fix(animations): compute removal node height correctly
This commit is contained in:
parent
451257a2fd
commit
185075d870
|
@ -740,18 +740,20 @@ export class TransitionAnimationEngine {
|
|||
// the :enter queries match the elements (since the timeline queries
|
||||
// are fired during instruction building).
|
||||
const bodyNode = getBodyNode();
|
||||
const allEnterNodes: any[] = this.collectedEnterElements;
|
||||
const enterNodes: any[] =
|
||||
allEnterNodes.length ? collectEnterElements(this.driver, allEnterNodes) : [];
|
||||
const allEnterNodes: any[] = this.collectedEnterElements.length ?
|
||||
collectEnterElements(this.driver, this.collectedEnterElements) :
|
||||
[];
|
||||
|
||||
const leaveNodes: any[] = [];
|
||||
const allLeaveNodes: any[] = [];
|
||||
const leaveNodesWithoutAnimations: any[] = [];
|
||||
for (let i = 0; i < this.collectedLeaveElements.length; i++) {
|
||||
const element = this.collectedLeaveElements[i];
|
||||
if (isElementNode(element)) {
|
||||
const details = element[REMOVAL_FLAG] as ElementAnimationState;
|
||||
if (details && details.setForRemoval) {
|
||||
addClass(element, LEAVE_CLASSNAME);
|
||||
leaveNodes.push(element);
|
||||
const details = element[REMOVAL_FLAG] as ElementAnimationState;
|
||||
if (details && details.setForRemoval) {
|
||||
addClass(element, LEAVE_CLASSNAME);
|
||||
allLeaveNodes.push(element);
|
||||
if (!details.hasAnimation) {
|
||||
leaveNodesWithoutAnimations.push(element);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -817,6 +819,16 @@ export class TransitionAnimationEngine {
|
|||
});
|
||||
}
|
||||
|
||||
// these can only be detected here since we have a map of all the elements
|
||||
// that have animations attached to them...
|
||||
const enterNodesWithoutAnimations: any[] = [];
|
||||
for (let i = 0; i < allEnterNodes.length; i++) {
|
||||
const element = allEnterNodes[i];
|
||||
if (!subTimelines.has(element)) {
|
||||
enterNodesWithoutAnimations.push(element);
|
||||
}
|
||||
}
|
||||
|
||||
const allPreviousPlayersMap = new Map<any, TransitionAnimationPlayer[]>();
|
||||
let sortedParentElements: any[] = [];
|
||||
queuedInstructions.forEach(entry => {
|
||||
|
@ -840,12 +852,13 @@ export class TransitionAnimationEngine {
|
|||
|
||||
// PRE STAGE: fill the ! styles
|
||||
const preStylesMap = allPreStyleElements.size ?
|
||||
cloakAndComputeStyles(this.driver, enterNodes, allPreStyleElements, PRE_STYLE) :
|
||||
cloakAndComputeStyles(
|
||||
this.driver, enterNodesWithoutAnimations, allPreStyleElements, PRE_STYLE) :
|
||||
new Map<any, ɵStyleData>();
|
||||
|
||||
// POST STAGE: fill the * styles
|
||||
const postStylesMap =
|
||||
cloakAndComputeStyles(this.driver, leaveNodes, allPostStyleElements, AUTO_STYLE);
|
||||
const postStylesMap = cloakAndComputeStyles(
|
||||
this.driver, leaveNodesWithoutAnimations, allPostStyleElements, AUTO_STYLE);
|
||||
|
||||
const rootPlayers: TransitionAnimationPlayer[] = [];
|
||||
const subPlayers: TransitionAnimationPlayer[] = [];
|
||||
|
@ -907,8 +920,8 @@ export class TransitionAnimationEngine {
|
|||
// run through all of the queued removals and see if they
|
||||
// were picked up by a query. If not then perform the removal
|
||||
// operation right away unless a parent animation is ongoing.
|
||||
for (let i = 0; i < leaveNodes.length; i++) {
|
||||
const element = leaveNodes[i];
|
||||
for (let i = 0; i < allLeaveNodes.length; i++) {
|
||||
const element = allLeaveNodes[i];
|
||||
const players = queriedElements.get(element);
|
||||
if (players) {
|
||||
removeNodesAfterAnimationDone(this, element, players);
|
||||
|
@ -931,7 +944,7 @@ export class TransitionAnimationEngine {
|
|||
player.play();
|
||||
});
|
||||
|
||||
enterNodes.forEach(element => removeClass(element, ENTER_CLASSNAME));
|
||||
allEnterNodes.forEach(element => removeClass(element, ENTER_CLASSNAME));
|
||||
|
||||
return rootPlayers;
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
* Use of this source code is governed by an MIT-style license that can be
|
||||
* found in the LICENSE file at https://angular.io/license
|
||||
*/
|
||||
import {animate, style, transition, trigger} from '@angular/animations';
|
||||
import {animate, state, style, transition, trigger} from '@angular/animations';
|
||||
import {AnimationDriver, ɵAnimationEngine} from '@angular/animations/browser';
|
||||
import {ɵWebAnimationsDriver, ɵWebAnimationsPlayer, ɵsupportsWebAnimations} from '@angular/animations/browser'
|
||||
import {Component, ViewChild} from '@angular/core';
|
||||
|
@ -26,6 +26,97 @@ export function main() {
|
|||
});
|
||||
});
|
||||
|
||||
it('should compute (*) animation styles for a container that is being removed', () => {
|
||||
@Component({
|
||||
selector: 'ani-cmp',
|
||||
template: `
|
||||
<div @auto *ngIf="exp">
|
||||
<div style="line-height:20px;">1</div>
|
||||
<div style="line-height:20px;">2</div>
|
||||
<div style="line-height:20px;">3</div>
|
||||
<div style="line-height:20px;">4</div>
|
||||
<div style="line-height:20px;">5</div>
|
||||
</div>
|
||||
`,
|
||||
animations: [trigger(
|
||||
'auto',
|
||||
[
|
||||
state('void', style({height: '0px'})), state('*', style({height: '*'})),
|
||||
transition('* => *', animate(1000))
|
||||
])]
|
||||
})
|
||||
class Cmp {
|
||||
public exp: boolean = false;
|
||||
}
|
||||
|
||||
TestBed.configureTestingModule({declarations: [Cmp]});
|
||||
|
||||
const engine = TestBed.get(ɵAnimationEngine);
|
||||
const fixture = TestBed.createComponent(Cmp);
|
||||
const cmp = fixture.componentInstance;
|
||||
|
||||
cmp.exp = true;
|
||||
fixture.detectChanges();
|
||||
engine.flush();
|
||||
|
||||
expect(engine.players.length).toEqual(1);
|
||||
let webPlayer = engine.players[0].getRealPlayer() as ɵWebAnimationsPlayer;
|
||||
|
||||
expect(webPlayer.keyframes).toEqual([
|
||||
{height: '0px', offset: 0}, {height: '100px', offset: 1}
|
||||
]);
|
||||
|
||||
cmp.exp = false;
|
||||
fixture.detectChanges();
|
||||
engine.flush();
|
||||
|
||||
expect(engine.players.length).toEqual(1);
|
||||
webPlayer = engine.players[0].getRealPlayer() as ɵWebAnimationsPlayer;
|
||||
|
||||
expect(webPlayer.keyframes).toEqual([
|
||||
{height: '100px', offset: 0}, {height: '0px', offset: 1}
|
||||
]);
|
||||
});
|
||||
|
||||
it('should compute (!) animation styles for a container that is being inserted', () => {
|
||||
@Component({
|
||||
selector: 'ani-cmp',
|
||||
template: `
|
||||
<div @auto *ngIf="exp">
|
||||
<div style="line-height:20px;">1</div>
|
||||
<div style="line-height:20px;">2</div>
|
||||
<div style="line-height:20px;">3</div>
|
||||
<div style="line-height:20px;">4</div>
|
||||
<div style="line-height:20px;">5</div>
|
||||
</div>
|
||||
`,
|
||||
animations: [trigger(
|
||||
'auto',
|
||||
[transition(
|
||||
':enter', [style({height: '!'}), animate(1000, style({height: '120px'}))])])]
|
||||
})
|
||||
class Cmp {
|
||||
public exp: boolean = false;
|
||||
}
|
||||
|
||||
TestBed.configureTestingModule({declarations: [Cmp]});
|
||||
|
||||
const engine = TestBed.get(ɵAnimationEngine);
|
||||
const fixture = TestBed.createComponent(Cmp);
|
||||
const cmp = fixture.componentInstance;
|
||||
|
||||
cmp.exp = true;
|
||||
fixture.detectChanges();
|
||||
engine.flush();
|
||||
|
||||
expect(engine.players.length).toEqual(1);
|
||||
let webPlayer = engine.players[0].getRealPlayer() as ɵWebAnimationsPlayer;
|
||||
|
||||
expect(webPlayer.keyframes).toEqual([
|
||||
{height: '100px', offset: 0}, {height: '120px', offset: 1}
|
||||
]);
|
||||
});
|
||||
|
||||
it('should compute pre (!) and post (*) animation styles with different dom states', () => {
|
||||
@Component({
|
||||
selector: 'ani-cmp',
|
||||
|
|
Loading…
Reference in New Issue