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[[painless-operators-array]]
=== Operators: Array
[[array-initialization-operator]]
==== Array Initialization
Use the `array initialization operator '[] {}'` to allocate a single-dimensional
<<array-type, array type>> instance to the heap with a set of pre-defined
elements. Each value used to initialize an element in the array type instance is
cast to the specified element type value upon insertion. The order of specified
values is maintained.
*Errors*
* If a value is not castable to the specified type value.
*Grammar*
[source,ANTLR4]
----
array_initialization: 'new' TYPE '[' ']' '{' expression_list '}'
| 'new' TYPE '[' ']' '{' '}';
expression_list: expression (',' expression);
----
*Example:*
* Array initialization with static values.
+
[source,Painless]
----
<1> int[] x = new int[] {1, 2, 3};
----
+
<1> declare `int[] x`;
allocate `1-d int array` instance with `length [3]`
-> `1-d int array reference`;
store `int 1` to `index [0]` of `1-d int array reference`;
store `int 2` to `index [1]` of `1-d int array reference`;
store `int 3` to `index [2]` of `1-d int array reference`;
store `1-d int array reference` to `x`;
+
* Array initialization with non-static values.
+
[source,Painless]
----
<1> int i = 1;
<2> long l = 2L;
<3> float f = 3.0F;
<4> double d = 4.0;
<5> String s = "5";
<6> def array = new def[] {i, l, f*d, s};
----
+
<1> declare `int i`;
store `int 1` to `i`
<2> declare `long l`;
store `long 2` to `l`
<3> declare `float f`;
store `float 3.0` to `f`
<4> declare `double d`;
store `double 4.0` to `d`
<5> declare `String s`;
store `String "5"` to `s`
<6> declare `def array`;
allocate `1-d def array` instance with `length [4]`
-> `1-d def array reference`;
load from `i` -> `int 1`;
implicit cast `int 1` to `def` -> `def`;
store `def` to `index [0]` of `1-d def array reference`;
load from `l` -> `long 2`;
implicit cast `long 2` to `def` -> `def`;
store `def` to `index [1]` of `1-d def array reference`;
load from `f` -> `float 3.0`;
load from `d` -> `double 4.0`;
promote `float 3.0` and `double 4.0`: result `double`;
implicit cast `float 3.0` to `double 3.0` -> `double 3.0`;
multiply `double 3.0` and `double 4.0` -> `double 12.0`;
implicit cast `double 12.0` to `def` -> `def`;
store `def` to `index [2]` of `1-d def array reference`;
load from `s` -> `String "5"`;
implicit cast `String "5"` to `def` -> `def`;
store `def` to `index [3]` of `1-d def array reference`;
implicit cast `1-d int array reference` to `def` -> `def`;
store `def` to `array`
[[array-access-operator]]
==== Array Access
Use the `array access operator '[]'` to store a value to or load a value from
an <<array-type, array type>> value. Each element of an array type value is
accessed with an `int` type value to specify the index to store/load. The range
of elements within an array that are accessible is `[0, size)` where size is the
number of elements specified at the time of allocation. Use a negative `int`
type value as an index to access an element in reverse from the end of an array
type value within a range of `[-size, -1]`.
*Errors*
* If a value other than an `int` type value or a value that is castable to an
`int` type value is provided as an index.
* If an element is accessed outside of the valid ranges.
*Grammar*
[source,ANTLR4]
----
brace_access: '[' expression ']'
----
*Examples*
* Array access with a single-dimensional array.
+
[source,Painless]
----
<1> int[] x = new int[2];
<2> x[0] = 2;
<3> x[1] = 5;
<4> int y = x[0] + x[1];
<5> int z = 1;
<6> int i = x[z];
----
+
<1> declare `int[] x`;
allocate `1-d int array` instance with `length [2]`
-> `1-d int array reference`;
store `1-d int array reference` to `x`
<2> load from `x` -> `1-d int array reference`;
store `int 2` to `index [0]` of `1-d int array reference`;
<3> load from `x` -> `1-d int array reference`;
store `int 5` to `index [1]` of `1-d int array reference`;
<4> declare `int y`;
load from `x` -> `1-d int array reference`;
load from `index [0]` of `1-d int array reference` -> `int 2`;
load from `x` -> `1-d int array reference`;
load from `index [1]` of `1-d int array reference` -> `int 5`;
add `int 2` and `int 5` -> `int 7`;
store `int 7` to `y`
<5> declare `int z`;
store `int 1` to `z`;
<6> declare `int i`;
load from `x` -> `1-d int array reference`;
load from `z` -> `int 1`;
load from `index [1]` of `1-d int array reference` -> `int 5`;
store `int 5` to `i`;
+
* Array access with the `def` type.
+
[source,Painless]
----
<1> def d = new int[2];
<2> d[0] = 2;
<3> d[1] = 5;
<4> def x = d[0] + d[1];
<5> def y = 1;
<6> def z = d[y];
----
+
<1> declare `def d`;
allocate `1-d int array` instance with `length [2]`
-> `1-d int array reference`;
implicit cast `1-d int array reference` to `def` -> `def`;
store `def` to `d`
<2> load from `d` -> `def`
implicit cast `def` to `1-d int array reference`
-> `1-d int array reference`;
store `int 2` to `index [0]` of `1-d int array reference`;
<3> load from `d` -> `def`
implicit cast `def` to `1-d int array reference`
-> `1-d int array reference`;
store `int 5` to `index [1]` of `1-d int array reference`;
<4> declare `int x`;
load from `d` -> `def`
implicit cast `def` to `1-d int array reference`
-> `1-d int array reference`;
load from `index [0]` of `1-d int array reference` -> `int 2`;
load from `d` -> `def`
implicit cast `def` to `1-d int array reference`
-> `1-d int array reference`;
load from `index [1]` of `1-d int array reference` -> `int 5`;
add `int 2` and `int 5` -> `int 7`;
implicit cast `int 7` to `def` -> `def`;
store `def` to `x`
<5> declare `def y`;
implicit cast `int 1` to `def` -> `def`;
store `def ` to `y`;
<6> declare `int i`;
load from `d` -> `def`
implicit cast `def` to `1-d int array reference`
-> `1-d int array reference`;
load from `y` -> `def`;
implicit cast `def` to `int 1` -> `int 1`;
load from `index [1]` of `1-d int array reference` -> `int 5`;
implicit cast `int 5` to `def`;
store `def` to `z`;
+
* Array access with a multi-dimensional array.
+
[source,Painless]
----
<1> int[][][] ia3 = new int[2][3][4];
<2> ia3[1][2][3] = 99;
<3> int i = ia3[1][2][3];
----
+
<1> declare `int[][][] ia`;
allocate `3-d int array` instance with length `[2, 3, 4]`
-> `3-d int array reference`;
store `3-d int array reference` to `ia3`
<2> load from `ia3` -> `3-d int array reference`;
store `int 99` to `index [1, 2, 3]` of `3-d int array reference`
<3> declare `int i`;
load from `ia3` -> `3-d int array reference`;
load from `index [1, 2, 3]` of `3-d int array reference` -> `int 99`;
store `int 99` to `i`
[[array-length-operator]]
==== Array Length
An array type value contains a read-only member field named `length`. The
`length` field stores the size of the array as an `int` type value where size is
the number of elements specified at the time of allocation. Use the
<<field-access-operator, field access operator>> to load the field `length`
from an array type value.
*Examples*
* Access the `length` field.
+
[source,Painless]
----
<1> int[] x = new int[10];
<2> int l = x.length;
----
<1> declare `int[] x`;
allocate `1-d int array` instance with `length [2]`
-> `1-d int array reference`;
store `1-d int array reference` to `x`
<2> declare `int l`;
load `x` -> `1-d int array reference`;
load `length` from `1-d int array reference` -> `int 10`;
store `int 10` to `l`;
[[new-array-operator]]
==== New Array
Use the `new array operator 'new []'` to allocate an array type instance to
the heap. Specify the element type following the `new` token. Specify each
dimension with the `[` and `]` tokens following the element type name. The size
of each dimension is specified by an `int` type value in between each set of `[`
and `]` tokens.
*Errors*
* If a value other than an `int` type value or a value that is castable to an
`int` type value is specified for for a dimension's size.
*Grammar*
[source,ANTLR4]
----
new_array: 'new' TYPE ('[' expression ']')+;
----
*Examples*
* Allocation of different array types.
+
[source,Painless]
----
<1> int[] x = new int[5];
<2> x = new int[10];
<3> int y = 2;
<4> def z = new def[y][y*2];
----
+
<1> declare `int[] x`;
allocate `1-d int array` instance with `length [5]`
-> `1-d int array reference`;
store `1-d int array reference` to `x`
<2> allocate `1-d int array` instance with `length [10]`
-> `1-d int array reference`;
store `1-d int array reference` to `x`
<3> declare `int y`;
store `int 2` to `y`;
<4> declare `def z`;
load from `y` -> `int 2 @0`;
load from `y` -> `int 2 @1`;
multiply `int 2 @1` by `int 2 @2` -> `int 4`;
allocate `2-d int array` instance with length `[2, 4]`
-> `2-d int array reference`;
implicit cast `2-d int array reference` to `def` -> `def`;
store `def` to `z`;