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/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {LContainer, TContainer} from './container';
import {DirectiveDef} from './definition';
import {LInjector} from './injector';
import {LProjection} from './projection';
import {LQuery} from './query';
import {RElement, RNode, RText} from './renderer';
import {LView, TData, TView} from './view';
/**
* LNodeFlags corresponds to the LNode.flags property. It contains information
* on how to map a particular set of bits in LNode.flags to the node type, directive
* count, or directive starting index.
*
* For example, if you wanted to check the type of a certain node, you would mask
* node.flags with TYPE_MASK and compare it to the value for a certain node type. e.g:
*
*```ts
* if ((node.flags & LNodeFlags.TYPE_MASK) === LNodeFlags.Element) {...}
*```
*/
export const enum LNodeFlags {
Container = 0b00,
Projection = 0b01,
View = 0b10,
Element = 0b11,
ViewOrElement = 0b10,
SIZE_SKIP = 0b100,
SIZE_SHIFT = 2,
INDX_SHIFT = 12,
TYPE_MASK = 0b00000000000000000000000000000011,
SIZE_MASK = 0b00000000000000000000111111111100,
INDX_MASK = 0b11111111111111111111000000000000
}
/**
* LNode is an internal data structure which is used for the incremental DOM algorithm.
* The "L" stands for "Logical" to differentiate between `RNodes` (actual rendered DOM
* node) and our logical representation of DOM nodes, `LNodes`.
*
* The data structure is optimized for speed and size.
*
* In order to be fast, all subtypes of `LNode` should have the same shape.
* Because size of the `LNode` matters, many fields have multiple roles depending
* on the `LNode` subtype.
*
* See: https://en.wikipedia.org/wiki/Inline_caching#Monomorphic_inline_caching
*
* NOTE: This is a private data structure and should not be exported by any of the
* instructions.
*/
export interface LNode {
/**
* This number stores three values using its bits:
*
* - the type of the node (first 2 bits)
* - the number of directives on that node (next 10 bits)
* - the starting index of the node's directives in the directives array (last 20 bits).
*
* The latter two values are necessary so DI can effectively search the directives associated
* with a node without searching the whole directives array.
*/
flags: LNodeFlags;
/**
* The associated DOM node. Storing this allows us to:
* - append children to their element parents in the DOM (e.g. `parent.native.appendChild(...)`)
* - retrieve the sibling elements of text nodes whose creation / insertion has been delayed
*/
readonly native: RElement|RText|null|undefined;
/**
* We need a reference to a node's parent so we can append the node to its parent's native
* element at the appropriate time.
*/
readonly parent: LNode|null;
/**
* First child of the current node.
*/
child: LNode|null;
/**
* The next sibling node. Necessary so we can propagate through the root nodes of a view
* to insert them or remove them from the DOM.
*/
next: LNode|null;
/**
* If regular LElementNode, then `data` will be null.
* If LElementNode with component, then `data` contains LView.
* If LViewNode, then `data` contains the LView.
* If LContainerNode, then `data` contains LContainer.
* If LProjectionNode, then `data` contains LProjection.
*/
readonly data: LView|LContainer|LProjection|null;
/**
* Each node belongs to a view.
*
* When the injector is walking up a tree, it needs access to the `directives` (part of view).
*/
readonly view: LView;
/** The injector associated with this node. Necessary for DI. */
nodeInjector: LInjector|null;
/**
* Optional `QueryState` used for tracking queries.
*
* If present the node creation/updates are reported to the `QueryState`.
*/
query: LQuery|null;
/**
* If this node is projected, pointer to the next node in the same projection parent
* (which is a container, an element, or a text node), or to the parent projection node
* if this is the last node in the projection.
* If this node is not projected, this field is null.
*/
pNextOrParent: LNode|null;
/**
* Pointer to the corresponding TNode object, which stores static
* data about this node.
*/
tNode: TNode|null;
}
/** LNode representing an element. */
export interface LElementNode extends LNode {
/** The DOM element associated with this node. */
readonly native: RElement;
child: LContainerNode|LElementNode|LTextNode|LProjectionNode|null;
next: LContainerNode|LElementNode|LTextNode|LProjectionNode|null;
/** If Component then data has LView (light DOM) */
readonly data: LView|null;
/** LElementNodes can be inside other LElementNodes or inside LViewNodes. */
readonly parent: LElementNode|LViewNode;
}
/** LNode representing a #text node. */
export interface LTextNode extends LNode {
/** The text node associated with this node. */
native: RText;
child: null;
next: LContainerNode|LElementNode|LTextNode|LProjectionNode|null;
/** LTextNodes can be inside LElementNodes or inside LViewNodes. */
readonly parent: LElementNode|LViewNode;
readonly data: null;
}
/** Abstract node which contains root nodes of a view. */
export interface LViewNode extends LNode {
readonly native: null;
child: LContainerNode|LElementNode|LTextNode|LProjectionNode|null;
next: LViewNode|null;
/** LViewNodes can only be added to LContainerNodes. */
readonly parent: LContainerNode|null;
readonly data: LView;
}
/** Abstract node container which contains other views. */
export interface LContainerNode extends LNode {
/*
* Caches the reference of the first native node following this container in the same native
* parent.
* This is reset to undefined in containerRefreshEnd.
* When it is undefined, it means the value has not been computed yet.
* Otherwise, it contains the result of findBeforeNode(container, null).
*/
native: RElement|RText|null|undefined;
readonly data: LContainer;
child: null;
next: LContainerNode|LElementNode|LTextNode|LProjectionNode|null;
/** Containers can be added to elements or views. */
readonly parent: LElementNode|LViewNode|null;
}
export interface LProjectionNode extends LNode {
readonly native: null;
child: null;
next: LContainerNode|LElementNode|LTextNode|LProjectionNode|null;
readonly data: LProjection;
/** Projections can be added to elements or views. */
readonly parent: LElementNode|LViewNode;
}
/**
* LNode binding data (flyweight) for a particular node that is shared between all templates
* of a specific type.
*
* If a property is:
* - PropertyAliases: that property's data was generated and this is it
* - Null: that property's data was already generated and nothing was found.
* - Undefined: that property's data has not yet been generated
*
* see: https://en.wikipedia.org/wiki/Flyweight_pattern for more on the Flyweight pattern
*/
export interface TNode {
/** The tag name associated with this node. */
tagName: string|null;
/**
* Static attributes associated with an element. We need to store
* static attributes to support content projection with selectors.
* Attributes are stored statically because reading them from the DOM
* would be way too slow for content projection and queries.
*
* Since attrs will always be calculated first, they will never need
* to be marked undefined by other instructions.
*
* The name of the attribute and its value alternate in the array.
* e.g. ['role', 'checkbox']
*/
attrs: string[]|null;
/**
* A set of local names under which a given element is exported in a template and
* visible to queries. An entry in this array can be created for different reasons:
* - an element itself is referenced, ex.: `<div #foo>`
* - a component is referenced, ex.: `<my-cmpt #foo>`
* - a directive is referenced, ex.: `<my-cmpt #foo="directiveExportAs">`.
*
* A given element might have different local names and those names can be associated
* with a directive. We store local names at even indexes while odd indexes are reserved
* for directive index in a view (or `-1` if there is no associated directive).
*
* Some examples:
* - `<div #foo>` => `["foo", -1]`
* - `<my-cmpt #foo>` => `["foo", myCmptIdx]`
* - `<my-cmpt #foo #bar="directiveExportAs">` => `["foo", myCmptIdx, "bar", directiveIdx]`
* - `<div #foo #bar="directiveExportAs">` => `["foo", -1, "bar", directiveIdx]`
*/
localNames: (string|number)[]|null;
/**
* This property contains information about input properties that
* need to be set once from attribute data.
*/
initialInputs: InitialInputData|null|undefined;
/** Input data for all directives on this node. */
inputs: PropertyAliases|null|undefined;
/** Output data for all directives on this node. */
outputs: PropertyAliases|null|undefined;
/**
* The static data equivalent of LNode.data.
*
* If this TNode corresponds to an LContainerNode, the container will
* need to store separate static data for each of its views (TContainer).
*
* If this TNode corresponds to an LElementNode, data will be null.
*/
data: TContainer|null;
}
/** Static data for an LElementNode */
export interface TElementNode extends TNode { data: null; }
/** Static data for an LContainerNode */
export interface TContainerNode extends TNode { data: TContainer; }
/**
* This mapping is necessary so we can set input properties and output listeners
* properly at runtime when property names are minified or aliased.
*
* Key: unminified / public input or output name
* Value: array containing minified / internal name and related directive index
*
* The value must be an array to support inputs and outputs with the same name
* on the same node.
*/
export type PropertyAliases = {
// This uses an object map because using the Map type would be too slow
[key: string]: PropertyAliasValue
};
/**
* The value in PropertyAliases.
*
* In each array:
* Even indices: directive index
* Odd indices: minified / internal name
*
* e.g. [0, 'change-minified']
*/
export type PropertyAliasValue = (number | string)[];
/**
* This array contains information about input properties that
* need to be set once from attribute data. It's ordered by
* directive index (relative to element) so it's simple to
* look up a specific directive's initial input data.
*
* Within each sub-array:
*
* Even indices: minified/internal input name
* Odd indices: initial value
*
* If a directive on a node does not have any input properties
* that should be set from attributes, its index is set to null
* to avoid a sparse array.
*
* e.g. [null, ['role-min', 'button']]
*/
export type InitialInputData = (InitialInputs | null)[];
/**
* Used by InitialInputData to store input properties
* that should be set once from attributes.
*
* Even indices: minified/internal input name
* Odd indices: initial value
*
* e.g. ['role-min', 'button']
*/
export type InitialInputs = string[];
// Note: This hack is necessary so we don't erroneously get a circular dependency
// failure based on types.
export const unusedValueExportToPlacateAjd = 1;