Currently we have a fairly complicated logic in the engine constructor logic to deal with all the
various ways we want to mutate the lucene index and translog we're opening.
We can:
1) Create an empty index
2) Use the lucene but create a new translog
3) Use both
4) Force a new history uuid in all cases.
This leads complicated code flows which makes it harder and harder to make sure we cover all the
corner cases. This PR tries to take another approach. Constructing an InternalEngine always opens
things as they are and all needed modifications are done by static methods directly on the
directory, one at a time.