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import {ProtoWatchGroup, WatchGroup} from './watch_group';
import {FIELD} from 'facade/lang';
import {ClosureMap} from 'change_detection/parser/closure_map';
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/**
* For now we are dropping expression coalescence. We can always add it later, but
* real world numbers show that it does not provide significant benefits.
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*/
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export class ProtoRecord {
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@FIELD('final watchGroup:wg.ProtoWatchGroup')
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@FIELD('final fieldName:String')
/// order list of all records. Including head/tail markers
@FIELD('next:ProtoRecord')
@FIELD('prev:ProtoRecord')
// Opaque data which will be the target of notification.
// If the object is instance of Record, than it it is directly processed
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// Otherwise it is the context used by WatchGroupDispatcher.
@FIELD('memento')
constructor(watchGroup:ProtoWatchGroup, fieldName:string, dispatchMemento) {
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this.watchGroup = watchGroup;
this.fieldName = fieldName;
this.dispatchMemento = dispatchMemento;
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this.next = null;
this.prev = null;
}
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}
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/**
* Represents a Record for keeping track of changes. A change is a difference between previous
* and current value.
*
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* By default changes are detected using dirty checking, but a notifier can be present which can
* notify the records of changes by means other than dirty checking. For example Object.observe
* or events on DOM elements.
*
* DESIGN NOTES:
* - No inheritance allowed so that code is monomorphic for performance.
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* - Atomic watch operations
* - Defaults to dirty checking
* - Keep this object as lean as possible. (Lean in number of fields)
*/
export class Record {
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@FIELD('final watchGroup:WatchGroup')
@FIELD('final protoRecord:ProtoRecord')
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/// order list of all records. Including head/tail markers
@FIELD('next:Record')
@FIELD('prev:Record')
/// next record to dirty check
@FIELD('checkNext:Record')
@FIELD('checkPrev:Record')
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// next notifier
@FIELD('notifierNext:Record')
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@FIELD('mode:int')
@FIELD('context')
@FIELD('getter')
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@FIELD('previousValue')
@FIELD('currentValue')
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constructor(watchGroup/*:wg.WatchGroup*/, protoRecord:ProtoRecord) {
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this.protoRecord = protoRecord;
this.watchGroup = watchGroup;
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this.next = null;
this.prev = null;
this.checkNext = null;
this.checkPrev = null;
this.notifierNext = null;
this.mode = MODE_STATE_MARKER;
this.context = null;
this.getter = null;
this.arguments = null;
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this.previousValue = null;
// `this` means that the record is fresh
this.currentValue = this;
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}
check():boolean {
var mode = this.mode;
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var state = mode & MODE_MASK_STATE;
var notify = mode & MODE_MASK_NOTIFY;
var newValue;
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switch (state) {
case MODE_STATE_MARKER:
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return false;
case MODE_STATE_PROPERTY:
newValue = this.getter(this.context);
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break;
case MODE_STATE_INVOKE_CLOSURE:
newValue = this.context(this.arguments);
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break;
case MODE_STATE_INVOKE_METHOD:
newValue = this.getter(this.context, this.arguments);
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break;
case MODE_STATE_MAP:
throw 'not implemented';
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case MODE_STATE_LIST:
throw 'not implemented';
default:
throw 'not implemented';
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}
var previousValue = this.currentValue;
if (previousValue === this) {
// When the record is checked for the first time we should always notify
this.currentValue = newValue;
this.previousValue = previousValue = null;
} else {
this.currentValue = newValue;
this.previousValue = previousValue;
if (isSame(previousValue, newValue)) return false;
// In Dart, we can have `str1 !== str2` but `str1 == str2`
if (previousValue instanceof String &&
newValue instanceof String &&
previousValue == newValue) {
return false
}
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}
// todo(vicb): compute this info only once in ctor ? (add a bit in mode not to grow the mem req)
if (this.protoRecord.dispatchMemento === null) {
this.next.setContext(this.currentValue);
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} else {
// notify through dispatcher
this.watchGroup.dispatcher.onRecordChange(this, this.protoRecord.dispatchMemento);
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}
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return true;
}
setContext(context) {
this.mode = MODE_STATE_PROPERTY;
this.context = context;
var closureMap = new ClosureMap();
this.getter = closureMap.getter(this.protoRecord.fieldName);
}
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}
// The mode is divided into two parts. Which notification mechanism
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// to use and which dereference mode to execute.
// We use dirty checking aka no notification
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const MODE_MASK_NOTIFY = 0xFF00;
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// Encodes the state of dereference
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const MODE_MASK_STATE = 0x00FF;
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const MODE_PLUGIN_DIRTY_CHECK = 0x0000;
const MODE_STATE_MARKER = 0x0000;
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/// _context[_protoRecord.propname] => _getter(_context)
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const MODE_STATE_PROPERTY = 0x0001;
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/// _context(_arguments)
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const MODE_STATE_INVOKE_CLOSURE = 0x0002;
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/// _getter(_context, _arguments)
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const MODE_STATE_INVOKE_METHOD = 0x0003;
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/// _context is Map => _previousValue is MapChangeRecord
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const MODE_STATE_MAP = 0x0004;
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/// _context is Array/List/Iterable => _previousValue = ListChangeRecord
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const MODE_STATE_LIST = 0x0005;
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function isSame(a, b) {
if (a === b) return true;
if ((a !== a) && (b !== b)) return true;
return false;
}