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"my_modifier": 2
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}
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}
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}
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}
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}
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--------------------------------------------------
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// TEST[continued]
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And deleted with:
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[source,console]
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-----------------------------------
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DELETE _scripts/calculate-score
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-----------------------------------
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// TEST[continued]
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[float]
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[[modules-scripting-search-templates]]
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=== Search templates
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You can also use the `_scripts` API to store **search templates**. Search
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templates save specific <<search-search,search requests>> with placeholder
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values, called template parameters.
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You can use stored search templates to run searches without writing out the
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entire query. Just provide the stored template's ID and the template parameters.
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This is useful when you want to run a commonly used query quickly and without
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mistakes.
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Search templates use the http://mustache.github.io/mustache.5.html[mustache
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templating language]. See <<search-template>> for more information and examples.
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[float]
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[[modules-scripting-using-caching]]
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=== Script caching
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All scripts are cached by default so that they only need to be recompiled
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when updates occur. By default, scripts do not have a time-based expiration, but
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you can change this behavior by using the `script.cache.expire` setting.
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You can configure the size of this cache by using the `script.cache.max_size` setting.
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By default, the cache size is `100`.
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NOTE: The size of scripts is limited to 65,535 bytes. This can be
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changed by setting `script.max_size_in_bytes` setting to increase that soft
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limit, but if scripts are really large then a
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<<modules-scripting-engine,native script engine>> should be considered.
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